My previous question may not have been clear, so I'm trying again! I'm asking where folks would like to see the spell lists in the core rulebook of Level Up.
By "spell list" I mean lists of spells, with a quick description. NOT the full spell details and statblocks. These things:
Accelerando: Play a jaunty tune that instills swiftness into up to 6 creatures.
Acid Arrow: Create a magical arrow that covers a creature or object in acid.
Acid Splash: Conjure a localized bubble of acid that splashes over creatures.
Aid: Boost the hit points of allies.
Air Wave: Cut through the air with a melee weapon to damage a creature within 30 feet.
Alarm: Set a magical warning against intrusion.
Altered Strike: Briefly transform your weapon or fist into another material and strike with it.
Alter Self: Use magic to warp your body.
These would be organized by class and level.
So, the choices are:
1) Put a list of available spells (just the list, not the spell details!) in each class section along with class features and stuff. That way when leveling up you have a list of available spells to choose from right there.
2) Put all the lists for each class together in the spells chapter (or maybe in an appendix).
By "spell list" I mean lists of spells, with a quick description. NOT the full spell details and statblocks. These things:
Accelerando: Play a jaunty tune that instills swiftness into up to 6 creatures.
Acid Arrow: Create a magical arrow that covers a creature or object in acid.
Acid Splash: Conjure a localized bubble of acid that splashes over creatures.
Aid: Boost the hit points of allies.
Air Wave: Cut through the air with a melee weapon to damage a creature within 30 feet.
Alarm: Set a magical warning against intrusion.
Altered Strike: Briefly transform your weapon or fist into another material and strike with it.
Alter Self: Use magic to warp your body.
These would be organized by class and level.
So, the choices are:
1) Put a list of available spells (just the list, not the spell details!) in each class section along with class features and stuff. That way when leveling up you have a list of available spells to choose from right there.
2) Put all the lists for each class together in the spells chapter (or maybe in an appendix).