1930's Pulp True20 Game


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Mac

“Mac”

Name: Macasa Miyamoto
Background: Grease Monkey
Role: Expert 6

“Will it work? I don’t fly ‘em, I just build ‘em, gago.”

Virtue: Loyal
Vice: Cynical
Core Ability: Expertise
Conviction: 6
Reputation: +2 (known in gear-head circles)
Abilities: Str +1, Dex +2, Con +1, Int +2, Wis +1, Cha +0
Saving Throws: Toughness +2 (leather jacket), Fort +3, Ref +7, Will +3

Skills (from best to worst):
Craft (mechanical) +14 (9 ranks)
Craft (electrical) +10 (8 ranks)
Craft (structural) +10 (8 ranks)
Disable Device +10 (8 ranks)
Knowledge (technology) +10 (8 ranks)
Knowledge (physical science) +10 (8 ranks)
Drive +9 (7 ranks)
Pilot +9 (7 ranks)
Bluff +6 (6 ranks)
Concentration +6 (5 ranks)
Gather Information +6 (6 ranks)
Intimidate +6 (6 ranks)
Notice +6 (5 ranks)
Search +6 (5 ranks)

Languages (5 ranks): Cebuano/Visayan, English, Japanese, Malay, Spanish, Tagalog

Feats:
Analyze Device
Benefit (field tester)
Canny Dodge
Gear Head
Jury Rig
Machine Empathy
Pride & Joy
Set-Up
Skill Focus (craft, mechanical)
Stunning Attack*
Two Weapon Fighting
* As his fighting style is Filipino stick fighting, I’d like his Stunning Attack to apply to his clubs.

Combat (club & fist*): Attack +4, Damage +3 (increases to +5 if both attacks hit), Critical 20/+3, Range 10’, Parry +5, Dodge +8, Initiative +2
* I'm getting clarification on the two-weapon fighting rules.

Wealth: 0
Gear: Old hanger/workshop, toolkits (electrical, mechanical, structural, disable device), leather jacket, smoke grenade, flash goggles, multi-tool, 2 escrima clubs, passport (American-Filipino), motorcycle

Mac, as he’s known by his American buddies, is an out of work aircraft mechanic who dreams of building a masterpiece and getting rich. He’s been good with his hands ever since he was a kid dismantling radios, and he’s got a sharp mind which he puts to use equally well with back-handed compliments and memorizing plane specs. Mac’s got good common sense from growing up in the city, and keeping the Aero Hero from getting into heap big trouble. Engaged to the same girl (Filimina) since he was 16, Mac hasn’t had the gumption to tie the knot yet. In fact, he hasn’t summoned up the gumption to start his own business, pay off his loans, give up chain smoking and hard drinking, or tell his parents what he’s really been doing the last couple years. Mac’s got cold feet.

He worked in various hangers throughout South Asia, though always the less reputable sorts. He was blackmailed into working for a smuggling outfit, and American spies offered him a way out – helping build a top secret plane! It was a dream come true for Mac, but it quickly turned into a nightmare as it became clear his ruthless contractors were willing to threaten, lie, and torture to keep the plane a secret. Those days are behind him however, and now Mac does freelance work only. Even among his closest allies, he insists he is on the look out for “his next gig.” Mac enjoys listening to the radio, hanging out at bars, going on motorcycle rides with his fiancé, talking shop, and listening to jazz greats Paul Whiteman and King Oliver. One of his dreams is to meet and sing with Duke Ellington’s band.

Filipino-Japanese by ethnicity, Mac is in his mid-twenties but can easily be mistaken for a teen due to his boyish good looks; if he bothered to clean himself up he might be rather attractive. He sports short-cropped black hair and a thin black moustache; a small scar mars his lip. Often his grey eyes are covered by safety goggles, though strangely he is constantly smoking even around explosives. When its too warm for his stained overalls, Mac wears a tank top, revealing a pro-Philippines independence tattoo on his left shoulder.

He’s the “Sancho Panza” of the group, always questioning but never disobeying.
 
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Ooohh... If only I had the extra time.... I have a great idea for a reporter. I was thinking more Jimmy Jones than Debbie Donalds, but either works. If you don't have anybody by the weekend, I'll try to squeeze some time in to play, if that's cool with you.
 

The heroes so far...

jezter6 - Ace/Aero Hero
The Shadow - Two-Fisted Profesor/Archeologist/Shaman
Quickleaf - Grease Monkey
Galethorn - Sergeant in the Great War?

Other pulp archetypes available...
Dame Reporter/Sterling Reporter/Scrappy Newsboy
Gun Moll/Mobster (probably a smuggler in a South Asia based game)
High Stakes Adventurer/Playboy/Rakish Daredevil
Cat Burglar/Kung Fu Con
Femme Fatale
Man of Mystery/Mystic Avenger
Gumshoe/Pinkerton/G-Man
Rocket Ranger
 

Wow, I forget to check on the thread for a day, and boom! Postsplosion!

Ok, so, I'll get to work on my character...I might have him done tonight, but, if not, I'll definately have him done by around this time next afternoon.

GENERAL BACKGROUND
When the Great War ended, Sgt. Amund "Red" Haarland was honorably discharged from the United States Marine Corps, with a few minor medals to show for his service. After the war, he worked in the family hardware store in Fargo, where his grandfather, 'Old Amund', had settled the Haarland clan after their journey from Sweden fifty years before, but--even though he'd never been an adventurous man before the war--the monotony of selling nails grated on him.

When the depression hit, Red left Haarland Tools in the capable hands of his younger brother and sister and headed west, hoping to find work as a lumberjack in Oregon, and mail anything he made back home. Jobs just weren't there to be had, though, so he continued up the coast doing odd jobs while he looked for something more permanent. After a year and a half, he found himself pouring concrete in Anchorage for lunch and a few dollars a day.

It was in that bleak northern port that he finally decided to kiss North America goodbye, and took a russian freighter east, to begin a new life. (The rest is more or less up to the GM until I get some more info about where the group is starting)

APPEARANCE/PERSONALITY/Other
6'4" tall, clean-shaven with fairly short fiery-red hair, high cheekbones and steel-grey eyes. Generally terse, but more by his Swedish heritage and upbringing than shyness or brooding. Born in 1899, joined the marines shortly after graduating high school in 1917.

GENERAL SKILLSET
He's gonna be a crack-shot with a bolt-action rifle, and be one tough bastard. As a sergeant, he led by example, and a keen tactical mind.
 
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I'm leaving for Vacation in the morning (back on Monday), so I won't get a char up until early next week, as long as that's ok (just bad timing).
 

New convert to the True way... :D

I'm up for the tough G-man if you still fell a spot is open? although from the options you posted I'm liking the rakish Daredevil as well. I'm game for whatever you prefer.

I can have a character up by tomorrow.

Edit:

Actually, There's so many cool choices I'll probably mark the ones I like the best and let you choose what fit's best witht he rest of the players:

Other pulp archetypes available...
Dame Reporter/Sterling Reporter/Scrappy Newsboy
Gun Moll/Mobster (probably a smuggler in a South Asia based game)
High Stakes Adventurer/Playboy/Rakish Daredevil
Cat Burglar/Kung Fu Con
Femme Fatale
Man of Mystery/Mystic Avenger
Gumshoe/Pinkerton/G-Man
Rocket Ranger
 
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Hey iwatt! Any of those choices looks good to me. Though I would lean towards either the Playboy Adventurer or the G-Man. I will post backgrounds for both.

Let me see how many players that I have now.

Galethorn - Amund "Red" Haarland, ex-solider.
jezter6 - Ace/Air Hero
The Shadow - Dr. John Raven, Two-Fisted Profesor/Archeologist/Shaman
Quickleaf - Mac, Grease Monkey
shadowbloodmoon - Reporter
iwatt


Six players might be a bit much but I think I can do it. Any one else that post interest in playing will be placed on a Alternate list.
 

trilobite said:
Hey iwatt! Any of those choices looks good to me. Though I would lean towards either the Playboy Adventurer or the G-Man. I will post backgrounds for both.

Playboy adevnturer it is. I'm thinking English minor nobility who really enjoys big game hunting and living at the edge. A male Lara croft, but not as brainy.
 

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