cangrejoide
First Post
-Edited due to red post.-
Last edited:
A fair amount of Jason's time has been spent on this issue post-Beta, and we just completed the high level portion of the playtest, which resulted in numerous changes and modifications. These are, to some extent, patches rather than complete rewrites, however, as the game is meant to update 3.5, not tear it down to the ground and start from the beginning.
I'm very eager to see how the high-level changes in Pathfinder affect the perception that high level play is "broken". I am sure they will satisfy some people, and disappoint others. But I like what I have seen so far, and I think a lot of other people will too.
--Erik
Wow look at Erick with the snarK!!
So you actually GMed for 28 people? You the man!
I don't know what pages 2 through 8 of this thread says, but high level 3E play sucks, period. Its the rules, not the adventures, that are the problem. Its also why I am not even going to look at Pathfinder yet. The 3E rules set needs some serious rewriting to make high level play work. When Paizo gets around to doing that with PAthfinder, then I will get excited.
One of the reasons I am not interested in 4E is that I see very similar problems to why high level play won't work in 4E either. Streamlined monsters will help things a bit and definitely lesson the stress, but the mechanics are still going to cause overload.
So I'll stay with C&C because it allows me to run high level games like I did in 2E, and I learned to run successful high level games in 2E.
Are you trying to get banned over your own thread? Take a chill pill. Plus if you think Erik is being snarky your waaay too sensitive. Besides, it doesn't change the facts, he is right in what he says.
Can you explain a little more why do you think 4E will have the same pitfalls 3e had?
Hmm, so Paizo is to "blame" only for being unable to provide suitable adventure paths for a lot of DM or their groups?
A fair amount of Jason's time has been spent on this issue post-Beta, and we just completed the high level portion of the playtest, which resulted in numerous changes and modifications. These are, to some extent, patches rather than complete rewrites, however, as the game is meant to update 3.5, not tear it down to the ground and start from the beginning.
I'm very eager to see how the high-level changes in Pathfinder affect the perception that high level play is "broken". I am sure they will satisfy some people, and disappoint others. But I like what I have seen so far, and I think a lot of other people will too.
--Erik