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3.0 Era Polyhedron

Achan hiArusa

Explorer
I know that many D&Donliers hated the combined Poly/Dung issues, but in my lifespan as a gamer I may have used three Dungeon adventures (if that) but the d20 rules variants in those combined issues saw constant use at the game table and when I am tinkering with the d20 rules (even HiJinx and DeathNet). All those minigames and general articles were gold. So a shout out to all the Paizo staff who made them possible for that short period of time. Thank you.
 

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Achan hiArusa

Explorer
You're more than welcome. I have three of them on my desk right now, flipping through them. Now if I could only focus and write something instead of filling my harddrive with half-done games.
 

w_earle_wheeler

First Post
Man, that era of Polyhedron was great! Pulp Heroes, Iron Lords of Jupiter, Thunderball Rally and Hi-Jinx were my favorite.

That team was really pushing the d20 envelope as far as it could go, and I really miss it. The combination of high production values and the wild, experimental spirit -- along with the brevity of the magazine format -- made for some really great stuff.

I was sad when the mini-games stopped, but at the same time, the quality of Dungeon went up across the board. Really -- and this is IMO of course -- I think that Dungeon Magazine during the 3.0 - 3.5 era will go down as one of the most fondly remembered RPG magazine eras, along with pre-Warhammer White Dwarf in the 80s.

In an issue of Dungeon you would get one or two great maps (the Map of Mystery and maybe a two-page "Forgotten Realms" specific maps that could be easily placed in any fantasy campaign), adventures for an era of D&D when building encounters and balancing monsters had become a little more time consuming, and usually several pieces of great art that you could use to represent a monster, npc or anything else.

I think it was Dungeon (might have been Dragon, I'm not sure) which had the cool comic "Downer" which I still need to buy in a collected format.

With the new John Carter movie coming out, I think I'll dig out Iron Lords again.

The person (I assume, person) who wrote ILoJ -- Lizard -- also wrote a cool GURPS mini-supplement called Tales of the Solar Patrol.

Pathfinder isn't really my thing right now, but I love how these guys are continuing to succeed. I predict -- perhaps with foolish hope -- that we'll see them branch out again. Maybe a new publication of mini-games?
 


Erik Mona

Adventurer
Nope. I think Wizards of the Coast considered our Shackled City compilation to be competition for their own offerings, so after that they denied pretty much all of our compilation requests.

And the rest is history....

--Erik
 

Echohawk

Shirokinukatsukami fan
Any chance we'll ever see the rest of Downer compiled? (I'm guessing that WotC doesn't have the rights to Downer or Zogonia, based on the earlier compilations.)
 

Alzrius

The EN World kitten
It wasn't the mini-games in Polyhedron that wowed me, but rather the articles that it included.

I can't tell you what issue, or who wrote it, but there was a great short article on having "alertness levels" in the dungeon that made the denizens become more proactive as a general alarm was raised (by invading adventurers). It was pure gold, and still holds up today as a great piece for anyone who wants to run a dynamic dungeon.

I really need to go dig that out sometime soon.
 



scourger

Explorer
Omega World d20 remains one of my favorite games ever. It was brilliant in its simplicity. I would love to see it reprinted standalone or compiled into an OGL release.
 

Uder

First Post
I liked very little of the Poly content. When we got a d20 Scoobie Doo (whatever it was called) instead of the complete content of the featured D&D adventure... and then they charged extra in order to download that content? I unsubbed.

Too bad, because Dungeon turned around soon after.
 

Achan hiArusa

Explorer
And when I got a Freeport adventure instead of another d20 article in my Polyhedron, I sent an e-mail of complaint. And when Castle Maure took up an entire issue, I almost didn't buy it. This is a thread in praise of the brilliant game design of Polyhedron not one to attack it. And I used HiJinx with my bards for a bit in a campaign. When Poly disappeared the magazines got smaller so you would probably had to pay for the content anyway.
 

13garth13

First Post
It wasn't the mini-games in Polyhedron that wowed me, but rather the articles that it included.

I can't tell you what issue, or who wrote it, but there was a great short article on having "alertness levels" in the dungeon that made the denizens become more proactive as a general alarm was raised (by invading adventurers). It was pure gold, and still holds up today as a great piece for anyone who wants to run a dynamic dungeon.

I really need to go dig that out sometime soon.

I'm pretty sure it was written by none other than Mike Mearls, but I'll be darned if I can remember the issue number off hand (I do believe a variant of it showed up in one of the adventures he did for Fiery Dragon Press).

Cheers,
Colin
 

Erik Mona

Adventurer
Any chance we'll ever see the rest of Downer compiled? (I'm guessing that WotC doesn't have the rights to Downer or Zogonia, based on the earlier compilations.)

I keep asking Kyle, but we never quite get to the part of the conversation where he agrees to make it happen.

--Erik
 

Erik Mona

Adventurer
You're looking for Dungeon #95, the Polyhedron with Mecha-Crusade. The system is by Mike Mearls, and it's called "Alert Factor." It originally appeared in the Fiery Dragon adventure "To Stand on Hallowed Ground."

I thought it was nifty.

--Erik
 

Alzrius

The EN World kitten
I'm pretty sure it was written by none other than Mike Mearls, but I'll be darned if I can remember the issue number off hand (I do believe a variant of it showed up in one of the adventures he did for Fiery Dragon Press).

Cheers,
Colin

Okay, I finally looked through my old collection. It was in Polyhedron #154/Dungeon #95, the November/December 2002 issue (the Dungeon issue of which had the Book of Vile Darkness adventure "The Porphyry House Horror") which had the article.

You were spot on in that the article, "Improved Initiative: Alert Factor," was indeed written by Mike Mearls, after having been used in Fiery Dragon Press's adventures To Stand on Hallowed Ground and The Giant's Skull.

It's a great piece, and I have to admit that remembering that Mike wrote that makes me feel more (even more) hopeful towards 5E!
 



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