der_kluge
Adventurer
From the SRD:
Ok, so let me get this straight. I can put up a 1" thick wall in a field, and to bust through it, I only need a strength DC of 27, but to push it over, I need a strength DC of 40?!? I'm better off just doing nothing, and waiting for it to fall over, at least I've got a 50% chance that it will fall the direction I want it to. And if I push on it with a strength check of 39 (not good enough to push it over), it doesn't do any good, and it still might fall on me. So, you've got a dragon on one side of it, and a sprite on the other side. Sprite pushes on wall, and gets a strength check of 10 - fails to push it over. Dragon gets a strength check of 39 and fails to push it over. DM rolls - oh sorry dragon, the wall falls on your head, but that's ok, because it can't crush creatures greater than size large, even though it's 100 feet tall, and 10 feet wide and 1 inch thick (20th level caster), and weighs, well who knows how much it ways. The rule doesn't say. But it lasts forever, so you can refine it into weapons and tools, and never have to mine iron ore again.
Heck, even if the dragon punched a hole clean through it (which he would have done even if he hadn't intended to do so with his check of 39), it might still have fallen on his head.
Puh-lease.
SRD
If a creature tries to break through the wall with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness.
If the character desires, the wall can be created vertically resting on a flat surface but not attached to the surface so that it can be tipped over to fall on and crush creatures beneath it. The wall is 50% likely to tip in either direction if left unpushed.
Creatures can push the wall in one direction rather than letting it fall randomly. A creature must succeed at a Strength check (DC 40) to push the wall over.
Ok, so let me get this straight. I can put up a 1" thick wall in a field, and to bust through it, I only need a strength DC of 27, but to push it over, I need a strength DC of 40?!? I'm better off just doing nothing, and waiting for it to fall over, at least I've got a 50% chance that it will fall the direction I want it to. And if I push on it with a strength check of 39 (not good enough to push it over), it doesn't do any good, and it still might fall on me. So, you've got a dragon on one side of it, and a sprite on the other side. Sprite pushes on wall, and gets a strength check of 10 - fails to push it over. Dragon gets a strength check of 39 and fails to push it over. DM rolls - oh sorry dragon, the wall falls on your head, but that's ok, because it can't crush creatures greater than size large, even though it's 100 feet tall, and 10 feet wide and 1 inch thick (20th level caster), and weighs, well who knows how much it ways. The rule doesn't say. But it lasts forever, so you can refine it into weapons and tools, and never have to mine iron ore again.
Heck, even if the dragon punched a hole clean through it (which he would have done even if he hadn't intended to do so with his check of 39), it might still have fallen on his head.
Puh-lease.