1930's Pulp True20 Game

Trilobite said:
Six players might be a bit much but I think I can do it. Any one else that post interest in playing will be placed on a Alternate list.

Well as I said, unless you found more people, I'd play, but since you did find more and I don't want to hold these folks back, you can put me on the Alt list. I will be keeping an eye on the game though...
 

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I'm starting up a Pulp True20 game myself in a few weeks and just discovered these Feats and Backgrounds. Very helpful! I'll be keeping an eye on your pbp as well. :)
 

Well, I posted the revised version of Colin in the RG thread. Changes:


- modified some skills (raised Acrobatics and lowered diplomacy a bit)
- added equipment (basically adventuring gear). Colin travels with some 25 year Old Scothch Whiskey and handrolled Cohiba's. Even in the bush a man should enjoy the good things in life.


Some questionss on equipment: I took the stats for the remington Hunting rifle from Agents of Oblivion (Worlds of Adventure). I applied them to the Lee-Enfield rifle. I really don't know much about guns, but a quick search made it clear that this was a pretty popular gun back in those days. It uses a .303 cartridge BTW. Is this gun appropriate?

wikipedia said:
The .303 British (7.7 x 56 mm R) is a rifle and machine gun cartridge first developed in Britain in the 1880s as a blackpowder round, later adapted to use cordite and then smokeless powder propellant. It was the standard British and Commonwealth cartridge from 1889 until the 1950s, when it was replaced by the 7.62 x 51 mm NATO round, and in the 1980s by the 5.56 x 45 mm NATO (.223 in) in most roles.

Since the gun was supposedly a gift from his uncle, it's one of Colin's few prized possesions. Any chance it could be MW quality?

Wealth: +0 because Colin has spent most of his money these lasts weeks living large in Shangai.
 


wow.... seeing as his gun is a big deal to Colin, I'll wait and digest them first. But I'm liking the express gun category. :D
 


trilobite said:
A Wealth of +0 is pretty much impoverished and homeless. But if that's what you want. ;)

My experience with wealth checks is almost nil. :o I'll reread the equipment section at some point. Anyways, I'll leave my starting wealth in your hands.
 

(Hey, I'll leave my wealth in your hands too, Trilobite)

Any word from our resident Air Hero (jezter6) or Amund "Red" Haarland (Galethorn)?
 

Quickleaf said:
(Hey, I'll leave my wealth in your hands too, Trilobite)

Any word from our resident Air Hero (jezter6) or Amund "Red" Haarland (Galethorn)?

Not since the 16th. Though jezter6 off on a vacation though he should be back today.
 

Ok, here's my character. I haven't done equipment yet, but everything else looks done. I used the excel generator found on the True20 boards, so I hope this is correct...

JIMMY 'HAWKEYE' DRAPER

Jimmy was a pilot in the UK's Royal Air Service during WWI, nicknamed 'Hawkeye' by his fellow pilots for his keen eyesight. Hawkeye has 4 confirmed kills, with a few unconfirmed still under investigation. After not receiving credit for his unconfirmed kills, he left the Royal Air Service to start a new life as a cargo pilot in Asia.

Jimmy is fairly good looking and smooth with the ladies, but is more lucky than good. Jimmy's always at the right place at the right time and things just seem to fall his way.


Type: 6th level Ace Hero (Expert 4 Warrior 2 )
Size: Medium
Speed: 30 ft
Abilities: Str +1; Dex +2; Con +1; Int +0; Wis +0; Cha +2
Skills: Acrobatics +4 (2); Bluff +2 (0); Climb +1 (0); Concentration +2 (2); Diplomacy +5 (3); Disguise +2 (0); Escape Artist +4 (2); Gather Info. +10 (8); Handle Animal +2 (0); Intimidate +2 (0); Jump +2 (1); Knowledge: Streetwise +7 (7); Knowledge: Tactics +6 (6); Languages +4 (4); Notice +9 (9); Perform +2 (0); Pilot +14 (9); Search +0 (0); Sense Motive +0 (0); Stealth +2 (0); Survival +5 (5); Swim +7 (6)
Feats: Challenge; Vehicular Combat; Aerial Acrobatics; Stunt Pilot; Firearms Training; Lucky; Skill Focus (Pilot); Jack-of-All-Trades; Well-Informed; Second Chance; Contacts
Traits: Expertise
Combat: Light Pistol +7, Damage +3; Scythe +7, Damage +4; Defence Dodge/Parry +7/+6; Initiative +2
Saving Throws: Toughness +2; Fortitude +3; Reflex +6; Will +1
 

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