D&D (2024) 13 Attacks a Round the Most You Can Get?

That poster was being hyperbolic.
No, I wasn't.

It's absolutely possible. Other places have it posted online as well. If you google it you probably can find the scenarios in which it works.

You have to be multiclass and it takes situations to extremes, but it's doable.
 

log in or register to remove this ad

Ok maybe I'm just missing the sarcasm or something.

Considering the large amount of incorrect other statements they have made about how Action Surge works, I'm not sure it was hyperbole, but hell if I know what's going on
Basically, they thought Action Surge had a limitation it doesn't have, and feel that anything besides their reading of the ability is busted. Likely they're thinking "OMG, imagine doubling your attacks, that would destroy an encounter!".

Whether they're taking into account the massive hit point pools of high-level monsters, or the fact that this is not something you can do in every fight (just like how a Wizard can't throw out their big encounter-altering top level spells in every fight) is unclear.

They just think it's too much, while to the other posters on this thread, it's just a fact of life. Different paradigms, really. It's like how a few years ago, in a discussion about Sneak Attack, I had another poster claim that ranged Sneak Attacks could only be made within 30', limiting the benefit to the Rogue (I can only assume a holdover from earlier editions).

When I posted the exact text from the book proving that there is no additional limit on ranged Sneak Attacks over melee ones, they didn't seem pleased about it (I can't recall if the just dropped out of the conversation, ignored me, or gave me a "well, that's your ruling, then" comment).

Heck, arguments about Sneak Attack (and it's older brother, Backstab) are pretty common. I've had to dig out actual text quite a few times (I keep it handy these days just in case), because it's apparently one of those things that is subject to massive table variance. I've had people tell me that in 3.5 you can't Sneak Attack with a non-light weapon, and people tell me that AD&D Thieves were Backstabbing things left and right with a kill count that would put John Wick to shame- they have their paradigm, and they don't seem happy to have it upset.

The facts of the matter don't change the Mandela Effect of having something you thought you knew quite well be challenged.
 

No, I wasn't.

It's absolutely possible. Other places have it posted online as well. If you google it you probably can find the scenarios in which it works.

You have to be multiclass and it takes situations to extremes, but it's doable.
Never head of the thing you are talking about. Only place that I can find on google talking about 1024 or 2048 attacks is you in this post. Could you share some links?
 


Never head of the thing you are talking about. Only place that I can find on google talking about 1024 or 2048 attacks is you in this post. Could you share some links?

I'll PM you instead. No desire to "win" the conversation, so much as express that I think the interpretation is more of a popular opinion than a hard fast rule. Without reigning it in, it can lead to all sorts of weird combos (my favorite of them is actually with a Warlock, but that's a different build with a LOT fewer attacks than 1024)
 

Thanks for the PM. So nothing there is a problem with Action Surge, just Volley & squeezing in a lot of enemies into the 10ft radius.
(Also since Volley doesn't exist in2024 it doesn't matter)
 

No, I wasn't.

It's absolutely possible. Other places have it posted online as well. If you google it you probably can find the scenarios in which it works.

You have to be multiclass and it takes situations to extremes, but it's doable.
There was the 2014 ranger ability to attack each creature in an area. And then you unrealistically pack the area with pixies.

But that's gone.

They can still damage a thousands small creatures, but it's now a saving throw. Same as cone of cold in any edition.
 

Okay, enough about the Fighter... let's consider a 20th Level Sorcerer with the War Caster feat, the Magic Initiate (Warlock) feat, and the Quickened Spell metamagic trait.

Action: cast scorching ray @ 9th level, make 10 attack rolls.
Bonus Action: cast a quickened Eldritch Blast, make 4 attack rolls
Reaction: use War Caster to cast another scorching ray @ 8th level, make 9 attack rolls
Haste: take the attack option to shoot a crossbow or whatever.

24 attacks in a single round?
 

Okay, enough about the Fighter... let's consider a 20th Level Sorcerer with the War Caster feat, the Magic Initiate (Warlock) feat, and the Quickened Spell metamagic trait.

Action: cast scorching ray @ 9th level, make 10 attack rolls.
Bonus Action: cast a quickened Eldritch Blast, make 4 attack rolls
Reaction: use War Caster to cast another scorching ray @ 8th level, make 9 attack rolls
Haste: take the attack option to shoot a crossbow or whatever.

24 attacks in a single round?
Not sure if you want to count summons or Simulacrum, but your not concentrating on anything.

Wild surge (extra action), for another 4 Eldritch Blasts. Or Wild surge can technically get you concentration free summons, but it's pretty random.

Also, glyph of warding (+infinite money) can make infinite attacks.
 


Remove ads

Top