Al said:The new Hold Person is probably more dangerous than the old Hold Person even if it is weaker, but the one that slipped through the net is Color Spray.
Hold Person was nerfed, Sleep was nerfed (reduced HD affected, increased casting time), but Color Spray was left as is...
...when in fact it is patently more powerful. At low-levels, it is more powerful than Sleep...affecting an average of 3.5 creatures of 2HD, it affects 7HD- significanty more than Sleep. It lasts longer (2d4 rounds) for the unconsciousness, which is better than Sleep. It cannot be broken, unlike Sleep. It is significantly better at high levels compared to Sleep (i.e. it has still *some* use).
I think what you mean is: My NPC tactics will have to change with 3.5e's Hold Person. And I can't argue with that. That's a DM decision, and is entirely within DM choice. YMMV.Grog said:.....the change to Hold Person was a bad one. You now have to CDG an enemy as quickly as possible because even someone with a bad Will save probably won't stay held....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.