A setting book for Baldur’s Gate? So… Forgotten Realms…?Well, it's exciting that someone other than the D&D Beyond team is aware of Baldur's Gate 3. Looking forward to seeing a setting/splatbook for it some time in 2027 or so.
I mean, they already made the Baldur's Gate Gazateer from Decent into Avernus free on Beyond.A setting book for Baldur’s Gate? So… Forgotten Realms…?
A Bastion is a homebase. According to the playtest, it is magical perks for having a homebase. Each character can have a Bastion, or pool their resources for a shared one. (Tho if I recall correctly, each character still accrues benefits separately.) The main critique of the playtest was, it was too much of a minigame, and it didnt integrate well with economic rules in the 2014 Players Handbook. Also, the minigame encouraged "saving up" the points for a better reward at higher levels, which effectively meant the minigame was less played. The designers confirm it will be in the 2024 DMs Guide, but we dont know if there was any revision of the playtest version.
I was thinking more of a zoomed-in look at the region in the game, with the new spells, monsters and especially magic items, of which there are many. Something comparable to the Sword Coast Guide (STOP THROWING THINGS AT ME!) but with clear Baldur's Gate 3 branding on it and featuring the NPCs, themes, etc.A setting book for Baldur’s Gate? So… Forgotten Realms…?
Me too. In my games, a homebase is super important with future characters growing up in and inhereting it from earlier high level characters. I would love formal rules for a Bastion, but it needs to be a normal part of the game.
One overhaul of the playtest I would like: let characters buy realestate in the Players Handbook, as normal, like buying a ship. But let the Bastion separately add magical perks to any properties the characters happen to have.
Is this a joke or an honest question?
While I agree it would be nice, extra elemental damage per attack is actually pretty strong in terms of DPR. Generally, a +1d4 and +1d6 damage die sits right on either side of getting a +2 magic weapon. The +1d4 is closer to the +2 weapon than the +1 weapon.I think it's a bit of a shame, almost criminal that there isn't a simple elemental-damage-add weapon cantrip spell. Add like a d4 or d6 fire/ice/thunder/acid/lightning to a weapon attack, like a scaled down flamestongue/frostblade weapon for eldritch knight/hexblade/ranger/paladin types.
Oh, ok that makes sense.I was thinking more of a zoomed-in look at the region in the game, with the new spells, monsters and especially magic items, of which there are many. Something comparable to the Sword Coast Guide (STOP THROWING THINGS AT ME!) but with clear Baldur's Gate 3 branding on it and featuring the NPCs, themes, etc.
Something additional to help walk people over from one side of gaming to the other.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.