Here's what I got so far. Might tweak one or two things.
Zaryz
Male Dragon Kobold, Level 3, HD: 3d8, XP: 5,750
Medium-Size, Speed 30 ft. (20 ft. armored)
Darkvision 60 ft., light sensitivity, diseased spittle (ex, ranged touch, Fort DC 13, incubation 1d3 days, 1d3 Dexterity and Constitution damage)
Str 13, Dex 12, Con 14, Int 15, Wis 10, Cha 8
BAB +2, Fort +6, Ref +3, WIll +4, Initiative +1
AC 17 (+1 Dex, +2 BAB, +4 shield), Armor Conversion 6, HP 23/23, Nonlethal 0
Languages: Draconic, Goblin, Orc
Feats:
Expanded Knowledge (Read Thoughts), Psionic Pupil, Psionic Pupil, Psionic Pupil, Psionic Pupil, Psionic Pupil, Simple Weapon Proficiency
Skills:
Autohypnosis +5 (5 ranks, +0 Wis)
Bluff +2 (3 ranks, -1 Cha)
Concentration +7 (5 ranks, +2 Con)
Diplomacy +4 (3 ranks, -1 Cha, +2 synergy)
Knowledge (Arcana) +5 (3 ranks, +2 Int)
Knowledge (Dungeoneering) +5 (3 ranks, +2 Int)
Knowledge (Geography) +5 (3 ranks, +2 Int)
Knowledge (Local) +5 (3 ranks, +2 Int)
Knowledge (Nature) +5 (3 ranks, +2 Int)
Knowledge (Psionics) +5 (1 rank, +2 Int, +2 synergy)
Knowledge (Religion) +5 (3 ranks, +2 Int)
Knowledge (The Planes) +5 (3 ranks, +2 Int)
Psicraft +5 (3 ranks, +2 Int)
Search +5 (1 rank, +2 Int, +2 racial)
Sense Motive +5 (5 ranks, +0 Wis)
Psionics:
Manifester level 5th, 30/30 power points, maximum power level 3, seer
Level 1 - Defensive Precognition, Float, Mind Thrust, Telempathic Projection, Vigor
Level 2 - Biofeedback, Clairvoyant Sense, Read Thoughts, Psionic Levitate, Swarm of Crystals
Level 3 - Energy Bolt, Fate Link
Possessions:
1 gp, 4 sp, 0 cp
Morningstar (1d8 bludgeoning/piercing, 20/x2, one-handed melee, 6 lbs., 8 gp)
Tower Shield (+4 AC, +2 Max Dex to AC, -10 check penalty, 45 lbs., 30 gp)
Masterwork Banded Mail Armor (Armor Conversion 6, +1 Max Dex to AC, -5 check penalty, heavy armor, 20 ft. speed, 35 lbs., 400 gp)
Cloak of Resistance (+1 resistance on saves, 1 lb., 1,000 gp)
Potion of Cure Moderate Wounds (2d8+3 healing, 300 gp)
3 Potions of Cure Light Wounds (1d8+1 healing, 150 gp)
2 Brain Lock Pearls (range 130 ft., Will DC 13 negates Brain Lock power, one use, 600 gp)
Backpack (2 lbs., 2 gp, holds bedroll, rations, and waterskins)
Belt Pouch (0.5 lbs., 1 gp, holds coins, potions, pearls, flint, and steel)
Bedroll (5 lbs., 1 sp)
Flint & Steel (1 gp)
5 Trail Rations (5 lbs., 25 sp)
5 Waterskins (20 lbs., 5 gp)
Light Load: 50 lbs., Medium Load: 100 lbs., Heavy Load: 150 lbs.
Current Load: 119 lbs. (heavy, -6 check penalty, +1 max Dex to AC, x3 run)