Malicene
First Post
all these things were discussed in the 2Ed with the "Kits", so yes there is 1 class : Rogue, but many different way to play it !
based on stat you can easily design 5 ways :
STR : the muscle : usually Fighter/rogue : the Arms Breaker of a guild, the one you send to punish/intimidate the non-willing to pay merchant.
DEX : the sneak : the spy, the sneaky that's always in your back
CON : ??
then
INT : the smart, the can-opener (with a good DEX too
)
WIS : the spotter or the planner
CHA : the diplomat
not all rogues are Thieves, but most are....
but overall I would say : Role play is your solution, not all players should know your class, and anyway you can always find your way out as Rogue means Versatility too .
Last things : due to the number of class skills even a Human Rogue with INT 18 can't have ALL class skills : so "sub-class" specialisation is mandatory (more CHA based or Dex Based ....)
based on stat you can easily design 5 ways :
STR : the muscle : usually Fighter/rogue : the Arms Breaker of a guild, the one you send to punish/intimidate the non-willing to pay merchant.
DEX : the sneak : the spy, the sneaky that's always in your back
CON : ??

then
INT : the smart, the can-opener (with a good DEX too

WIS : the spotter or the planner
CHA : the diplomat
not all rogues are Thieves, but most are....
but overall I would say : Role play is your solution, not all players should know your class, and anyway you can always find your way out as Rogue means Versatility too .
Last things : due to the number of class skills even a Human Rogue with INT 18 can't have ALL class skills : so "sub-class" specialisation is mandatory (more CHA based or Dex Based ....)