From a conversation in my blog:
It'd be nice to dispense with Level Adjustment.
LA=0 is doable for a lot of races, but it does run into problems. You can't really have any races with powers greater than humans... and there are times when you want that to occur. (Drow, for instance).
Where things get tricky (drow again!) is when a level 1 PC or NPC has these special abilities that aren't really that significant, but affect his ECL or CR, because it's needed to balance him at later levels. Or vice versa - the ability is great at 1st level (say DR 5/magic), but is insignificant at very high levels.
Having sliding LAs or gradual gain of powers is better... I rather like how the Raptorans handle flight (in Races of the Wild for instance.
Here's an interesting point: A human who has nothing more than a +2 Con. For a fighter...
At level 1, it's insignificant.
At level 8, it's an extra Hit Die worth of HP (assuming normally 14 Con)
At level 20, it's probably two extra Hit Dice of HP!
For +2 Str...
At level 1, it's a +1 attack and damage (similar to one level of fighter)
At level 20, it's a +1 attack and damage (again, similar to one level of fighter).
So, you have the constant bonuses and the variable bonuses. They can be a pain to balance...
Cheers!
It'd be nice to dispense with Level Adjustment.
LA=0 is doable for a lot of races, but it does run into problems. You can't really have any races with powers greater than humans... and there are times when you want that to occur. (Drow, for instance).
Where things get tricky (drow again!) is when a level 1 PC or NPC has these special abilities that aren't really that significant, but affect his ECL or CR, because it's needed to balance him at later levels. Or vice versa - the ability is great at 1st level (say DR 5/magic), but is insignificant at very high levels.
Having sliding LAs or gradual gain of powers is better... I rather like how the Raptorans handle flight (in Races of the Wild for instance.
Here's an interesting point: A human who has nothing more than a +2 Con. For a fighter...
At level 1, it's insignificant.
At level 8, it's an extra Hit Die worth of HP (assuming normally 14 Con)
At level 20, it's probably two extra Hit Dice of HP!
For +2 Str...
At level 1, it's a +1 attack and damage (similar to one level of fighter)
At level 20, it's a +1 attack and damage (again, similar to one level of fighter).
So, you have the constant bonuses and the variable bonuses. They can be a pain to balance...
Cheers!