Maxperson
Morkus from Orkus
I am not unaware. There's nothing wrong with doing that. Where you are going wrong is in saying/implying the other tables should do what you do. Things that you and you table find fun or unfun, are things that some other tables find to be unfun or fun. We are all different.Perhaps you are unaware of all the games who play as RAW as possible?
Sure.You start with the RAW and go from there--if you want to.
Do you not know what saying "people should..." or "the narrative should..." When you use "should" you are telling people how it it's supposed to be done for them, not just you.I find it laughable how you seem to think my post was in any way a "One True Wayism" you seem to read from it? What more are you getting from it than what I wrote? Perhaps you should think about that because nothing I wrote implies "One True Wayism".
This quote from you is telling people how their narrative should be played.
"If you need more than 20 to succeed, or less than 1 to fail, the narrative should dictate a roll isn't even called for."
How about instead of telling people what their narrative "should" do, you just say, "This is how we do it" or "This is what I like to do." Perhaps you didn't mean to engage in One True Wayism, but that's what your words did.So, how about you stop taking my post as gospel and move along? You don't have to listen to me, and neither does anyone else.
Those things are good, but not all tables like them. I tried points and a few other ways to let my players do things that were more player-driven and they almost never used them.Make it more than just "1 in 20 dumb luck". Include a mechanic (the Force, Fate, Inspiration, Karma, whatever) which allows the narrative to be more player-driven and given them a reasonable chance at success on occasion when rules would dictate there is no chance at all.
My players don't want to do things that way, which is a little disappointing, but that's how it is. However, telling them that what they were trying to do will almost surely fail and the only way to succeed is to roll a 20 charged them up. They would gather around to watch the roll, and if/when that 20 hit, they would cheer. Not hitting the 20 wouldn't be disappointing, because they didn't expect it to work.