takasi
First Post
I'll admit I have run a 15 minute workday in D&D. However, it was the result of playstyle.
In the past few years, however, I've encouraged players to take 20 on every single five foot square they find. It takes 2 minutes per square to do this. The average dungeon I run players through has about 500 squares. They normally rest once per dungeon.
How do I encourage them? Traps. Secret doors. Treasure. I hide them all over the place and in squares that wouldn't be obvious.
A side effect is that this makes players very cautious on when to use spells that last a minute, 10 minutes or an hour per level. They have to look at the size of the room and gauge how long it's going to take. And if they barrel into another room because the "clock is ticking" on a buff, that's usually when a trap that required taking 20 to find it goes off (and usually on the guy who didn't follow the rogue's footsteps exactly) or the party runs into a dead end and has to backtrack to find a secret door.
In 4th edition, I hope they take into account the amount of time it should take to thoroughly check for traps. For me that's what normally makes a party rest, not daily resources.
What about you?
In the past few years, however, I've encouraged players to take 20 on every single five foot square they find. It takes 2 minutes per square to do this. The average dungeon I run players through has about 500 squares. They normally rest once per dungeon.
How do I encourage them? Traps. Secret doors. Treasure. I hide them all over the place and in squares that wouldn't be obvious.
A side effect is that this makes players very cautious on when to use spells that last a minute, 10 minutes or an hour per level. They have to look at the size of the room and gauge how long it's going to take. And if they barrel into another room because the "clock is ticking" on a buff, that's usually when a trap that required taking 20 to find it goes off (and usually on the guy who didn't follow the rogue's footsteps exactly) or the party runs into a dead end and has to backtrack to find a secret door.
In 4th edition, I hope they take into account the amount of time it should take to thoroughly check for traps. For me that's what normally makes a party rest, not daily resources.
What about you?
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