Camarath
Pale Master Tarrasque
I know but it works on Enlarged (3.5 version) Humaniods now.frankthedm said:yes but its still had to be a humaniod of the D&D teminology, not just something with two legs, two arms and a single head.
I know but it works on Enlarged (3.5 version) Humaniods now.frankthedm said:yes but its still had to be a humaniod of the D&D teminology, not just something with two legs, two arms and a single head.
It only works on humanoids, though, and all humanoids that I know are medium-sized. Maybe there are a few large ones, I dunno, but anything above that is likely a Giant.Camarath said:Ahh ok I thought he was ralking about the 3.0 to 3.5 nerf. On the up side there is no longer a size limitation in 3.5.
The enlarge person spell now increases the target's size category.Zappo said:It only works on humanoids, though, and all humanoids that I know are medium-sized.
Hmm - of those, only remove paralysis is second level. As for putting them in a magic item at low level? ForgeddaboutitSimplicity said:Hold person is hardly a save-or-die spell.
Remove paralysis, dispel magic, freedom of movement...
All good counters to have around, especially if you got
'em in a magic item.
It doesn't take much before ghouls ARE slaughtering anybody. A low level party without a cleric is in serious trouble against ghouls.If hold person is so nasty, why do ghouls have such a low CR?
Why aren't they slaughtering everybody?
Sleep affects roughly half of the targets. Which means the other half of the targets are around to wake them. It also has some significant limitations, like hit dice.Yes, you can wake someone up with sleep... One person per
round. Sleep affects multiple people. Finally, you only get one attempt on the sleeping target before he wakes up.
Charm person has some serious limitations, not least of which the +5 on the save if you're being threatened or attacked. Also, like sleep, you're only really going to get a single chance to kill the guy - after that, he's likely to work out that his bestest buddy is trying to kill him.Also, charm person is a 1st level spell. I can think of dozens
of ways to easily kill off someone who is charmed:
- "Big sword you got there... Lemme see that..."
- "Put out your hands and close your eyes, and I'll give you a big surprise!"
- "Go check out that room up there for us."
- "Have some healing potion."
Simplicity said:If hold person is so nasty, why do ghouls have such a low CR?
Why aren't they slaughtering everybody?
This is hardly as simple as you imply. As soon as you attack or do anything else threatening, the charm is immediately broken, so unless you can pull off a one-shot kill you are out of luck. (And if you can kill somebody in a single shot, you don't need the charm in the first place.)Simplicity said:Also, charm person is a 1st level spell. I can think of dozens of ways to easily kill off someone who is charmed:
jgsugden said:Yes, they get a saving throw each round. All that means is that you must plan out how to use it and get your C'dG in before the opponent's next action. It is still a very strong spell. It is still the strongest 2nd level cleric spell out there for stopping powerul humanoid fighter types.