D&D 5E 20th level Sorcerer vs the world


log in or register to remove this ad

You misunderstood. The putative demigawd was brought to a specific place by a wish spell. None of his minions, just him (and any extant clones) and after the demigawd had been centered in an antimagic field that only affected his magic. How is the Galven Mage even a factor, here? Never mind why the wizard is that close to where the putative demigawd is going to appear (his spells have range better than that, plausibly).
Wish doesn't work as you think. The Sorcerer build is made to be a Master of Deception or Disguise to protect him against that "Indirect combat". It's pretty simple to counter indirect combate, Who is "The sorcerer?" "Who are your target?"
 



To clarify here. Since the beginning, I have always made it clear that the Sorcerer was created to be Master of Deception and Disguise to avoid indirect strategies against him.
1610398830454.png

+17 Deception Check, Actor feat, Magical Guidance, Disguise kit, Mind Blank, Seeming spell (60 clones of himself), subtle spell is simply to prevent any creature from knowing who the real target is. He can be everyone.
If you want to defeat it, It will have to be in direct combat.
 


Wish doesn't work as you think. The Sorcerer build is made to be a Master of Deception or Disguise to protect him against that "Indirect combat". It's pretty simple to counter indirect combate, Who is "The sorcerer?" "Who are your target?"
If the wizard has a reason to kill the putative demigawd, it seems reasonable to presume the wizard knows who the putative demigawd is. Otherwise, I don't see any reason for the wizard to bother.

And it's clear that you're primarily interested in "demonstrating" (as you no doubt see it) that the sorcerer you've built is a demigawd. What you're not interested in is anything like an actual fair contest, and any attempt to unstack the contest you've set up has you resorting to handwaving in a manner indistinguishable from desperate flailing.

Kinda figured as much, but it's good to know.
 

If the wizard has a reason to kill the putative demigawd, it seems reasonable to presume the wizard knows who the putative demigawd is. Otherwise, I don't see any reason for the wizard to bother.

And it's clear that you're primarily interested in "demonstrating" (as you no doubt see it) that the sorcerer you've built is a demigawd. What you're not interested in is anything like an actual fair contest, and any attempt to unstack the contest you've set up has you resorting to handwaving in a manner indistinguishable from desperate flailing.

Kinda figured as much, but it's good to know.
Well, for the Wizard, running away is the best option.


A fair contest. What would that be like for you?
A pure spellcaster, without magic item, without infinite loop, with clear combat strategy fighting any creature with any feat and possible game spells. Don't you think that is fair?
It looks like you want a target that is immobile, defenseless and easily identifiable to kill. But it will not happen. Right?
 

Well, for the Wizard, running away is the best option.


A fair contest. What would that be like for you?
A pure spellcaster, without magic item, without infinite loop, with clear combat strategy fighting any creature with any feat and possible game spells. Don't you think that is fair?
It looks like you want a target that is immobile, defenseless and easily identifiable to kill. But it will not happen. Right?
I did not use an infinite loop. I took the simulacrum spell as far as it legitimately goes. The wizard I wrote up cast it on himself legitimately, using a slot and 12 hours; the simulacrum cast it on itself legitimately, using a slot and 12 hours. I think you underestimate how easy it is to find out who someone is, in a D&D world. As to a combat strategy: Stripping the sorcerer of his magic and bringing him to a specific place is a combat strategy, and it happens that it'd work. I didn't get into the possibilities or researching a spell the sorcerer had never heard of, because that's ... variable, table-to-table. I didn't use any third-party sources, because some of them are way, way over the top. As I said, I don't allow simulacrum to work that way in my games: I kinda have a standing agreement that if no one takes it, they won't encounter anyone/anything who uses it--and the kind of stuff the wizard I'm suggesting would do is exactly why.

The simple fact of the matter is that the wizard write-up eliminates your sorcerer--any single character, really--unless your sorcerer has Batman-grade plot-armor. Which, of course, you are more than happy to provide.
 

I did not use an infinite loop. I took the simulacrum spell as far as it legitimately goes. The wizard I wrote up cast it on himself legitimately, using a slot and 12 hours; the simulacrum cast it on itself legitimately, using a slot and 12 hours. I think you underestimate how easy it is to find out who someone is, in a D&D world. As to a combat strategy: Stripping the sorcerer of his magic and bringing him to a specific place is a combat strategy, and it happens that it'd work. I didn't get into the possibilities or researching a spell the sorcerer had never heard of, because that's ... variable, table-to-table. I didn't use any third-party sources, because some of them are way, way over the top. As I said, I don't allow simulacrum to work that way in my games: I kinda have a standing agreement that if no one takes it, they won't encounter anyone/anything who uses it--and the kind of stuff the wizard I'm suggesting would do is exactly why.

The simple fact of the matter is that the wizard write-up eliminates your sorcerer--any single character, really--unless your sorcerer has Batman-grade plot-armor. Which, of course, you are more than happy to provide.


Edit:
OK, Fair Enough, have your 2 simulacra, even though Simulacrum-Cheese is banned.

Create your build (with your prepared spell).
 
Last edited:

Remove ads

Top