It's not the miniatures I mind so much as the horrible grid movement. If the rules were based around using rulers and pieces of string, that would be fine -- not something I'd want to use on every occassion, but I could see it adding something in some situations. But when I'm thinking in terms of moving pieces from square to square and can't just go the direction I want because of the grid layout, then the combat rules are no longer a way of dealing with what's going on in the setting, they're the point in themselves. I can enjoy that kind of dopey hyper-abstraction in a straight miniatures game, or Stratego, or Monopoly, but not in an RPG.