3.5 makes Savage Species useless!!!

There's only one eeensy teeensy problem with your rant...


You're completely wrong.

See, it's now fairly easy to make monster PCs, true. Some of the ECLs have changed, true.

But Savage Species did something very specific: Turning monsters into _levels_ of monster.

The same information and logic presented in Savage Species, the feats, and so forth all still pertain, as far as I can tell.

3.5 does not have rules for breaking monster abilities into levels, at all.
 

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Not to mention that Savage Species DID claim to be 3.5 - if you were paying attention.

The guy who wrote it mentioned that the reason you might find inconsistencies between monster stats in SS and in the MM was because he was using the 3.5 write-ups of the monsters in question.

So they've really got no excuse.
 


Savage Wombat said:
Not to mention that Savage Species DID claim to be 3.5 - if you were paying attention.


just on the skills and feats part. The rest is 3e.


And it isnt 3.5. If it was, it would say "3.5" on the cover...like the new books do. :) As for compatible, of course it is..just like all the other 3e stuff is 100% compatible. :)
 

Eh, SavSp is still quite usable.

Of course, that's assuming that you, like me, found the best parts of the book to be the new feats and spells, and the templates and prestige classes for new and funky types of monsters. The bits about playing monster PCs are just a frill.


Hong "LUVS his monstrous beast multi-headed serpent" Ooi
 


See! I told ya all! It's 4.0 Ed D&D, not 3.5. It's a sham!!!

Damm! ....and I already bought the books.:(

Stupid! Stupid! Stupid! (What's even more stupid is that I just bought Savage Species 3 months ago! aaahhhhhh :mad: )

Have a realy really nice day!

:D
 


CyberSpyder said:
Hm...upon reading through the -real- document, I'm a bit perturbed...half-fiend is bumped up to an ECL +4. While the new abilities may justify it (damage reduction 5/magic, 10 elemental resistance), as something that characters might actually take, it seems like it would be better if the ECL that wouldn't set the character drastically back in his classes - even if that does mean getting rid of some abilities.
Character Customization (see my sig) addresses the issue of playing a templated creature at first level without using ECLs (sort of). Much of what is chapter 5 in CC is now in the Monster Manual. By the end of August, CC will be revised to 3.5 and it will make it easier to integrate an ECL +4 creature into a low level party.

Of course, I also think ECLs, generally, are way too high. So if you disagree with that, don't buy my book. Or buy it and expect to need to modify it. (Free upgrade to people who already own CC.)
 

jmucchiello said:
Character Customization (see my sig) addresses the issue of playing a templated creature at first level without using ECLs (sort of). Much of what is chapter 5 in CC is now in the Monster Manual. By the end of August, CC will be revised to 3.5 and it will make it easier to integrate an ECL +4 creature into a low level party.

Of course, I also think ECLs, generally, are way too high. So if you disagree with that, don't buy my book. Or buy it and expect to need to modify it. (Free upgrade to people who already own CC.)

Hm...this looks rather interesting, actually. My background is that of a GURPS player, and perhaps as a result, I have found the basic classes of D&D to be rather confining...I actually turned to the Psionics Handbook to design a character, simply because I couldn't materialize my character idea with the other options available to me. It looks like this might be a solution to that deeper issue, beyond just the issue of having a troubled half-demon cohort.

You've got a sale. ;) I'm going to have to bend over backwards to prove I'm not a munchkin when I bring in a character of nonstandard class customized with third-party rules, accompanied by another such character of an evil alignment. Hopefully, it'll be worth it.
 

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