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D&D 5E 20th level Sorcerer vs the world

The fairest way to do this, of course, would be for both contestants to submit full builds--including all simulacra and other minions, and all sancta, and suchlike--to a neutral-ish third party, then establish where the fight was taking place, then run the fight.
 

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The fairest way to do this, of course, would be for both contestants to submit full builds--including all simulacra and other minions, and all sancta, and suchlike--to a neutral-ish third party, then establish where the fight was taking place, then run the fight.
That said, I'm not volunteering @Galandris for that particular thankless (and possibly unenjoyable) task.
 

He can't. The Wizard is on the road, miles away from the sanctum where you stated that the assassin was checking for magical trap. In the sanctum, there are only the Simulacrum and the Sim's Sim to attack.



Purple worm availability is dependant on DM's fiat and was never mentionned being quested for beforehand. Noted from the bonus action of hiding again.



Yes he is.

Hhahahaha, got it. You want to play for me, right?

The Sorcerer is destroying the sanctum.
The funny thing is that they are assuming that the Sorcerer is not at Sanctum. I never said that and there is no reason to split up. Haha.


But, I will not end the battle quickly.
He laughs at the Wizard's face and comes out of hiding.
The Sorcerer casts Distant Empowered Horrid Wilding with his Trance of Order.
Breaking his concentration.
No, he isn't flying.
 

Alert = No surprise = no death strike.

Yes, that's why I retracted the saving throws. Good catch!

Hell alert means unseen enemies don't even get advantage, so no sneak attack. Assassin needs initiative or no turn order. Assassin gets base weapon damage.

Actually, I ruled he could get advantage from other reasons than being hidden. I don't want to be seen playing unfairly for the Sorcerer.
 

Yes, that's why I retracted the saving throws. Good catch!



Actually, I ruled he could get advantage from other reasons than being hidden. I don't want to be seen playing unfairly for the Sorcerer.
You're the DM. Just correcting an apparently gross misunderstanding of the abilities from the OP. Rogue against alert is bad.
 

So, we have a non-mind blanked sorcerer within 120 feet.
Since it takes 3 dispels to dispel "everything including the simulacrum", and the assassin can't really cast dispel on his own, we must conclude that the action on round 1 was:

1.The Sorcerer Subtle Dispel on the the Wizard
2. Subtle Dispel by the SImulacrum on (I suppose) the original wizard's Simulacrum
3. Assassin checks for traps, apparently.

So, Catulle, what do you do on round 1? And on round 2, since you might very well have the initative.

And round 2
1. Subtle Dispel by the Sorc Simulacrum of the Wizard's Simulacrum's Simulacrum.


(this is a best case scenario for the sorcerer).
I mean, I play a level 1 Aberrant Mind, so I hide behind a convenient party member and cast Sleep? While massaging the ego of my future mini... er... friend
 
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The fairest way to do this, of course, would be for both contestants to submit full builds--including all simulacra and other minions, and all sancta, and suchlike--to a neutral-ish third party, then establish where the fight was taking place, then run the fight.
Yeah, this would go much smoother in Roll20.
 

So far, on initiative count 22, the injured Simulacrum has dispelled the Assassin.
On the same initiative count, the Simulacrum's Simulacrum has decided to continue to mill about inside the Sanctum.
Prabe, what are your action for this round? You're in the air, 300 ft up, starting to fall to the ground, great-inv'ed.
 

So far, on initiative count 22, the injured Simulacrum has dispelled the Assassin.
On the same initiative count, the Simulacrum's Simulacrum has decided to continue to mill about inside the Sanctum.
Prabe, what are your action for this round? You're in the air, 300 ft up, starting to fall to the ground, great-inv'ed.
Teleport to the sanctum (if that's acceptable, per my previous post). Call the sims to where I am. One of them grabs some ink and daubs an "X" on the floor.
 

So far, on initiative count 22, the injured Simulacrum has dispelled the Assassin.
On the same initiative count, the Simulacrum's Simulacrum has decided to continue to mill about inside the Sanctum.
Prabe, what are your action for this round? You're in the air, 300 ft up, starting to fall to the ground, great-inv'ed.
This is what happens when Galandris is the DM, he teleports the Sorcerer where he wants. Haha ha

Hahaha, lets supose that the Sorcerer is on ground.
The Sorcerer casts Distant Empowered Horrid Wilding, trance of order, laughing at the Wizard's face.
 

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