MerricB said:
"If you change facing three times in three rounds, your character becomes dizzy, causing a random 5' step at the end of each of their turns (roll d8 to determine direction), and a -2 to all attack rolls."
Lol! That just opens up the doors for a whole new feat chain too!
Instead of aspiring towards Whirlwind Attack (which arguably could be considered to be dizzying) you could aspire to the feat, "You spin me right round, baby, right round, like a record baby, round, round, round, round..."
mouseferatu said:
I've tried. IME, it bogs things down dramatically, encourages math-crunching and rules-lawyering over playing, makes people less inclined to try creative maneuvers in combat, and in general makes combat slower and less enjoyable.
Although I agree with most of the posters that have said the game is already very skewed towards mini's (AoO, 5-ft. step, movement/range measured by 5's or 10's, etc.), I would also say that having a focus on mini's can distract from the imagination.
Playing an entire battle scene in your mind is quite different than to playing it out on a minimat and in your mind at the same time. Much less visualization and a greater focus on the mat before you and the rules that go with it.
However, I doubt the changes will be huge. I honestly can't see HOW they could change the rules any more to focus on mini's than they already have without changing the entire mechanics of the game which I highly doubt they'll be doing.
I think it's really just a marketing ploy in order to boost interest in their new mini's game/mini's.