The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
Heroes’ Feast is nerfed to only give resistance to yo poison damage.Little bit of tangent, but I've run a lot of dragons, and the tricky thing about green dragons is that poison is the easiest damage type to mitigate, at least in 2014. Protection from poison is 2nd level for a bunch of classes and doesn't require concentration. If the party has a druid or cleric druid, heroes' feast can give the whole party immunity to poison for 24 hours, no concentration, no possibility or dispelling.
By the time my party was high level, they were eating heroes feasts for breakfast every day. 1000 gp per meal? They had more gold than they new what to do with.
It's going to be in the "G" section, not the "D" section as previously.OK, one more observation and then I need to do some work! This may not be the final layout, but I noticed the page number is 156. The ancient green in the 2014 MM is on page 93. That is a lot more pages before you get to the green dragon - I wonder what is filling them up!
The "this creature has a CR of X when in lair" disclaimer wasn't always on the same page as the stat block.Just caught something. It gives more XP for being in its lair, but the CR doesn't change. That is...interesting. Wonder if that has wider ramifications.
Oh no, I certainly hope not. But the math works out, dang I had hoped they dropped that idea.It's going to be in the "G" section, not the "D" section as previously.
Agreed.this leads back to my innate problem with a lot of high level monsters....they rely too much on active defenses. I could see this dragon takes its first action to cast cloudkill on itself, so it not only does damage to the party but its very hard to take. OR If this dragon gets its first few charm monsters off, then you have a party that literally can't attack the dragon, and it just takes them out one at a time. But if those saves fail (or the party just has immunity to charm through several high level methods)....than the dragon just isn't that tough. 21 AC and 400 hitpoints is NOTHING to a high level party, especially with the buffs they are getting in 2024.
I would like to some more passive abilities that are always functional, to ensure the dragon just can't get destroyed in one round if the dice don't go the DMs way.
True, and dragons didn't have it at all in the MM. However, this statblock specifically calls out more XP in its lair, but not a different CR.The "this creature has a CR of X when in lair" disclaimer wasn't always on the same page as the stat block.