youspoonybard
First Post
LokiDR said:
For alter self, it doesn't matter: that spell doesn't change your attributes.
Yes, I know, but I thought this thread was, in general, dealing with stuff like this. I'll start a new one.
LokiDR said:
For alter self, it doesn't matter: that spell doesn't change your attributes.
Wippit Guud said:Actually, people are missing an important line in the spell:
So, if the race gets bonusus to skills or free feats, you get them.
Based on that, going by the monsters in 3.5 MM, here's what you got to choose from, for all bonuses:
Bugbear - +3 natural armor, +4 move silently
Derro - +4 hide, +4 move silently
Gnoll - +1 natural armor
Goblin - +4 move silently, +4 ride
Hobgoblin - +4 move silently
Kobold - +1 natural armor, +2 craft traps, +2 profession miner, +2 search
Lizardfolk - +5 natural armor, hold breath, +4 jump, +4 swim, +4 balance
Locathah - swim 60, gills, +3 natural, +8 swim checks for special actions
Merfolk - swim 50, gills, +8 swim checks for special actions, take 10 on swim regardless of surroundings
Orc - no benefits
Troglodyte - +6 natural, +4 hide (+8 in rocky settings)
Plus all the PC races
Good notes. I noticed that Whippit's list includes the derro, which is a monstrous humanoid and therefore (sadly) not usable. However, other creatures he lists, such as the Locathah, Merfolk, and Troglodyte are indeed humanoids that fit the requirements. Also, I believe you could also use the spell to become a duergar, though off the top of my head I don't know if that'd be advantageous.theskees said:
My notes were somewhat different, which I mention below:
Dwarf - +2 Search, Appraise, & Craft for Stone or Metal
Gnome - +1 AC/attack & +4 Hide (due to small size), +2 Craft(Alchemy), +2 Listen
Goblin - +1 AC/attack & +4 Hide (due to small size), 30ft move, +4 move silently, +4 ride
Half elf - +1 to Listen, Spot, & Search, +2 to Diplomacy & Gather Information
Halfling - +1 AC/attack & +4 Hide (due to small size), +2 Climb, Jump, Move Silent, Listen, 20 ft. move.
Kobold - +1 AC/attack & +4 Hide (due to small size), 30 ft. move, +1 natural armor, +2 craft traps, +2 profession miner, +2 search
Lizardfolk - +5 natural armor, 2 claws (d4) + bite (d4), no hold breath (it's a special quality), +4 jump, +4 swim, +4 balance
Orc - If light sensitivity is a gross physical property, then you get this.
Size also affects Intimidate, while speed affects Jump.
Lord Pendragon said:Good notes. I noticed that Whippit's list includes the derro, which is a monstrous humanoid and therefore (sadly) not usable. However, other creatures he lists, such as the Locathah, Merfolk, and Troglodyte are indeed humanoids that fit the requirements. Also, I believe you could also use the spell to become a duergar, though off the top of my head I don't know if that'd be advantageous.