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D&D 3E/3.5 [3.5] Spells (New & Changes)

Not to be a yutz, but would anyone with the book mind looking at the durations of mage armor, magic vestment, greater magic weapon, and greater magic fang?

Thanks!
Daniel
 

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Pielorinho said:
Not to be a yutz, but would anyone with the book mind looking at the durations of mage armor, magic vestment, greater magic weapon, and greater magic fang?

Thanks!
Daniel

Don't worry, they still all have a duration of 1 hour/level in 3.5e.
 


Re: Re: Fly Speeds

Olgar Shiverstone said:
Note that the new Alter Self only allows you to transform into "humanoid" forms. In the core rules, there are no humanoids with wings; therefore, by the core rules you can't use alter self to gain flight.
But Tharizdun said the new Alter Self can grant a flying speed of 120 (as opposed to 30 for the 3.0 Alter Self). So, what's the story here?
 

Re: Re: Re: Fly Speeds

Spatula said:
But Tharizdun said the new Alter Self can grant a flying speed of 120 (as opposed to 30 for the 3.0 Alter Self). So, what's the story here?

Avariels (Winged Elves from RoF, well established creatures beforehand) come to mind.
 

I'm sure alter self grants a flight speed to be able to fit a given campaign. If you use FR stuff, for example, there's the Avariel -- which are as far as I can tell is the only winged humanoid in a WOTC product that Alter Self would work to give you flying ability (there are a few monstrous humanoids, but by strict reading of the rules, they don't count). But FR products aren't core -- by just the core three books, there's nothing that you could Alter Self into that would allow you to fly (even though the spell is potentailly capable of that).
 





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