16th level party TPKd by a goblin?!!

Dark Eternal

First Post
Let me start by saying that I normally frown on such tactics. But when a party of high level characters begin to get inflated egos, it's the DM's job to bring them back to reality.

Of course, the most well-intentioned act can get wildly out of hand under unusual circumstances.


I'd like to point out that I didn't just drop a TPK encounter on them. In fact, it was never supposed to go that far. They had plenty of hints and warnings; but, hyped up on the fumes of their perceived invincibility, they turned a blind eye to even the most obvious signs.

It didn't just come out of nowhere, either: this particular goblin had been shadowing the pc's for years - they had first heard hints about him clear back when they were around 7th level. Somehow, the party and the goblin had just kept missing each other, never quite in the same place at the same time. They'd seen plenty of his handiwork, though.

So, really, there's no rational explaination for their refusal to consider him a serious threat when they finally enountered him face to face. They had the advantage; if they had just worked together, and treated him like the dangerous and unpredictable enemy he was, things might have gone differently.

In their defense (as they've protested quite loudly since that fateful night), what party of 16th level pc's would consider a solitary goblin to be a real danger? Especially after dropping two dragons and a powerful mage just last session...

I'll spare you the tedium of posting his full stat block (although I'll gladly do so on request, if anyone wants to know); suffice it to say that Ragu (not that the players ever asked - or learned - his name...) was a Rgr. 3/Ftr. 6/Tempest 10 goblin. He had benefited quite nicely from his near-encounters with the party; in one dungeon adventure only a few months ago, I had barely been able to keep a straight face as the party narrowly missed encountering him half a dozen times over the course of the adventure, always through some quirk of fate or happenstance. Among the treasures that the party somehow missed on their way through the dungeon was a Luck blade, which Ragu - who was being much more cautious and thorough about searching the place - found.

All that aside, the final climactic encounter between Ragu and the party was a comedy of errors, compounded by bad luck. As a sign to my players that they are entering a serious encounter, I will remove half of my DM's screen and roll all dice where they can see them; this is my way of letting them know that an encounter is significant enough that their characters may actually be killed (I don't believe in killing PC's in anticlimactic battles or pointless accidents - only heroic deaths are allowed in my campaign.) So as the battle got underway, things took on a definate tone. Two PC's were down and dying/dead before the party realized that this goblin meant business - and from that point on, everything went wrong. For them.

Ragu's rolls were unreal. He couldn't miss an attack, fail to confirm a critical, or fail a saving throw. The PC's, on the other hand, were reaping some kind of bad karmic reward: every d20 roll seemed to result in a 10 - or worse.

In a mere seven rounds of combat, Ragu had pulled off a TPK.

It wasn't supposed to happen that way... but I guess we all (myself definately included) learned a lesson or two that session.


Anyways, on to the point of this thread.

Dungeon Masters: has anything like this ever happened in your games? If so, did you interfere, or allow the dice to fall as they may? If not, is it because you carefully plan ways to prevent it, or has the Lady of Luck simply never stuck her finger into one of your games in such a fashion?

Have you ever had an NPC who seemed charmed, or around whom things seemed to happen strangely? Have you ever had some weird feeling that fate was working behind the scenes to bring some event or character to center stage, despite your intentions? (Because in retrospect, all of the times that the party didn't quite manage to encounter Ragu now seem highly suspicious... :) )

Do you think I should have allowed this travesty? Why or why not? And most importantly: What, if anything, could have been done to prevent the disaster without catering to the players' sense of immortality?

Players: has anything like this ever happened to you? If so, how do you feel about it? Do you resent the DM for allowing it, or do you feel like you brought it upon yourself? If not, how do you think you would feel if it did?

All input is welcome - particularly stories of similar gaming disasters. It would be nice to know that as bad as this session was on my DMing ego, I'm not alone.
 

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In all fairness you did drop a CR 19 creature on the party, it's not exactly like they were going to walk away unscathed.

I'm most curious about the gear the goblin was carrying, the make up of the party, and situation under which they finally encountered him.
 

run away! run away! One tough goblin.

It's just a hold-over from the old DnD days when monsters couldn't have levels. People forget the "world" changed.


joe b.
 

Just on a quick non-hijacking side note, I never really feel invincible at high levels. And if I ever start to feel that way, I get hit by a Retriever's electricity beam and am killed instantly.

I'd have tried to engineer this encounter (which you seem to be saying was designed to teach the players/PCs the meaning of mortality,) to only kill off one or two PCs, not all of them. Then again, as a player and a DM I despise TPK.
 

Lord Pendragon said:
Just on a quick non-hijacking side note, I never really feel invincible at high levels. And if I ever start to feel that way, I get hit by a Retriever's electricity beam and am killed instantly.

I'd have tried to engineer this encounter (which you seem to be saying was designed to teach the players/PCs the meaning of mortality,) to only kill off one or two PCs, not all of them. Then again, as a player and a DM I despise TPK.

Actually, that was my point, Lord Pendragon - it was engineered to only kill off one or two PCs. Circumstances went wildly awry after combat began. I, too, despise TPK - I feel like it is a wholly unheroic way to end a story. The reason I felt this was noteworthy enough to bring to the boards is this is the first time in my DMing career that I have had a TPK occur. It rattled me enough that I came here hoping to find insight into why this tragedy had to occur, and how to make sure it doesn't again. (Also, I came looking for catharsis. I have that now. :) )

Oni said:
In all fairness you did drop a CR 19 creature on the party, it's not exactly like they were going to walk away unscathed.

I'm most curious about the gear the goblin was carrying, the make up of the party, and situation under which they finally encountered him.

Actually, given that he did have a Luck blade with one wish in it at the time, I set the EL for the encounter as 20. So no, I never expected them to walk away unscathed - I was trying to deflate their egos just a hair, after all. But I did expect them to walk away...

The party consisted of one halfling cleric/divine oracle (total level 18), one human ranger/barbarian (level 17), one human rogue/monk (level 16), one dwarven fighter/cleric/dwarven defender (level 16) and one half-dragon sorcerer (level 14). They were in the process of returning to a lair where they'd recently slain two dragons, with the intention of recovering the remainder of the dragons' hoards, which they had mostly left after nearly buying the farm the previous session. Unfortunately, Ragu was in the process of looting the place when they returned, and rather than allow them to take more of "his" treasure, he decided to ambush them. (The arrogant bastard - attacking an entire adventuring party by himself!) He caught the party completely off guard (I guess their bad luck kicked in before the combat ever started, now that I think about it - he wasn't really all that sneaky, but absolutely no one made sucessful listen checks to detect the ambush (listen DC 22, IIRC)).

As for what he was carrying -

Originally posted by Olive
ooooohhhhhhhh!!!

stat block please!

Ok - here you go:

Ragu: Male goblin ranger 3, fighter 6, Tempest 10; CR 20; small humanoid (goblinoid); HD 19d10+76 (198 hp); Init +7; Spd 40; AC 32; Attacks: Luck blade: +28/+23/+18/+13 (1d6+5, 17-20 x2) Blacksun Blade: +29/+24/+19/+14 (1d10+6, 17-20 x2); SA: none; SQ: none; SR: none; AL NE; SV: Fort +22, Ref +20, Will +12; Str 15 +2 (19 +4); Dex 21 +5 (25 +7); Con 18 +4; Int 13 +1; Wis 12 +1; Cha 9 -1; Skills: Balance +15, Climb +14, Jump +19, Listen +8, Move Silently +11, Ride +7, Search +11, Spot +5, Wilderness Lore +5; Feats: Ambidexterity, Two-Weapon fighting, Dodge, Mobility, Spring Attack, Weapon Focus (Shortsword), Weapon Finesse (Shortsword), Lightning Reflexes, Power Attack, Cleave, Improved Two-Weapon fighting, Great Cleave, Greater Two-Weapon fighting, Combat Reflexes, Absolute Ambidexterity, Improved Critical (Shortsword), Supreme Two-Weapon fighting; SQ Off-hand parry +6; Possessions: Belt of Strength +4, Gloves of Dexterity +4, Cloak of Resistance +4, Amulet of Natural Armor +5, Ring of Protection +5, Blacksun Blade +2 (Sun Blade, corrupted to evil), Luck Blade +1 (1 wish remaining).

That's it, I believe - the version I'm reading this off of is my summarized stat block, not the full NPC stat sheet, so it may omit some details that I thought would be of no effective value in a combat situation. But for all practical intents and purposes, this is the goblin in question.

A noteworthy point - he had used three wishes off the Luck Blade since he found it. Two were used to enhance his Con score, the last to enhance his base speed - so these stats on the above statblock include inherent bonuses from the use of these wishes.
 
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Re

Dark Eternal,

You TPK'd a lvl 16 party with a really, really, really, really tough goblin named Ragu. Hahahahahahahahahhahahahahhahahahhaha.

The battle images playing in my mind right now have me laughing maniacally. This is the funniest thing I have read in a long time. I am picturing that white-mohawked gremlin from the movie of the same name with two swords viciously killing the party.

Thanks for this story. Sorry to hear your campaign ended on such a comedic note. If I were watching a film where a powerful roughly 3 foot tall goblin took out an entire party, I would be laughing as well. What weapons was he wielding? Two short swords? How frickin hilarious.
 

Re: Re

Celtavian said:
Dark Eternal,

You TPK'd a lvl 16 party with a really, really, really, really tough goblin named Ragu. Hahahahahahahahahhahahahahhahahahhaha.

The battle images playing in my mind right now have me laughing maniacally. This is the funniest thing I have read in a long time. I am picturing that white-mohawked gremlin from the movie of the same name with two swords viciously killing the party.

Thanks for this story. Sorry to hear your campaign ended on such a comedic note. If I were watching a film where a powerful roughly 3 foot tall goblin took out an entire party, I would be laughing as well. What weapons was he wielding? Two short swords? How frickin hilarious.

*Trying not to snicker*

It's no laughing matter. Not a single one of my players found the slightest shred of humor in the situation. Honest.

*absolutely NOT grinning like an idiot*
 

Dark Eternal said:

Ragu: Male goblin ranger 3, fighter 6, Tempest 10; CR 20; small humanoid (goblinoid); HD 19d10+76 (298 hp);

I assume that's 198 hp? Max on 19d10 + 19x4 is 266.

Init +7; Spd 40; AC 32; Attacks: Luck blade: +28/+23/+18/+13 (1d6+5, 17-20 x2) Blacksun Blade: +29/+24/+19/+14 (1d10+6, 17-20 x2); SA: none; SQ: none; SR: none; AL NE; SV: Fort +22, Ref +20, Will +12; Str 15 +2 (19 +4); Dex 21 +5 (25 +7); Con 18 +4; Int 13 +1; Wis 12 +1; Cha 9 -1; Skills: Balance +15, Climb +14, Jump +19, Listen +8, Move Silently +11, Ride +7, Search +11, Spot +5, Wilderness Lore +5; Feats: Ambidexterity, Two-Weapon fighting, Dodge, Mobility, Spring Attack, Weapon Focus (Shortsword), Weapon Finesse (Shortsword), Lightning Reflexes, Power Attack, Cleave, Improved Two-Weapon fighting, Great Cleave, Greater Two-Weapon fighting, Combat Reflexes, Absolute Ambidexterity, Improved Critical (Shortsword), Supreme Two-Weapon fighting; SQ Off-hand parry +6; Possessions: Belt of Strength +4, Gloves of Dexterity +4, Cloak of Resistance +4, Amulet of Natural Armor +5, Ring of Protection +5, Blacksun Blade +2 (Sun Blade, corrupted to evil), Luck Blade +1 (1 wish remaining).

Your guys must have been really unlucky or really overconfident. Looking at those stats, I don't think he's that twinked out at all. Okay, he's 19th level and has gear to match, but a reasonably strong 15th-18th level party should have been able to take him down.

Oh well!


Hong "now let me tell you about that kaiju kobold..." Ooi
 
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