D&D 5E 20th level Sorcerer vs the world

Do you think the Retriever will kill the Wizard alone? You will be on fire all the time. You will choose to fail at Paralyzing Beam. Well, it's cool. Fail every dex saving throw. It's Instant Death.

Of course he'll have to try to retrieve (not kill, it's not what retrievers do) the Wizard 20 (let's call him Alfred the Homebird, 'cause he will defeat the HUN-HAT from the comfort of his own home (a rural cottage in a bucolic village not from the city where Binky lives) once all the details of your setup have been clarified. The retriever will have to go alone because (a) he knows where to find Alfred but can't communicate the information to anyone, lacking a language, (b) he will planeshift to a location and his variant of planeshift only makes him able to move himself and an incapacited person.). The HUN-HAT can't planeshift. So if he tries to ask the Retriever to take him to Alfred, the net effect will be that the HUN-HAT will have to be incapacitated, and delivered straight to Alfred. Now that enough fact about the HUN-HAT behaviour have established, we can start the duel.

Recap of prep time: HUN-HAT has spent an unspecified number of years but at least 3 befriending a drow matron mother and building impenatrable defenses which he doesn't really uses because he needs to hover all the time above 40 feet and has no way of getting to when he gets back from his Demiplane. Meanwhile, Alfred the Homebird developped gardening skills and became a recognized expert in catnips cultivars. He is somehow tasked by Ilmater to put an end to the HUN-HAT misery, and feeling playful, Ilmater didn't give any detail on the poor sod, except his extremely discomfortable life...

Day -X to day 1: following your setup, Alfred tries to Scry upon the HUN-HAT and fail, because somehow HUN-HAT was in the Dreaded Demiplane of Basements. Note that Alfred at this point was scyring in part because he wanted not to irk a God and accepted the task, but also in part because he smelt somthing fishy as usually, the Weeping God of Compassion doesn't bang on his door handing out murder assignments. So he was suspecting it might be a clever practical joke setup by Binky (who is making AWESOME voice acting since he took that Bard Initiate feat) and just wanted to check if the HUN-HAT life was as sad as "Ilmater" said. Since the Scrying failed so far, the HUN-HAT is unaware so far of the existence of Alfred and his attempts.

Day 1 : for the first time, HUN-HAT gets back to the material plane (this was part of your setup). As it is impossible to get back without using Wish on this day, HUN-HAT has expanded his 9th level slot, don't have Mind Blank, and his somewhere away from his base and defenses. Lacking any mean of quick transportation, he'll walk toward the base, while the Scrying will succeed for the first time. At this moment, SOMEHOW, he'll know that the scrying sensor belong to Alfred, who probably had an affair with the DMM in the past -- Binky wrote a book detailing their passioned, albeit short-lived, romance (a contrieved setup but as all parties agreed upon that, it's OK -- and ask the DMM to summon a retriever to go after him (established in post #312). Then, as he is intending to reach the wizard, he asks the retriever to bring him there and the retriever promptly comply, incapacitating the HUN-HAT and bringing him in this state, through two planeshifts, to Alfred's smoking lounge, as you established in post #326.

I suppose we got enough elements on HUN-HAT behaviour to start the duel from this point. I'll try to provide a build for Alfred and show how he can defeat the lone hostile retriever and the incapacitated HUN-HAT, who put himself in this situation WITHOUT ANY ACTION ON ALFRED'S PART SO FAR EXCEPT SPENDING A 5TH LEVEL SLOT TO SCRY AND NEVER LEAVING THE COMFORT OF HIS OWN HOME. Really, I must give you credit: the world-conquering plans of the HUN-HAT are really INT 10-like, you're roleplaying him well.

[As this exercice is still fun and I am sure other opportunity will arise, I will allow you to retract the fact established on post #326 about the HUN-HAT going with the retriever... I'd prefer Alfred to win without having to roll initiative, as he is quite minding of his comfort and dislike the stress. That's why he left the big city.]
 
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Hohige

Explorer
20th level human Wizard (Diviner) with the Sage background and the Prodigy feat to get proficiency in Investigation and to double the proficiency bonus on Intelligence (Investigation) checks.

Using the Sage's Researcher feature:


If the wizard cannot appeal to the DM to rule in his favor, the sorcerer cannot appeal to the DM to rule that the information cannot be found.

Using the Diviner's Portent feature:


On a day that the Diviner rolls a 20, he makes an Intelligence (Investigation) check to find out the identity and loction of the sorcerer and how he managed to create an unspecified number of galvan magen without losing hit points and gets a check result of 20 + 12 (proficiency) + 5 (Intelligence) = 37. A "nearly impossible" check is DC 30, so a 37 should allow the diviner to learn everything.

Armed with this knowledge, the Diviner proceeds to dream the original, non-elf version of the sorcerer to death.
Hahaha, we went back to "DM, help me, He is too strong".
Everything you did is blocked by Mind Blank, Elf and DM fiat.
 

FireLance

Legend
Hahaha, we went back to "DM, help me, He is too strong".
Everything you did is blocked by Mind Blank, Elf and DM fiat.
Sorry, you saying it won't work is DM fiat, because if you read the rules, it works unless the DM says so.

Unless you're acknowledging that we're not just going against the sorcerer but the DM himself, because the sorcerer is the DM's pet PC and the DM bends reality every time the sorcerer might be defeated to save him? Is that how the sorcerer was able to create an unspecified number of galven magen without losing hit points?
 

Hohige

Explorer
Of course he'll have to try to retrieve (not kill, it's not what retrievers do) the Wizard 20 (let's call him Alfred the Homebird, 'cause he will defeat the HUN-HAT from the comfort of his own home (a rural cottage in a bucolic village not from the city where Binky lives) once all the details of your setup have been clarified. The retriever will have to go alone because (a) he knows where to find Alfred but can't communicate the information to anyone, lacking a language, (b) he will planeshift to a location and his variant of planeshift only makes him able to move himself and an incapacited person.). The HUN-HAT can't planeshift. So if he tries to ask the Retriever to take him to Alfred, the net effect will be that the HUN-HAT will have to be incapacitated, and delivered straight to Alfred. Now that enough fact about the HUN-HAT behaviour have established, we can start the duel.

Recap of prep time: HUN-HAT has spent un unspecified number of year but at least 3 befriended a drow matron mother and building impenatrable defenses which he doesn't really uses because he needs to hover all the time above 40 feet and has no way of getting to when he gets back from his Demiplane. Meanwhile, Alfred the Homebird developped gardening skills and became a recognized expert in catnips cultivars. He is somehow tasked by Ilmater to put an end to the HUN-HAT misery, and feeling playful, Ilmater didn't give any detail on the poor sod, except his extremely discomfortable life...

Day -X to day 1: following your setup, Alfred tries to Scry upon the HUN-HAT and fail, because somehow HUN-HAT was in the Dreaded Demiplane of Basements. Note that Alfred at this point was scyring in part because he wanted not to irk a God and accepted the task, but also in part because he smelt somthing fishy as usually, the weeping god of compassion doesn't bang on his door handing out murder assignments. So he was thinking it might be a practical joke setup by Binky (who is making AWESOME voice acting since he took that Bard Initiate feat) and just wanted to check if the HUN-HAT life was as said as "Ilmater" said.

Since the Scrying failed, the HUN-HAT is unaware so far of the existence of Alfred and his attempts.
Day 1 : for the first time, HUN-HAT gets back to the material plane (this was part of your setup). As it is impossible to get back without using Wish on this day, HUN-HAT has expanded his 9th level slot, don't have Mind Blank, and his somewhere away from his base and defenses. Lacking any mean of quick transportation, he'll walk toward the base, while the Scrying will succeed for the first time. At this moment, SOMEHOW, he'll know that the scrying sensor belong to Alfred, who probably had an affair with the DMM in the past -- Binky wrote a book detailing their passioned, albeit short-lived, romance (a contrieved setup but as all parties agreed upon that, it's OK -- and ask the DMM to summon a retriever to go after him (established in post #312). Then, as he is intending to reach the wizard, he asks the retriever to bring him there and the retriever promptly comply, incapacitating the HUN-HAT and bringing him in this state, through two planeshifts, to Alfred's smoking lounge, as you established in post #326.

I suppose we got enough elements on HUN-HAT behaviour to start the duel from this point. I'll try to provide a build for Alfred and show how he can defeat the lone retriever and the incapacitated HUN-HAT, who put himself in this situation WITHOUT ANY ACTION ON ALFRED'S PART SO FAR EXCEPT SPENDING A 5TH LEVEL SLOT TO SCRY AND NEVER LEAVING THE COMFORT OF HIS OWN HOME. Really, I must give you credit: the world-conquering plans of the HUN-HAT are really INT 10-like, you're roleplaying him well.

[As this exercice is still fun and I am sure other opportunity will arise, I will allow you to retract the fact established on post #326 about the HUN-HAT going with the retriever... I'd prefer Alfred to win without having to roll initiative, as he is quite minding of his comfort and dislike the stress. That's why he left the big city.]
1) "Of course he'll have to try to retrieve (not kill, it's not what retrievers do) the Wizard 20 (let's call him Alfred the Homebird, 'cause he will defeat the HUN-HAT from the comfort of his own home (a rural cottage in a bucolic village not from the city where Binky lives) once all the details of your setup have been clarified. The retriever will have to go alone because (a) he knows where to find Alfred but can't communicate the information to anyone, lacking a language, (b) he will planeshift to a location and his variant of planeshift only makes him able to move himself and an incapacited person.). The HUN-HAT can't planeshift. So if he tries to ask the Retriever to take him to Alfred, the net effect will be that the HUN-HAT will have to be incapacitated, and delivered straight to Alfred. Now that enough fact about the HUN-HAT behaviour have established, we can start the duel."


I strongly disagree, Retriever only knows your location on the same plane, he won't chase you on another plane. You are on the same plane because you are scrying and we all know that because of See Invisible counters the Scrying Spell. You are dead or you will run away. Which is the best thing a Wizard can do.
 


Sorry, you saying it won't work is DM fiat, because if you read the rules, it works unless the DM says so.

Technically, he DID wrote that all you did is blocked by Mind Blank, Elf and DM fiat, proving that HUN-HAT was using DM fiat, despite it being forbidden by the rules established on post #182. I think your build just won by disqualification of the opponent. CONGRATULATIONS. After Binky, your build is the second to actually win the contest. Poor Alfred can only compete for the third place, now :cry:
 

Hohige

Explorer
Technically, he DID wrote that all you did is blocked by Mind Blank, Elf and DM fiat, proving that HUN-HAT was using DM fiat, despite it being forbidden by the rules established on post #182. I think your build just won by disqualification of the opponent. CONGRATULATIONS. After Binky, your build is the second to actually win the contest. Poor Alfred can only compete for the third place, now :cry:
Any skill/spell that says "The DM". is DM fiat.
"Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found"
This failed in several ways.
I must remember, that he not only changed the Disguise, but also literally a new body.
Also, Mind Blank and Elf just counter everything.
 
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I strongly disagree, Retriever only knows your location on the same plane, he won't chase you on another plane. You are on the same plane because you are scrying and we all know that because of See Invisible counters the Scrying Spell. You are dead or you will run away. Which is the best thing a Wizard can do.

Retriver has two modes of movement: planeshift (twice) to get closer to its quarry and walking using its 40ft speed. As you established in post #312 that the Retriever can get to the Wizard, there are only two possibilities: either Alfred lives within 10 minutes of walking of the Mighty Fortress, Temple of Gods, Private Sanctum (that's 100 rounds at 40ft, that's 4,000 ft or 1.2 kilometers) OR he needs to use planeshift and get lucky. Since you established that nobody knows about the HUN-HAT secluded fortress, it is unlikely this huge buildings are sitting at the immediate periphery of Alfred's village, within sighting distance from his terrace, along the road to Binky's town. So, the only way for the retriever to behave as you established and reach Alfred in 10 minutes is through planeshifting twice (he doesn't forget the quarry location when he changes planes, he must just be on the same plane to learn the target location). Besides, See invisibility doesn't "counter" the scrying spell. But even if it did, you established that the HUN-HAT behaviour will lead him to be delivered, incapacitated and with a retriever, to Alfred's smoking lounge. Alfred has no longer any use of the result of the scrying spell and will probably don't even bother to look into the expansive mirror used as an arcane focus for the spell.
 
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Hohige

Explorer
Retriver has two modes of movement: planeshift (twice) to get closer to its quarry and walking using its 40ft speed. As you established in post #312 that the Retriever can get to the Wizard, there are only two possibilities: either Alfred lives within 10 minutes of walking of the Mighty Fortress, Temple of Gods, Private Sanctum (that's 100 rounds at 40ft, that's 4,000 ft or 1.2 kilometers) OR he needs to use planeshift and get lucky. Since you established that nobody knows about the HUN-HAT secluded fortress, it is unlikely it is sitting at the immediate periphery of Alfred's village, within sighting distance from his terrace. So, the only way for the retriever to behave as you established and reach Alfred in 10 minutes is through planeshifting twice (he doesn't forget the quarry location when he changes planes, he must just be on the same plane to learn the target location). Besides, See invisibility doesn't "counter" the scrying spell. But even if it did, you established that the HUN-HAT behaviour will lead him to be delivered, incapacitated and with a retriever, to Alfred's smoking lounge. Alfred has no longer any use of the result of the scrying spell and will probably don't even bother to look into the expansive mirror used as an arcane focus for the spell.

I strongly disagree. Plane Swift to chase its prey? As well? Retriever only knows his target's location when he is on the same plane. Plane Swift does not make sense.
And the creature doesn't have the intelligence to think about what to do. She heads over and it's over.

"The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence"
Plane shift spell doesn't make sense.

The creature just goes towards you. Now we all know where the Wizard is.

Don't worry, your fortress will be destroyed quickly.
 
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Zio_the_dark

The dark one :)
I strongly disagree. Plane Swift to chase its prey? As well? Retriever only knows his target's location when he is on the same plane. Plane Swift does not make sense.

"The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence"

Plane shift spell doesn't make sense.

The creature just goes towards you. Now we all know where the Wizard is.

AHahaha, Are we seeing the Wizard spending spells slots and running away to fortness?

Don't worry, your fortress will be destroyed quickly.
As always you only answer half of the question.

Is the wizard home located just near your nobody-has-found-it fortress?
 

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