D&D (2024) 2024 Spell Changes


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It causes psychic damage and the inability to cast spells or use the Magic action.
If that's all it does, I hope that they lowered the spell level.

Edit: Apparently not! It's nasty, but not as nasty as lowering int and cha to 1. It should be 6th or 7th level.
 



Spike Growth’s wording is a bit weird. The 2014 version specified that it spread out in a 20-foot radius on the ground (so basically a 2D circle). The 2024 version states that it affects a 20-foot sphere on the ground. A sphere is 3D, so that’s awkward phrasing.

I'd read that as allowing it to climb up walls and cover the ceiling too. In case you have spiders or other climbing enemies in a tight tunnel.
 

Sure, but people are referred to as feebleminded because of their low intelligence. The result of the spell excludes everyone that the name does.

But the new version, befuddlement, does not lower intelligence.
Would be ironic if, in trying to included the feeble minded, they changed the name and then the original spell is still in 5e via backward compatibility.
 

I'd totally missed the earlier comment about how they buffed Spirit Guardians.

So, enemies need to make a Wisdom save or take the damage 'whenever the Emanation enters a creature's space, but only once per turn'. So the Cleric should be running around the battlemap to tag every enemy once, then your party should grapple the Cleric and drag them around the place on their turns, to hit everyone more times.

'People said playing Clerics was so passive and centered around Spirit Guardians... so we'll make that more active!'
Ah, the old "halfling cleric in a wheelbarrow" trick, that munchkins wanted to do in 2014 until Jeremy Crawford shut it down by declaring that having an effect moved on to a creature doesn't count as entering it, is now finally viable!

More realistically, a cleric mounted on a fast horse with a high level Spirit Guardians up can destroy a small army in a few turns.
 


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