DevoutlyApathetic
First Post
Mercule said:On a side note, you are aware of the irony of someone labeled as "Devoutly Apathetic" actually starting a thread, much less taking a stand on an issue?
Eh.
(Yes.)
Mercule said:On a side note, you are aware of the irony of someone labeled as "Devoutly Apathetic" actually starting a thread, much less taking a stand on an issue?
Celtavian said:
I think this is a great change. It makes the charge seem more realistic rather than having the person run into a side square or something.
The 'clear path' is how a charge should be. Running full speed at an enemy and swinging as hard as you can muster should be dangerous if the path is not clear.
I was tired for along time of being able to run through friends squares with no ill effect. C'mon now, even allies should impede movement. It isn't like they are going to make sure they get out of the way of your screaming charge.
If your party is doing unopposed overruns for such a cheesy reason, then it is the player's who have a problem. Hand them some Cheetos and dock them some experience.
Celtavian said:I was tired for along time of being able to run through friends squares with no ill effect. C'mon now, even allies should impede movement. It isn't like they are going to make sure they get out of the way of your screaming charge.
Celtavian said:I was tired for along time of being able to run through friends squares with no ill effect. C'mon now, even allies should impede movement. It isn't like they are going to make sure they get out of the way of your screaming charge.
If your party is doing unopposed overruns for such a cheesy reason, then it is the player's who have a problem. Hand them some Cheetos and dock them some experience.
Skinwalker said:
Dodge, parry, thrust - man, this orc is a better fighter than most. Oh gods, that maniac barbarian is behind me. Is he gonna go nuts *again*, charging in screaming, blazing away with his axe? Parry - whew, close one, why won't this orc just die? Oh-oh, that barbarian growling now. He always growls right before he runs in screaming and swinging. He's gonna do it! (Dives to side as the barbarian goes by screaming and charging...)
If given the choice, I'd make sure to get out of the way.
Secondly, and more applicable to my weekly game (where all the guys are pretty rules proficient), I think that the "charging right by a friendly" has plenty of cinematic flair and support. I've seen many a movie where the bad guy rises up to strike down one of the good guys, who may have just fallen or is simply distracted when suddenly one of the good guys is pushed out of the way of danger by another charging good guy who plows into the bad guy and saves the day.
Celtavian said:Never really implied that it would never be the case that a person charge through a friendly who jumps to the side. I'm just saying if it is a standard occurence done only because of the way it works from a metagame standpoint, it would be cheesy.
Particle_Man said:Unknown to party, "friend" is charmed/doppleganger/disguised assassin/whatever.
Dude behind "friend" charges, using that overrun maneuver.
"Friend" does NOT avoid, and may get an Aoo.
For every cheese, there is anti-cheese.
Christian said:*Parties with insane barbarians notwithstanding. "I charge to the attack." "NOOOOO!"