Hello,
This is a spell for my character. Eventually, my plan is to expand it to full level spell series (no, I know it's an unoptimized plan, but it's her signature spell)
I planned to make this a versatile, reliable spell slightly less powerful than the Orb spells, but still quite potent for Blasting.
Freudia’s Stakes of Joy I
Conjuration/Evocation [Cold]
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5ft/2 levels)
Effect: 1 Ice Stake/level (max. 10)
Duration: Instantaneous
Saving Throw: Special [see Text]
Spell Resistance: No
As you stretch out your arm, palm towards the target, dagger-sized shards of ice materialise out of thin air, leaving trails of vapour in their wake as they streak out from your hand.
Icicles dart forth from the palm of your hand. Each icicle deals 1d4 Piercing damage, and 1 Cold damage. This spell can be used in multiple ways, as described below. For the purpose of this spell, your BAB is equal to ¾ your CL using your primary casting ability as a bonus. At higher levels, it allows multiple attack actions, as with regular BAB.
Single Shot: When casting this spell you may make a full attack with the stakes. This requires a regular Ranged Attack.
Volley: Instead of a single stake, you may choose to fire a volley instead. You can mix volleys with single shots if you have enough attacks for it. Every volley expends 3 or more of the created stakes, and can thus only be performed if at least 3 stakes remain. A volley requires a ranged attack roll, receiving a +1 bonus on the attack roll for every stake above 1 (so a regular 3-stake volley gets a +2 bonus). Hitting deals regular damage. Every 3 points by which you exceed the opponent’s AC results in an extra hit with a stake. On a critical, only the first stake deals double damage.
Area: This takes up the full attack. It takes at least 5 icicles. Choose the area you wish to affect. It has to be a sphere with a radius of at least 5 feet, but there is no maximum other than a practical one. You need line of effect. Make a single ranged attack roll. Everyone inside the area of effect must make a Reflex Save (DC 10 + Spell Level + Casting Modifier, +(Attack Roll/5, rounded down), -5 for every 5 foot increase of the radius of the area, +1 for every icicle above 5.). On a success, they take no damage. Failure means they take damage. By every 3 points by which they fail, they receive one additional hit.
You can save any amount of icicles for up to 1 round + 1 rnd./5 levels, rounded down. After that time, all remaining icicles are lost.
Feedback is very welcome :3
Kind regards,
Kano.
This is a spell for my character. Eventually, my plan is to expand it to full level spell series (no, I know it's an unoptimized plan, but it's her signature spell)
I planned to make this a versatile, reliable spell slightly less powerful than the Orb spells, but still quite potent for Blasting.
Freudia’s Stakes of Joy I
Conjuration/Evocation [Cold]
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5ft/2 levels)
Effect: 1 Ice Stake/level (max. 10)
Duration: Instantaneous
Saving Throw: Special [see Text]
Spell Resistance: No
As you stretch out your arm, palm towards the target, dagger-sized shards of ice materialise out of thin air, leaving trails of vapour in their wake as they streak out from your hand.
Icicles dart forth from the palm of your hand. Each icicle deals 1d4 Piercing damage, and 1 Cold damage. This spell can be used in multiple ways, as described below. For the purpose of this spell, your BAB is equal to ¾ your CL using your primary casting ability as a bonus. At higher levels, it allows multiple attack actions, as with regular BAB.
Single Shot: When casting this spell you may make a full attack with the stakes. This requires a regular Ranged Attack.
Volley: Instead of a single stake, you may choose to fire a volley instead. You can mix volleys with single shots if you have enough attacks for it. Every volley expends 3 or more of the created stakes, and can thus only be performed if at least 3 stakes remain. A volley requires a ranged attack roll, receiving a +1 bonus on the attack roll for every stake above 1 (so a regular 3-stake volley gets a +2 bonus). Hitting deals regular damage. Every 3 points by which you exceed the opponent’s AC results in an extra hit with a stake. On a critical, only the first stake deals double damage.
Area: This takes up the full attack. It takes at least 5 icicles. Choose the area you wish to affect. It has to be a sphere with a radius of at least 5 feet, but there is no maximum other than a practical one. You need line of effect. Make a single ranged attack roll. Everyone inside the area of effect must make a Reflex Save (DC 10 + Spell Level + Casting Modifier, +(Attack Roll/5, rounded down), -5 for every 5 foot increase of the radius of the area, +1 for every icicle above 5.). On a success, they take no damage. Failure means they take damage. By every 3 points by which they fail, they receive one additional hit.
You can save any amount of icicles for up to 1 round + 1 rnd./5 levels, rounded down. After that time, all remaining icicles are lost.
Feedback is very welcome :3
Kind regards,
Kano.