The Furious Puffin said:
Hate to wreck your day Jairami but without scrolls that isn't going to work, you have 1 to many fourth level spells
At 10-th level you have 2 fourth level spells known, and you list 3, polymorph other, resilent sphere and Spell Enhancer, to get the full glory you need to be 11th level.
Actually, Spell Enhancer I should have mentioned should come from a wand. It might not see much use, but when you want to use it you don't think twice (as you do with a scroll).
The Furious Puffin said:
With spells selection for that socercer just make sure that all you spell that you are going to cast on bad guys are Evocation/Enchanment and that you have a spell that forces the enermy to take a save of each type
For example feeble mind is will, resilent sphere is reflex and Polymorph other is Fort
So work out the targets worst save and cast the spell that targets it. (feeble mind is a bad example as it is a will save but you hit spell casters with it.)
Having played an enchantress from 1st to 20th level in 3e, I strongly disagree with you. Feeblemind is a great example because it can not only be used as against someone with poor will saves (rogues, fighters), but it can also be used against spell casters (and multiple use spells are the only kind a sorcerer can afford to pick) because even though Will saves are their specialties (especially clerics) that built in -4 to a spellcasters save gets them every time. And it's much harder to fix than a hold monster or dominate person. Additionally it is great for those good at everything saver's. While I recommend using Fort saves against monks, against dragons Feeblemind is incredible. The scariest thing about a dragon is it's tactics. Through a feeblemind up there and maybe a couple targeted greater dispells and it becomes a contest between the meat grinders. In that kind of situation if it is 4 or 5 on 1, the good guys are much more likely to win (than against an intelligent dragon who fights from afar with breath weapon and spells).
And you'll note that that was a part of the strategy. Resilient sphere is evocation, and feeblemind is enchantment. With a couple more levels you can add transmutation to the list to bump your polymorph other dc's or disintegrates by then.
And I mentioned how and who you should target each spell against both in character and out of game.
The Furious Puffin said:
Other good spells are staples such as magic missle, shield, lightning bolt, flaming sphere etc
Magic missile is good for pecking at a foe, but unless you metamagic it, it would be better saved for a last resort. Shield is always good. Lightning bolt has the same problem magic missile has, as a damage spell it is only going to be really effective against low hp creatures. And flaming sphere is just worthless. IF they fail their save they take 2d6 (!?) points of fire damage. Great for killing... Well, nothing.
The Furious Puffin said:
Charm person may be good at the start, and is the beinging of what you are aiming for, but doesn't have the strongest recommendation as it is not the best in a combat situation. Tasha's Hideous laughter might also be worth a glance, but with this guy evocation is going to be the strongest until you hit the instant removal enchament spells
I am going to have to disagree with you again.

Charm person is useful all the way til the end of the game for sorcerers, just not for combat. But out of combat when dealing with guards, when gathering information, even when subtly angling for better treatment at the current inn it is useful and entertaining in a variety of situations. Anyone with greater spell focus enchantment should have it. As for Tasha's laughter, unfortunately the clause where one of your spells learned must be from your school of specialization forced my enchantress to learn that one. It worked a couple times, but that delay in effect really feels significant in the typically short (game time, not real world time) D&D 3e combat. So I agree with you there.
So don't worry about it, you didn't wreck my day, if anything you further highlighted the strengths of the character.