Lanefan
Victoria Rules
Good observations, Henry, and to a fair extent I agree with you; but there's enough differences that - despite a valiant attempt - it's not quite the same game. Some glaring differences:
- In 4e, a 1 h.p. commoner picks up a weapon, joins the party and gains 25 h.p. on the spot. (or do the rules support minion-level PCs? Either way, the commoner-to-hero story trope is gone; in 4e you're either a commoner *or* a hero, there's no middle ground)
- Skill challenges are in, replacing to a large extent in-character dialogue between DM and players (or just between players, depending on the situation).
- I can't turn myself into a bird, or my opponent into a frog.
- Base stats now go up by themselves. In 1e, something that permanently boosted a base stat was very rare and very expensive.
- I can't find a familiar, or summon monsters. I can still hire henchmen, I suppose (I mean, in character, what's gonna stop me trying?), but the rules kinda choke on it.
- There's no penalty for dying - no Con loss, no resurrection survival roll to see if it's permanent - other than some downtime.
- Tables and charts have morphed into straight roll-againsts.
- Math doesn't matter any more. No geometry of lightning. No volume of fireball. No % rolls.
And some things that are similar that I didn't see in your list:
- the 3-18 bell curve for stats means something again, at least for the first few levels. (in other words, you're not running around with 3 base stats in the 20's at 5th level thanks to all the boost items you own)
- the DMG bothers to tell new DMs how to run a game.
Lanefan
- In 4e, a 1 h.p. commoner picks up a weapon, joins the party and gains 25 h.p. on the spot. (or do the rules support minion-level PCs? Either way, the commoner-to-hero story trope is gone; in 4e you're either a commoner *or* a hero, there's no middle ground)
- Skill challenges are in, replacing to a large extent in-character dialogue between DM and players (or just between players, depending on the situation).
- I can't turn myself into a bird, or my opponent into a frog.
- Base stats now go up by themselves. In 1e, something that permanently boosted a base stat was very rare and very expensive.
- I can't find a familiar, or summon monsters. I can still hire henchmen, I suppose (I mean, in character, what's gonna stop me trying?), but the rules kinda choke on it.
- There's no penalty for dying - no Con loss, no resurrection survival roll to see if it's permanent - other than some downtime.
- Tables and charts have morphed into straight roll-againsts.
- Math doesn't matter any more. No geometry of lightning. No volume of fireball. No % rolls.
And some things that are similar that I didn't see in your list:
- the 3-18 bell curve for stats means something again, at least for the first few levels. (in other words, you're not running around with 3 base stats in the 20's at 5th level thanks to all the boost items you own)
- the DMG bothers to tell new DMs how to run a game.
Lanefan