the Jester
Legend
EDIT: There's an official version of the behir, so unless someone asks, I won't update this one.
BEHIR
A behir is a large, dangerous, dragon-like beast. It has a serpentine body with a plethora of short, scrabbling legs, a massive maw full of razor-sharp teeth and a vicious breath weapon. Moreover, behirs are intelligent and cunning; in short, they are extremely dangerous.
BEHIR CRUSHER--- Level 13 Brute
Huge natural beast (lightning)--- XP 800
---
Initiative +9; Senses Perception +13; darkvision
HP 160; Bloodied 80
AC 25; Fortitude 27; Reflex 24; Will 23
Resist lightning 15
Speed 6
---
[Melee basic] Bite (standard; at will): Reach 2; +16 vs. AC; 3d6+6 damage.
[Melee] Clutch (standard; at will): +14 vs. Reflex; 2d6+6 damage and target is grabbed (until escape).
[Melee] Scratching Crush (standard; only against a grabbed target; at will): The behir crusher uses a combination of its many claws and constriction to destroy an enemy that has fallen into its clutch. +14 vs. Fortitude; 3d10+6 damage.
[Ranged] Breath Weapon (standard; encounter) Lightning: Range 8; +14 vs. Reflex; 3d8+6 lightning damage.
---
Alignment evil; Languages Draconic
Skills Athletics +17
Str 23; Dex 17; Wis 15
Con 20; Int 15; Cha 15
BEHIR RUNNER--- Level 13 Skirmisher
Huge natural beast (lightning) --- XP 800
---
Initiative +12; Senses Perception +8; darkvision
HP 130; Bloodied 65
AC 27; Fortitude 26; Reflex 25; Will 23
Resist lightning 15
Speed 8
---
[Melee basic] Bite (standard; at will): Reach 2; +18 vs. AC; 1d10+6 damage.
[Melee] Lightning Rush (standard; encounter) Lightning: The behir runner moves at least 5 and up to 8 squares and makes an attack: reach 2; +16 vs. Reflex; 1d10+6 damage plus 3d6 lightning damage.
[Ranged] Breath Weapon (standard; encounter) Lightning: Range 8; +14 vs. Reflex; 3d6+6 lightning damage and the target is pushed 2 squares.
Serpent Run (move; at will): The behir runner shifts 2, then moves 6.
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Alignment evil; Languages Draconic
Skills Athletics +17
Str 22; Dex 19; Wis 15
Con 18; Int 15; Cha 15
CUNNING ELDER BEHIR--- Level 24 Artillery
Huge natural beast (lightning) --- XP 6050
---
Initiative +21; Senses Perception +21; darkvision
HP 166; Bloodied 83
AC 36; Fortitude 36; Reflex 38; Will 38
Resist lightning 30
Speed 8
---
[Melee basic] Bite (standard; at will): Reach 2; +31 vs. AC; 2d8+8 damage.
[Ranged] Breath Weapon (standard; recharge 4 5 6) Lightning: Range 16; +29 vs. Reflex; Hit: 4d12+8 lightning damage and the target is pushed 2 squares, plus make a secondary attack on another target within 4 squares (+25 vs. Reflex; Hit: 2d12+8 lightning damage; Effect: target is pushed 1 square); Miss: half damage, target is pushed 1 square and no secondary attack.
[Ranged] Frightful Whispers (standard; recharge 1 2 3) Fear: The cunning elder behir whispers frightful secret lore in long-lost tongues, provoking a primal fear reaction from the target. +29 vs. Will; Hit: 3d6+8 damage and the target is weakened
[Melee] Shocking Retort (immediate reaction; when hit by a melee attack; at will) Lightning: The cunning elder behir makes an attack on the creature that hit it. Reach 3; +29 vs. Reflex; 1d12+8 lightning damage.
Serpent Run (move; at will): The behir runner shifts 2, then moves 6.
---
Alignment evil; Languages Draconic
Skills Athletics +20, Diplomacy +21, Insight +26
Str 25; Dex 29; Wis 29
Con 16; Int 18; Cha 18
BEHIR
A behir is a large, dangerous, dragon-like beast. It has a serpentine body with a plethora of short, scrabbling legs, a massive maw full of razor-sharp teeth and a vicious breath weapon. Moreover, behirs are intelligent and cunning; in short, they are extremely dangerous.
BEHIR CRUSHER--- Level 13 Brute
Huge natural beast (lightning)--- XP 800
---
Initiative +9; Senses Perception +13; darkvision
HP 160; Bloodied 80
AC 25; Fortitude 27; Reflex 24; Will 23
Resist lightning 15
Speed 6
---
[Melee basic] Bite (standard; at will): Reach 2; +16 vs. AC; 3d6+6 damage.
[Melee] Clutch (standard; at will): +14 vs. Reflex; 2d6+6 damage and target is grabbed (until escape).
[Melee] Scratching Crush (standard; only against a grabbed target; at will): The behir crusher uses a combination of its many claws and constriction to destroy an enemy that has fallen into its clutch. +14 vs. Fortitude; 3d10+6 damage.
[Ranged] Breath Weapon (standard; encounter) Lightning: Range 8; +14 vs. Reflex; 3d8+6 lightning damage.
---
Alignment evil; Languages Draconic
Skills Athletics +17
Str 23; Dex 17; Wis 15
Con 20; Int 15; Cha 15
BEHIR RUNNER--- Level 13 Skirmisher
Huge natural beast (lightning) --- XP 800
---
Initiative +12; Senses Perception +8; darkvision
HP 130; Bloodied 65
AC 27; Fortitude 26; Reflex 25; Will 23
Resist lightning 15
Speed 8
---
[Melee basic] Bite (standard; at will): Reach 2; +18 vs. AC; 1d10+6 damage.
[Melee] Lightning Rush (standard; encounter) Lightning: The behir runner moves at least 5 and up to 8 squares and makes an attack: reach 2; +16 vs. Reflex; 1d10+6 damage plus 3d6 lightning damage.
[Ranged] Breath Weapon (standard; encounter) Lightning: Range 8; +14 vs. Reflex; 3d6+6 lightning damage and the target is pushed 2 squares.
Serpent Run (move; at will): The behir runner shifts 2, then moves 6.
---
Alignment evil; Languages Draconic
Skills Athletics +17
Str 22; Dex 19; Wis 15
Con 18; Int 15; Cha 15
CUNNING ELDER BEHIR--- Level 24 Artillery
Huge natural beast (lightning) --- XP 6050
---
Initiative +21; Senses Perception +21; darkvision
HP 166; Bloodied 83
AC 36; Fortitude 36; Reflex 38; Will 38
Resist lightning 30
Speed 8
---
[Melee basic] Bite (standard; at will): Reach 2; +31 vs. AC; 2d8+8 damage.
[Ranged] Breath Weapon (standard; recharge 4 5 6) Lightning: Range 16; +29 vs. Reflex; Hit: 4d12+8 lightning damage and the target is pushed 2 squares, plus make a secondary attack on another target within 4 squares (+25 vs. Reflex; Hit: 2d12+8 lightning damage; Effect: target is pushed 1 square); Miss: half damage, target is pushed 1 square and no secondary attack.
[Ranged] Frightful Whispers (standard; recharge 1 2 3) Fear: The cunning elder behir whispers frightful secret lore in long-lost tongues, provoking a primal fear reaction from the target. +29 vs. Will; Hit: 3d6+8 damage and the target is weakened
[Melee] Shocking Retort (immediate reaction; when hit by a melee attack; at will) Lightning: The cunning elder behir makes an attack on the creature that hit it. Reach 3; +29 vs. Reflex; 1d12+8 lightning damage.
Serpent Run (move; at will): The behir runner shifts 2, then moves 6.
---
Alignment evil; Languages Draconic
Skills Athletics +20, Diplomacy +21, Insight +26
Str 25; Dex 29; Wis 29
Con 16; Int 18; Cha 18
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