InVinoVeritas
Adventurer
I read the 4e PHB, and felt that the system was so much more a game than a world, that it completely changed the feel. Very different, but maybe not what I'm looking for.
I still love 3e/3.5e. I'm running (well, limping) a 3.5e Ravenloft game online right now that is very heavy story, and the rules still aren't getting in the way.
That said, making up new creatures was still even easier in O/1/2e. You want a creature that does something bizarre... it does it. End of story. It certainly would have made some things in my game simpler. However, I've recently cracked open all my old books, and... 1e is still poorly structured (but I did roll up a cool half-orc Fighter/Assassin). 2e starts out great and devolves into a pile of lackadaisical goo by the end of the 90s. OD&D is simple, straightforward... sometimes committing the sin of omission instead of commission. Still, most of it is solved with some handwaving.
You get lots of well-laid-out crunch in 3e, and I like that. A rule system should cover a lot of ground, simply, and still leave you the chance to build on it or not. (AoO is a breeze if you've ever played Blood Bowl!)
So, for me, it's 3e, then O/1/2e, then 4e.
I still love 3e/3.5e. I'm running (well, limping) a 3.5e Ravenloft game online right now that is very heavy story, and the rules still aren't getting in the way.
That said, making up new creatures was still even easier in O/1/2e. You want a creature that does something bizarre... it does it. End of story. It certainly would have made some things in my game simpler. However, I've recently cracked open all my old books, and... 1e is still poorly structured (but I did roll up a cool half-orc Fighter/Assassin). 2e starts out great and devolves into a pile of lackadaisical goo by the end of the 90s. OD&D is simple, straightforward... sometimes committing the sin of omission instead of commission. Still, most of it is solved with some handwaving.
You get lots of well-laid-out crunch in 3e, and I like that. A rule system should cover a lot of ground, simply, and still leave you the chance to build on it or not. (AoO is a breeze if you've ever played Blood Bowl!)
So, for me, it's 3e, then O/1/2e, then 4e.