Hohige
Explorer
Yes, It does. The Sorcerer casts subtle spells to avoid the enemy know who is the original caster.And the Sorcerer does?
Yes, It does. The Sorcerer casts subtle spells to avoid the enemy know who is the original caster.And the Sorcerer does?
Wish doesn't work as you think. The Sorcerer build is made to be a Master of Deception or Disguise to protect him against that "Indirect combat". It's pretty simple to counter indirect combate, Who is "The sorcerer?" "Who are your target?"You misunderstood. The putative demigawd was brought to a specific place by a wish spell. None of his minions, just him (and any extant clones) and after the demigawd had been centered in an antimagic field that only affected his magic. How is the Galven Mage even a factor, here? Never mind why the wizard is that close to where the putative demigawd is going to appear (his spells have range better than that, plausibly).
Yeah, I'm out. This is obviously stacked so the Sorcerer can't lose.Yes, It does. The Sorcerer casts subtle spells to avoid the enemy know who is the original caster.
This strategy has been ready in the original post since the beginning. That's the idea, having defense against everything.Yeah, I'm out. This is obviously stacked so the Sorcerer can't lose.
Have fun.
If the wizard has a reason to kill the putative demigawd, it seems reasonable to presume the wizard knows who the putative demigawd is. Otherwise, I don't see any reason for the wizard to bother.Wish doesn't work as you think. The Sorcerer build is made to be a Master of Deception or Disguise to protect him against that "Indirect combat". It's pretty simple to counter indirect combate, Who is "The sorcerer?" "Who are your target?"
Well, for the Wizard, running away is the best option.If the wizard has a reason to kill the putative demigawd, it seems reasonable to presume the wizard knows who the putative demigawd is. Otherwise, I don't see any reason for the wizard to bother.
And it's clear that you're primarily interested in "demonstrating" (as you no doubt see it) that the sorcerer you've built is a demigawd. What you're not interested in is anything like an actual fair contest, and any attempt to unstack the contest you've set up has you resorting to handwaving in a manner indistinguishable from desperate flailing.
Kinda figured as much, but it's good to know.
I did not use an infinite loop. I took the simulacrum spell as far as it legitimately goes. The wizard I wrote up cast it on himself legitimately, using a slot and 12 hours; the simulacrum cast it on itself legitimately, using a slot and 12 hours. I think you underestimate how easy it is to find out who someone is, in a D&D world. As to a combat strategy: Stripping the sorcerer of his magic and bringing him to a specific place is a combat strategy, and it happens that it'd work. I didn't get into the possibilities or researching a spell the sorcerer had never heard of, because that's ... variable, table-to-table. I didn't use any third-party sources, because some of them are way, way over the top. As I said, I don't allow simulacrum to work that way in my games: I kinda have a standing agreement that if no one takes it, they won't encounter anyone/anything who uses it--and the kind of stuff the wizard I'm suggesting would do is exactly why.Well, for the Wizard, running away is the best option.
A fair contest. What would that be like for you?
A pure spellcaster, without magic item, without infinite loop, with clear combat strategy fighting any creature with any feat and possible game spells. Don't you think that is fair?
It looks like you want a target that is immobile, defenseless and easily identifiable to kill. But it will not happen. Right?
I did not use an infinite loop. I took the simulacrum spell as far as it legitimately goes. The wizard I wrote up cast it on himself legitimately, using a slot and 12 hours; the simulacrum cast it on itself legitimately, using a slot and 12 hours. I think you underestimate how easy it is to find out who someone is, in a D&D world. As to a combat strategy: Stripping the sorcerer of his magic and bringing him to a specific place is a combat strategy, and it happens that it'd work. I didn't get into the possibilities or researching a spell the sorcerer had never heard of, because that's ... variable, table-to-table. I didn't use any third-party sources, because some of them are way, way over the top. As I said, I don't allow simulacrum to work that way in my games: I kinda have a standing agreement that if no one takes it, they won't encounter anyone/anything who uses it--and the kind of stuff the wizard I'm suggesting would do is exactly why.
The simple fact of the matter is that the wizard write-up eliminates your sorcerer--any single character, really--unless your sorcerer has Batman-grade plot-armor. Which, of course, you are more than happy to provide.