2 items balanced?

ogre

First Post
I created 2 artifacts specifically for 2 players I GM for. (If you are one of them, go away! ;-)
I was hoping to get some feedback here, on if you think they are equally balanced. I can't seem to look at them objectively. I guess that's because I made them, and they break the normal rules for building magic weapons and I can't effectively apply a point system.
Assuming you had the perfect character that could use one or the other of these, is there one you think would be more powerful or better than the other?

Tempest

+5 Long Sword: Enhancement bonus to hit and damage

Keen: This weapon doubles its threat range. (17-20)

“FURY” Upon utterance of the command word this weapon is sheathed in fire, acid and electricity
1) The fire does not hurt its wielder, but deals +1d6 points of bonus fire damage to opponents.
2) The acid does not hurt its wielder, but deals +1d6 points of bonus acid damage to opponents.
3) The electricity does not hurt its wielder, but deals +1d6 points of bonus electricity damage to opponents.

Enhanced Thundering : Upon a successful critical hit a thundering sonic blast erupts from the blade. This affect functions the same as the spell Sound Burst (pg 254 PHB) 10’r, 1d8 damage, WILL save DC 14 + CHA mod of wielder. This power does not affect the wielder.

“TEMPEST STORM” Once per day the wielder can invoke the Tempest Storm. Range: 100ft. +10ft./level, Area: 30’x30’ cube, Save: Ref half DC20, Duration: 3 rounds
Everything within the Storm takes 4d6 damage from each: fire, electrical and acid.

tempest_web.jpg



Bow of Ehlonna

The thin yew arch of this sleek bow is misleading, as it is mighty enough to accommodate a Str bonus of up to +6.

+5 Mighty Long Bow: Enhancement bonus to hit and damage.

“SHINE” Upon utterance of the command word this weapon glows in a white radiance, which sheds light in a 40’ radius. The following functions will be available while the Bow of Ehlonna is in Shine mode.
1) Searing Burst:
Arrows fired from the Bow of Ehlonna glow like the sun.
An arrow deals +1d8 points of bonus damage to opponents.
Undead creatures take +2d6 points
Undead creatures particularly vulnerable to sunlight, such as vampires take +2d8 points and can now be struck with a critical hit! (Any effects other than HP damage may not apply, subject to the DMs discretion)
Constructs and other similar objects/creatures take +1d6 points.

2) Sunbeam:
Once per day the wielder can call forth a dazzling beam of intensely hot light. One beam per round for one round + 1 round per point of the wielders Cha mod. Same as the spell Sunbeam. Pg 261 PHB

“THORNS” Upon utterance of the command word this weapon becomes rough and dark, resembling a thick thorny vine. The following functions will be available while the Bow of Ehlonna is in Thorns mode.
3) Piercing Thorns:
Arrows fired from the Bow of Ehlonna become long, sharp thorns that fly through the air without making even a whisper of sound.

All arrows are considered keen.

Natures poison: Terinav Root- The poison does not hurt its wielder, but deals 1d6 points of Dex damage, DC16 Fort save. (No secondary damage). The poison can only affect a creature so much in a given round. Increase the DC by +2 for every addition hit, rolling one saving throw after all hits are rolled and hit point damage is applied.
Critical hits do +1d6 points of Dex damage each and add +4 to the save DC.

4) BowEant:
Once per day the wielder can transmute the bow into a Treant of Gargantuan size.
HD: 20, HP 200, AC 22, 2 Slam attacks +17 for 2d8+13
Fort: 14, Ref: 2, Will: 7, Str: 37, Dex: 8, Con: 25, Int: 15, Wis: 15, Cha: 15.
See spell Changestaff (Pg 183 PHB) for activation and limitations with the following exceptions: It is alive and intelligent, but otherwise obeys. If reduced to 0 hit points the bow will fall inert of ALL functions (retains +5 though) until the following dawn. When it is exposed to the morning sunlight it regains ALL functions once again.

edit- included pic of Tempest, clarified intent
 
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so, are the two aritifacts balanced with each other? IMO, no

in pure damage dealing, Tempest wins. by giving up one round to activate the Fury (standard action/command word thing), the sword deals 1d8+3d6+5, and 3d8+3d6+10 on a critical

the most the bow can do is 3d8+11 (if Str is high enough and against the right creature). and when Shine is activated, it glows with a radiance that says, "now accepting all enemies and damage dealing spells" :p ) while the Nature's Poison ability is cool, the BowEant (treant) requires the wielder to give up his weapon.

they're both cool weapons, though.

(again IMO, you should define the Tempest Storm's range (because it's dependant on the person who created the sword, not the wielder) and define all of the details of the Sunbeam (at least caster level). i would also drop the critical undead ability of the bow, maybe just dealing more damage to undead (+2d8 all the time))
 

Mr. Fidgit,
Thx for the insightful reply.
I see your point about the 'shine' part attracting enemies. I think that's why I made the plant aspect silent. One advantage with the shine damage is that the damage is unnamed, just like Searing Light, Sun Beam etc. But, your point is taken, perhaps I should up the damage dice by one die each. +2d8 normal, +3d6 vs undead etc.
You're absolutely right about setting level of the Tempest Storm abilities and setting the level of Sun Beam. I'll definitely do that.
Now as far as criting the vulnerable undead... what is your reasoning? If I may ask. I did it this way (and broke a main rule) mostly because it fits the bows ability, but also because it will really jazz the player because he always gripes about not being able to crit undead. Is there a reason you would drop this that I'm not aware of? If so, please let me know.
thx
 

first of all, i meant the shine thing as a joke. anyone with a glowing weapon/item becomes a target for the opposition:D

you've already commented on criticals to undead. i only suggested it not to break the rules. if you're going to do it, go for it. personally, i'd opt for more damage. if you don't want to break the rules, and you want the bow to be really nasty to undead, make attacks with the bow against undead ghost touching ranged touch attacks. yup, that's nasty:D
 

MR Figit said: "make attacks with the bow against undead ghost touching ranged touch attacks"

Now that's a cool idea!

Just in case you thought i was: I wasn't trying to be defensive about the shine or the undead crit thing, I was really just curious as to why, thinking you may have had a reason I hadn't thought of. Is there a "I really just want to know why and I'm not trying to be defensive emoticon"? :D
 

ogre said:
Just in case you thought i was: I wasn't trying to be defensive

no, i didn't think so. i just thought i'd explain myself a little more clearly. :)

i'd like to know what your players think when they get these items. they must have done something really special to earn them.
 

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