Henry
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1E is looking good to me as it is a dead system. Beyond fan support at sites like Dragonsfoot there are no new books to buy and the ones that were published may be picked up for cheap on ebay.
In the "1E Resurgence" thread, it was mentioned that there does seem to be an increased presence of "retro-games" that either mimic or closely resemble AD&D in style and function, and while I wouldn't call it "rapidly expanding" I wouldn't say "dead" either. AD&D the brand might be unsupported and "dead", but products that can be used with it are increasingly present. Personally, I would hope OSRIC or Labyrinth Lord might become a banner to rally around, but sadly, differences of opinion on them mean that instead of one game is rallied around, it's a group of them that are rallied around, collectively.
To me, that's not a move to being 1e like. It might have matched its intent, but not actual play.
I can see your points, for sure, it's just a difference of opinion how much these make the latter look like the former. But I will say:
And yet, the 1e PHB gives me lovely little oddities like spetums and ranseurs, and bohemian ear-spoons.
Oh, come now!


A common, run-of-the-mill fight in 1e is where you'll have seven players, their eleven henchmen and six summoned monsters on one side and thirty ogres, a dozen worgs and a shaman on the other, and statistically, the ogres'll flee or surrender after taking 25% losses.
Remember the last time a fight worked out like that in 4e?
No, neither does anyone else.
I have seen a fight HALF like that, with the DM running a butt-load of enemies with minimal trouble. I do think that 4E has a fear of allowing players to have more than one action in a turn, and I can't tell if that's a good or bad thing yet. I must say I never liked it in 1E either when you had more people in a party than you actually had players, for the exact same reason, but I do know that henchman to round out a party and act as "red shirts and canaries" has been a long-standing tradition in D&D. I might start letting my 4E parties get hireling minions to travel with them...

You tell me it is, which is fair enough. I'll resist the urge to ask what a "skill challenge" is because actually, I don't want to know... but it does sound as if the player is deciding whether to test one of their skills to see if the monster flees.
In other words, it's not the DM deciding what the monsters will do. The players are controlling that. Am I right?
Not quite - skill challenge is more like "best 3 out of 5 rolls" towards a multi-step challenge. It does take away the "challenge the player, not the character" aspect of older D&D, though, and this is one way that 4E verges largely in philosophy with 1E -- same way as 3E verges from it, really, it's just a refinement of what was started in 3E, which was another deal-breaker for a lot of 1E fans, and has been discussed ad inifitem in other threads.
To me, it seems that things like Intimidation Skill checks aren't really that different from AD&D's morale checks, it's just more player influenced than D&D's straight up percentile morale checks were. However, when I was growing up I saw very few DMs ever use morale checks of any sort - they just decided if the monsters would fight or flee (in our younger days, it was mostly "fight to the death!!!")