D&D 5E 20th level Sorcerer vs the world

Fair, enough

I hadn't noticed.
At least you did something useful.

Yeah, making wizards win by the utter destruction of the character sheet of their opponents is useful, I know.

Changed Sleep for Absorb Elements


Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Absorb Elements
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility
5 - Wall of Force, Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).

Now we're OK for the first level. But I also think you're swapping too many spells to your 4th level. You get Freedom of Movement and Summon Construct, and yet you claim to have Dimension Door (Conjuration) Greater Invisibility (Illusion) and Polymorph (Transmutation). You need two of them to be from abjuration and transmutation, so you still lack a 4th level spell of the correct school.

For the second time, the sorcerers is reduced to ashes by triggering Contingent Fiery Destruction of the Character Sheet. You should probably tone down your accusations of other using spells they haven't prepared for the day, given the results of "real matches".

So far, we are at 4 victories for Wizards, 0 for Sorcerer in played-out matches (some played out rather quickly...)
 

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Fair, enough

I hadn't noticed.
At least you did something useful.
Changed Sleep for Absorb Elements



Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Absorb Elements
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility
5 - Wall of Force, Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).


ASIs: Skill Expert (Stealth +1Wis), Resilient (+1 Wis), Telepathic (+1 CHA), Sentinel feat, Actor (+1 Cha)
There's the same problem with the 4th-level spells. Polymorph is transmutation, but you need at least one more to be a transmutation or abjuration.

Edit: Galandris beat me to it
 

Yeah, making wizards win by the utter destruction of the character sheet of their opponents is useful, I know.



Now we're OK for the first level. But I also think you're swapping too many spells to your 4th level. You get Freedom of Movement and Summon Construct, and yet you claim to have Dimension Door (Conjuration) Greater Invisibility (Illusion) and Polymorph (Transmutation). You need two of them to be from abjuration and transmutation, so you still lack a 4th level spell of the correct school.

For the second time, the sorcerers is reduced to ashes by triggering Contingent Fiery Destruction of the Character Sheet. You should probably tone down your accusations of other using spells they haven't prepared for the day, given the results of "real matches".

So far, we are at 4 victories for Wizards, 0 for Sorcerer in played-out matches (some played out rather quickly...)
Fair Enough.
As I said, I have no commitment to error.
I don't care about fixing something wrong that I didn't notice. I will not be hostile to that.

Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Absorb Elements
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility, Banishment
5 - Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).
 


Ad Hominem and you are wrong again.
:ROFLMAO:
"good faith"

"The problem is, Hohige does not want a straight up duel. He wants to manufacture a situation where he gets 4 years of preparation and his opponent is a mannequin that never gets a turn, and is incapable of reacting to his environment. This is roughly equivalent to doing nothing but shooting a gun at targets and then claiming you are a master tactician because the targets have never once had the chance to shoot back. Even people who have only played paintball or laser tag, will tell you, it is very different once people start shooting back and no matter how good you think you are hidden, some one is going to see you, even if they just happen upon you by chance.""

Your argument has failed and when I proved you were wrong, you criticized me and not my answer. With "whatever". Ad Hominem.
Just be honest.
I am well aware of what an Ad Hominem is, the problem with what you are saying is, when you are dealing with someone who is genuinely acting badly, as you have been, it is perfectly okay to call out that bad behavior, which is exactly what I am doing. Everything I said is true, Galandris and several others have tried to engage you in good faith, while you have done no such thing.
 

Wtf. with these changes that @Galandris provided me, he became even more efficient. WTF, that doesn't make sense. :ROFLMAO:
How I forgot to pick Absorb Elements (It turns the Bastion still more tanky) and Subtle Banishment that affect multiple targets (Cha saving throw). <3 Galandris

1612881014512.png
 
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There's the same problem with the 4th-level spells. Polymorph is transmutation, but you need at least one more to be a transmutation or abjuration.

Edit: Galandris beat me to it

I'll gladly let you enter a character to benefit from the kill credit (and get ideas for new Foggy Bottom NPCs... We'll have to defeat Dragon and Aberrant mind sorcerers after that, both are bound to have the coolest imagery.

Fair Enough.
As I said, I have no commitment to error.
I don't care about fixing something wrong that I didn't notice. I will not be hostile to that.

Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Absorb Elements
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility, Banishment
5 - Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).

Good. So on 5th level, Planar Binding (Abjuration) and Greater Restoration (Clockwork) are your origin spells.

There is still the problematic Freezing Sphere on your list, it's from the optional class feature "Additional sorcerer spells" that can't be taken without consulting with the DM. Since the DM doesn't exist, you can't get his approval (and learn the way) to access this optional class feature and default to "you don't gain these features here automatically".

That's a third self-inflicted defeat. Foggy Bottom's children are making not snowmen but ashmen out of the all the burnt character sheets... I don't see any other glaring errors on the list, though, even if I didn't check you could do enough swap to back-load the spell list, but it doesn't look problematic at first glance.

We'd also like to see your feats, HP and stats because with 3 errors in the spell list, we can't be sure you didn't do more of them with the rest of the build.

[If anyone wants to submit a build, I'll gladly examine it with the same strictness if asked].
 

I'll gladly let you enter a character to benefit from the kill credit (and get ideas for new Foggy Bottom NPCs... We'll have to defeat Dragon and Aberrant mind sorcerers after that, both are bound to have the coolest imagery.



Good. So on 5th level, Planar Binding (Abjuration) and Greater Restoration (Clockwork) are your origin spells.

There is still the problematic Freezing Sphere on your list, it's from the optional class feature "Additional sorcerer spells" that can't be taken without consulting with the DM. Since the DM doesn't exist, you can't get his approval (and learn the way) to access this optional class feature and default to "you don't gain these features here automatically".

That's a third self-inflicted defeat. Foggy Bottom's children are making not snowmen but ashmen out of the all the burnt character sheets...

We'd also like to see your feats, HP and stats because with 3 errors in the spell list, we can't be sure you didn't do more of them with the rest of the build.

[If anyone wants to submit a build, I'll gladly examine it with the same strictness if asked].

I have no commitment to the error. I'll fix it if I'm wrong. We are waiting for your list of prepared spells. We know that this will reduce 97% of your power. So, let's go.

We still want your prepared spell list.
 

I have no commitment to the error. I'll fix it if I'm wrong. We are waiting for your list of prepared spells. We know that this will reduce 97% of your power. So, let's go.

We still want your prepared spell list.

I can't be both the arbitrer and contestant, you know. All the build I posted were sufficently equipped for the task and had no more than the prepared spells amount for the day and you were unable to provide an example of the baseless accusation you make repeatedly. It is not painting you in a good light.
 

There is still the problematic Freezing Sphere on your list, it's from the optional class feature "Additional sorcerer spells" that can't be taken without consulting with the DM. Since the DM doesn't exist, you can't get his approval (and learn the way) to access this optional class feature and default to "you don't gain these features here automatically".
Clockwork is a subclass from Tasha, so Freezing sphere "should" be allowed ImO
 

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