Technik4 said:Formerly why did players multiclass into Ranger?
Because they gained 3 feats worth of power, a hit die that was 2 points higher, a favored enemy (at +1), medium armor proficiency, and martial weapon proficiency.
WotC has attempted to rectify this by reducing the Ranger's frontloadedness.
Now they gain 1 feats worth of power, a hit die that is 1 point higher, a better reflex save, a favored enemy (at +2), and martial weapon proficiency.
The primary reason for multiclassing is gone, as 1 level of Ranger no longer grants TWF for free. In general it is a good multiclassing choice, but so is the fighter, barbarian, rogue - essentially all the non-spellcasters. Its a moot point to argue whether or not the Ranger is a good multiclass choice, it should be a good choice, every class should be.
As other people have pointed out since TWF is only 1 feat now (instead of 2) the reduction of people who multiclassed into Ranger is immenent. Mechanically a ranger is still a good choice for multiclassing, but the *reason* is different. It is now the same reason as multiclassing into any other class.
I also find the argument that multiclassing Rog16/Rgr4 is an "obviously" overpowered arrangement. 4 levels of fighter will give you more feats (and weapon spec). Additionally giving up those 4 levels allows a rogue of your level (20) to sneak attack you, never a wise thing imo. You also lose out on a special ability at 18 and 2d6 of sneak attack dice, not to mention some skill points. It has its pros, but it is not "clearly" better.
Another question for a rogue considering to multiclass 4 levels is "when"? At low levels those lost ranks in trap detection and such is painful, not to mention delayed access to high level special abilities and uncanny dodge (flanking).
My final question is how do you keep yourself from taking another level of ranger? I mean, pumping that Favored Enemy bonus to +4, improving your Animal Companion, a little more spellcasting, higher BAB...it all seems so tempting. Hence the nature of multiclassing.
Technik [/B]
Any min/maxer who was originally taking 1 level of Ranger to gain TWF will tell you that they did the following when they saw this new Ranger:
Min/Maxer looking at the new Ranger: *blinks twice in disbelief* "Wow, this new Ranger is even better than the old one. I can't believe it. This is awsome. My character just became that much better. Hell yeah."
And most players who loved playing the Ranger for the concept and to be a tough woodland fighter just went:
"Hmm, I lost quite a few hit points. I have to spend a feat to wear my mithril BP. But I do get alot of cool special abilities such as a better Reflex Save, more fighting feats, evasion, more skill points, and HiPS."
So both groups will be happy. Those with already established high level Rangers will see a definite boost. Those just starting out will take some time to grow as survivability at low levels will be more difficult.