Stoutstien
lunk
Anyone catch the giant insects changes? The HP scaling is insane and the spiders seem like they could lockdown targets more often than not.
Optimal Cleric 2014: SG and DodgeI'd totally missed the earlier comment about how they buffed Spirit Guardians.
So, enemies need to make a Wisdom save or take the damage 'whenever the Emanation enters a creature's space, but only once per turn'. So the Cleric should be running around the battlemap to tag every enemy once, then your party should grapple the Cleric and drag them around the place on their turns, to hit everyone more times.
'People said playing Clerics was so passive and centered around Spirit Guardians... so we'll make that more active!'
It’s actually even better, it’s 4d12 + spellcasting mod. So about +12’extra damage per hitNot sure if this has been mentioned already, but Mordenkainen’s Sword has gotten some much-needed buffs: it now deals 4d12 damage and can be moved up to 30 feet.
Sure, but people are referred to as feebleminded because of their low intelligence. The result of the spell excludes everyone that the name does.My reply was about the name of the spell. My guess is that feeble mind wasn't considered a great name and they decided to change it while revising the spell.
Feeble-minded - Wikipedia
en.wikipedia.org
But the new version, befuddlement, does not lower intelligence.Sure, but people are referred to as feebleminded because of their low intelligence. The result of the spell excludes everyone that the name does.
What does it do?But the new version, befuddlement, does not lower intelligence.
Befuddles.What does it do?
Did they take spell mechanics out of the PHB, too?Befuddles.
It causes psychic damage and the inability to cast spells or use the Magic action.What does it do?
Its all vibes nowDid they take spell mechanics out of the PHB, too?