Tewligan
First Post
It did, as did the Wilderness Survival Guide. Sadly, they didn't see fit to reprint the Origami and Tea Ceremony NWP's, though.Correct me if I'm wrong, but didn't Dungeoneer's Survival Guide have NWP as well?

It did, as did the Wilderness Survival Guide. Sadly, they didn't see fit to reprint the Origami and Tea Ceremony NWP's, though.Correct me if I'm wrong, but didn't Dungeoneer's Survival Guide have NWP as well?
Correct me if I'm wrong, but didn't Dungeoneer's Survival Guide have NWP as well?
There was a kinda half-assed skill table in the 1e DMG, actually. It wasn't until Oriental Adventures that proper nonweapon proficiencies came about, though.
See, I really question how risky fighting was though. Most monsters were pretty wimpy in combat. Unless the monsters had a save or die effect, which far too many did, a straight up combat monster was usually just a bag of XP waiting to get whacked. Why avoid combat?
There was a kinda half-assed skill table in the 1e DMG, actually. It wasn't until Oriental Adventures that proper nonweapon proficiencies came about, though.
So the "avatar" thing is a bit of a misnomer, I think. Even in the most "avatar" driven old-school game, there is a degree of "role-playing/character playing" happening. The question is how much.
rfisher said:am I penduluming
Secondary Skill table. With no rules.
And OA had it first and the various survival guides kicked it up a notch later until it was termed, not skills in 2nd ed, but "non-weapon proficineices"![]()
If you say you search the whole room, I tell you that it's going to take 20 minutes (2 turns) to do it thoroughly; a cursory search would take half that (it's just a spot call based on room size). If you do a thorough search, I ask about your light source. If you have an easily portable one like a magic source or a lantern, you notice the discolored stone beneath the bed. In dim or guttering light, you won't notice it. And of course those 2 turns are important because of wandering monster checks, rest frequency and light source consumption. And when you do notice it... do you pull it? Press it? Where are you standing in relation to it? etc.
In other words... I don't know why someone would make you name every specific object in a room. That doesn't seem reasonable at all.
I liked Remathalis' description of "Avatar play". Very old school. In my dungeons your character may get killed if you didn't pay attention in your (the player's) basic chemistry class, for example. Tricks, traps and assorted weirdness are all there to tease the brains and test the wit of the players. They're the ones actually sitting at the table, after all.
I'I'm playing a character in an open-ended play. I want to occasionally play a character who is smarter, tougher, wiser, quicker, or smoother than I am. I want to play heroes and villains wildly different from who I am when I put down the books and dice.
Avatar play doesn't reward this. The PC isn't a unique character, its me in drag. I'm not a smooth talker, so I can never play a Cary Ewes-inspired bard character, by that model. Similarly, barring D&Ds prime-requisite rule, if my wizard has int 3 or int 19, it wouldn't matter since its my IQ on the line, not Gozar the Dark's.
Though I don't actually need the table. Just write down your background. That's what you know how to do. Why do I need rules for that?