thecasualoblivion
First Post
I had a similar experience running Age of Worms in my own campaign, at about the level you are referring to, and coincidentally I also had 8 players. While I agree that 3.5 has some crazy abilities, the biggest problem here is that you are running an adventure with 8 players. The game is not really designed for that many players, and the usual result is that the people who are not addicted to the game start to do something else, like read, doodle, knit, etc.
With 10 players, the problem is exacerbated even more. With 28, it is virtually unplayable.
Speaking as Paizo's publisher, we're mindful of the problems with 3.5 at high levels and willing to hear about people who think our encounter designs make it worse. But 8 players is too many. It was too many for second edition, it's too many for 3.5, and it's too many for 4.0.
It's just too many.
A minor nitpick, but eight players was not too many for second edition. I ran two years of 2E campaigns at my FLGS back in my 2E days, and those games were 8 players minimum. 2E was quick and easy enough to make that work, at least in my hands. 8 players could overwhelm a table, or the DM, but it did not overwhelm the system. The system handled it just fine, just as it handles our Dragonlance game with 11pcs(played by 5 players), some dependent NPCs, fighting against bands of monsters that outnumber them 2-1 or even 3-1. Encounters that still run faster than 3E or 4E battles. 11 players was pushing things, but 8 players ran just fine.