Magic items were not required, they are just nice to have.I explained it before.
If you run 5e without magic items, you are more or less agreeing that the DM has to be an expert to replace the holes magic items filled and a social contract that your game will not play like normal D&D and put characters in different or additional roles less a large percentage of the monsters removed.
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You are jumping the gun a bit & overlooked the first couple steps that made them relevant. the DMG for 5e HAS a rule for what to do when two magic items need to be worn on the same body part.I was trying to subtly raise the possibility you are putting way too much faith in "body slots" as a solution. I wasn't keen on entering that part of the debate while the basic "does 5E stop working without magic items?" debate was still raging.
With that mostly settled, I can confess I don't see 5E has nearly the kind of stacking problem that motivates adding a formal body slot rules framework.
And TBH I didn't think body slots really solved any balance issues in 3E either. They were good minmaxing fun because they added texture; something to wrap your minmaxing around. But any gamer worth his salt weren't stopped by hyperspecific nonsense like "you can't benefit from both a medallion and a brooch at the same time" anyway. (Yes, I had to look that up)
But I feel that level of detail is inappropriate for 5E.
Insofar as three attunement slots feels overly crude and restrictive in 5E, I would encourage you and everyone to look for other solutions. With special emphasis on things that actually solve specific problems, rather than just decorates them (like detailed rules about how many rings you could wear would).
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Maybe take a page out of PF2 and go like this:
- you now have 10 attunement slots
- every existing major item now costs 3 attunement slots
So far you've basically blown up supply and demand three times (with a 1/3rd added for good measure).
But now you have design space to designate less awesome items to use only 2 or 1 attunement slots.
This way one character attunes to three major items while another attunes to ten individually less impressive items. This way you would attempt to mitigate a real problem with 5E; the fact that so very many cool and evocative items go by the wayside simply because you already have three majorly impactful items, and you can't attune to any more.
But maybe, just maybe, you'd be willing to give one of these up, if you could get the cool and evocative item PLUS something other as well?
(The comparison with PF2 basically ends at having 10 attunement points. In PF2 the rule is: you can only invest 10 items during any given day. 5E items are allowed much more variety in power, which is why the comparison ends here)
Remember, right now the math assumes zero magic items.which in reality means everything but the most impactful and useful are simply trash for the D&D landfill or actually gold that you don't call gold that is still useless in far too many 5e games.
you have basically the same slots in 3e and 5e, they are just listed differently. If you cannot push back against Bob with the 5e text, chances are Bob would not accept your 3e recitation either.PCs engage in magic item stacking as if "yes Bob you can use both magic items" is going to result in meaningful resistance from Bob rather than a rule supporting the GM when Bob wants to push back against "no Bob".
The apps I use take up alot of memory, and that is the way my computer is now. I have to choose what is on my computer and what is on my portable drive. It is time consuming to swap.I think for me it is a cognitive disconnect. It would be like Apple suddenly saying "nope only 3 apps for you." then when people complain. "Oh it's ok you can uninstall an app and install what you need and just swap em out as needed. " Just no..
Now you've moved to Oberoni... You also overlooked the parts where that post you quoted talks about the fact that the sheet itself does not in any way have a location for recording magic items or attunement and you want the GM to go beyond that by telling a hypothetical player to just do it like 3.5 did because the 5e DMG failed so hard at wording the relevant rule in a useful form? Why do you assume that Bob played 3.5 remembers it well enough and/or is willing to admit that they remember.you have basically the same slots in 3e and 5e, they are just listed differently. If you cannot push back against Bob with the 5e text, chances are Bob would not accept your 3e recitation either.
You have this weird notion that the rules have to say exactly what you want to do as a DM, as otherwise you could never get to do it, because the players just mop the floor with you.