3.0 haste

StreamOfTheSky said:
Eh, I actually preffered the nymph from 3.0 better. And the dryad looks scary now!
Well if you feel plastic is fantastic.
rolleyes.gif


And for scary, try the Graveyard dryad!
 

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StreamOfTheSky said:
Hooray for Aqua!

And, regarding the original question: It wasn't the 2 spells a round that scared me. It was the three spells per round with quickened spell!
Actually, what scared me in 3.0 was Haste with a literal reading with Time Stop (given, say a LV 18 Sorcerer):

Round 1:
(Mass) Haste
TimeStop
4-10 spells, each taking a standard action (because each of the extra rounds is hasted)

Round 2+ (until you run out of time stops):
TimeStop
4-10 spells, each taking a standard action (because each of the extra rounds is hasted)
TimeStop
4-10 spells, each taking a standard action (because each of the extra rounds is hasted)

We house-ruled around this, and eventually banned Time Stop, but you can get even worse numbers with empowering Time stop 1+ times.
 

If 3.0 haste was awesome, haste armor from Defenders of the Faith was insane.... +4 AC and an extra partial action each round for +3 cost. Permanently.

How'd you empower Time Stop? Thought it was a 9th level spell.

I actually haven't seen much haste abuse (and I played a 3.0 12th level wizard; didn't use it very often; was pretty stupid of me, in hindsight, but probably kept the campaign from going to pot). Sure, 20th level monks with haste bracers of armor or cleric 3/Wizard 7/Mystic theurge 10 with the same was nuts... but eventually it did get to the point where all the enemies had it too, or they were stupid (with a 20th level party, we took out a CR24 dragon and a probably CR 20 or so awakened dire bear druid together). But hey, its 20th level. If it's not insane, you're not playing it right (that is most of the fun, after all).

Those were fun times. 3.5 haste stinks, though. Personally, I'd love to see a greater haste, or something along those lines, that gave haste a little of its old punch at a higher level.
 

Yup, 3E haste was broken. Charter member of the "broken H-spells that need to be nerfed in 3.5" club (see also harm, hold person).

Find a copy of "Bastion of Broken Souls", the capstone module of the original Adventure Path, and read the "power-up suites" for all the major bad guys. Almost every one of them starts off with "casts haste...."

'Nuff said.
 

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