Kid Charlemagne said:The easiest way to avoid the trip chain is to crawl five feet away as a move-equivalent (3.5 PHB, pg 142), then stand up as a standard action.
Anything wrong with that?
Well... the crawl still draws an AoO, and many of these folks seem to think a trip would eliminate your movement. No crawling for you.
Assuming you can crawl away after being tripped, it would be nice if I could actually attack eventually. If I keep crawling away and standing up (which is a move action, not a standard, btw), then my opponent just 5 foots and trips me again. I have gained nothing and still not attacked, plus he gets an AoO every time I crawl away.