Rhun
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Aeranduil Warraven
Neutral Good Wood Elf Male
Ranger 2 / Fighter 4 / Order of Bow Initiate 3
[sblock=CRUNCH - In Progress]
Aeranduil Warraven
Neutral Good Wood Elf Male
Ranger 2 / Fighter 4 / Order of Bow Initiate 3
STR 16 (+3) (6 points, +2 race)
DEX 20 (+5) (10 points, +2 race, +2 level increase)
CON 12 (+1) (6 points, -2 race)
INT 12 (+1) (6 points, -2 race)
WIS 10 (+0) (2 points)
CHA 10 (+0) (2 points)
Armor Class 21 (+6 armor, +5 dex)
Hit Points 71 (14+7+8+7+8+6+6+6+9 CON)
Speed 40' (30 base + 10 boots)
Fort Save +10 (+8 base, +1 con, +1 resistance)
Refl Save +13 (+7 base, +5 dex, +1 resistance)
Will Save +5 (+4 base, +0 wis, +1 resistance)
BAB: +9
Ranged: +16
Comp. Longbow +18/+13 (1d8+8+1d6 shocking)
w/Rapid Shot +16/+11/+16
vrs Giants +20/+15 (1d8+12+1d6 shocking+2d6 bane)
Rapid shot vrs Giants +18/+13/+18 (1d8+12+1d6 shocking+2d6 bane)
FEATS
1st Level: Point Blank Shot
3rd Level: Precise Shot
Fighter 1: Weapon Focus (Composite Longbow)
Fighter 2:
6th Level: Manyshot
Fighter 4: Weapon Specialization (Composite Longbow)
9th Level: Ranged Weapon Mastery
RACIAL TRAITS
- +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence
- Medium Size
- Base land speed 30'
- Immunity to sleep spells and effects
- +2 racial saving throw bonus vrs. enchantment spells/effects
- Low light vision
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search and Spot checks
- An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
CLASS FEATURES
- Favored Enemy (Giants)
- Track
- Wild Empathy
- Combat Style (Rapid Shot)
- Fighter Bonus Feats
- Ranged Precision +2d8
- Close Combat Shot
SKILLS
- Climb +7/+9 (4 ranks, +3 str, +2 circumstance)
- Craft (bowmaking) +8/+10 (5 ranks, +1 int, +2 circumstance)
- Hide +10 (5 ranks, +5 dex)
- Jump +12 (4 ranks, +3 str, +5 competence)
- Knowledge (religion) +3 (2 cc ranks, +1 int)
- Listen +7 (5 ranks, +0 wis, +2 race)
- Move Silently +10 (5 ranks, +5 dex)
- Search +8 (5 ranks, +1 int, +2 race)
- Spot +13 (11 ranks, +0 wis, +2 race)
- Survival +6/+8 (6 ranks, +0 wis, +2 circumstance)
- Swim +7 (4 ranks, +3 str)
LANGUAGES
- Elven
- Common
- Giant
EQUIPMENT
- Mithril Breastplate +1 (5350gp, 15lb)
- Buckler, masterwork (165gp, 5lb)
- Taurionamarth: Mighty (+3) Composite Longbow +1, shocking giant's bane (18700gp, 3lb)
- Quiver of Endless Arrows (900gp, 3lb)
[sblock=Quiver of Endless Arrows]
- Greatsword, masterwork (350gp, 8lb)
- Boots of Striding & Springing (5500gp, 1lb)
- Cloak of Resistance +1 (1000gp, 1lb)
- Handy Haversack (2000gp, 5lb)
--- Bedroll (1sp, 5lb)
--- Winter Blanket (5sp, 3lb)
--- Crowbar (2gp, 5lb)
--- Bowyer's Tools (masterwork tools: +2 craft bowmaking, 50gp, 1lb)
--- Survival Kit (masterwork tools: +2 survival, 50gp, 1lb)
--- Climber's Kit (80gp, 5lb)
--- Rope, silk 50' (10gp, 5lb)
--- 2 sacks (2sp, 1lb)
--- Waterskin (1gp, 4lb)
--- Everburning Torch (110gp, 1lb)
--- Cold Weather Outfit (8gp, 7lb)
- Beltpouch (1gp, 0.5lb)
--- Flint & Steel (1gp, -)
--- Signal Whistle (8sp, -)
- Explorer's Outfit (10gp, worn)
[/sblock]
Sasquatch, I have one magical item (Quiver of Endless Arrows) not from an official source, so please let me know if you don't approve it. I've included all info on it in the sblock. It is from Andy Collins' site, so I'm guessing it is well-balanced.
Fluff to follow.
Neutral Good Wood Elf Male
Ranger 2 / Fighter 4 / Order of Bow Initiate 3
[sblock=CRUNCH - In Progress]
Aeranduil Warraven
Neutral Good Wood Elf Male
Ranger 2 / Fighter 4 / Order of Bow Initiate 3
STR 16 (+3) (6 points, +2 race)
DEX 20 (+5) (10 points, +2 race, +2 level increase)
CON 12 (+1) (6 points, -2 race)
INT 12 (+1) (6 points, -2 race)
WIS 10 (+0) (2 points)
CHA 10 (+0) (2 points)
Armor Class 21 (+6 armor, +5 dex)
Hit Points 71 (14+7+8+7+8+6+6+6+9 CON)
Speed 40' (30 base + 10 boots)
Fort Save +10 (+8 base, +1 con, +1 resistance)
Refl Save +13 (+7 base, +5 dex, +1 resistance)
Will Save +5 (+4 base, +0 wis, +1 resistance)
BAB: +9
Ranged: +16
Comp. Longbow +18/+13 (1d8+8+1d6 shocking)
w/Rapid Shot +16/+11/+16
vrs Giants +20/+15 (1d8+12+1d6 shocking+2d6 bane)
Rapid shot vrs Giants +18/+13/+18 (1d8+12+1d6 shocking+2d6 bane)
FEATS
1st Level: Point Blank Shot
3rd Level: Precise Shot
Fighter 1: Weapon Focus (Composite Longbow)
Fighter 2:
6th Level: Manyshot
Fighter 4: Weapon Specialization (Composite Longbow)
9th Level: Ranged Weapon Mastery
RACIAL TRAITS
- +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence
- Medium Size
- Base land speed 30'
- Immunity to sleep spells and effects
- +2 racial saving throw bonus vrs. enchantment spells/effects
- Low light vision
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search and Spot checks
- An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
CLASS FEATURES
- Favored Enemy (Giants)
- Track
- Wild Empathy
- Combat Style (Rapid Shot)
- Fighter Bonus Feats
- Ranged Precision +2d8
- Close Combat Shot
SKILLS
- Climb +7/+9 (4 ranks, +3 str, +2 circumstance)
- Craft (bowmaking) +8/+10 (5 ranks, +1 int, +2 circumstance)
- Hide +10 (5 ranks, +5 dex)
- Jump +12 (4 ranks, +3 str, +5 competence)
- Knowledge (religion) +3 (2 cc ranks, +1 int)
- Listen +7 (5 ranks, +0 wis, +2 race)
- Move Silently +10 (5 ranks, +5 dex)
- Search +8 (5 ranks, +1 int, +2 race)
- Spot +13 (11 ranks, +0 wis, +2 race)
- Survival +6/+8 (6 ranks, +0 wis, +2 circumstance)
- Swim +7 (4 ranks, +3 str)
LANGUAGES
- Elven
- Common
- Giant
EQUIPMENT
- Mithril Breastplate +1 (5350gp, 15lb)
- Buckler, masterwork (165gp, 5lb)
- Taurionamarth: Mighty (+3) Composite Longbow +1, shocking giant's bane (18700gp, 3lb)
- Quiver of Endless Arrows (900gp, 3lb)
[sblock=Quiver of Endless Arrows]
[/sblock]http://www.andycollins.net/Features/stuff_that_holds_stuff.htm said:Quiver of Endless Arrows: This quiver is a boon to the expert archer, for it magically creates an endless supply of masterwork arrows (of an appropriate size for the wearer). Each arrow exists for only a single round after it is drawn. The arrows don't exist until they are drawn, so they can't receive magical enhancements while still "in the quiver," even by such means as greater magic weapon (though such effects can be added after the arrow is drawn).
Caster Level: 7th; Prerequisites: Craft Wondrous Item, minor creation; Market Price: 900 gp; Weight: 3 lb.
- Greatsword, masterwork (350gp, 8lb)
- Boots of Striding & Springing (5500gp, 1lb)
- Cloak of Resistance +1 (1000gp, 1lb)
- Handy Haversack (2000gp, 5lb)
--- Bedroll (1sp, 5lb)
--- Winter Blanket (5sp, 3lb)
--- Crowbar (2gp, 5lb)
--- Bowyer's Tools (masterwork tools: +2 craft bowmaking, 50gp, 1lb)
--- Survival Kit (masterwork tools: +2 survival, 50gp, 1lb)
--- Climber's Kit (80gp, 5lb)
--- Rope, silk 50' (10gp, 5lb)
--- 2 sacks (2sp, 1lb)
--- Waterskin (1gp, 4lb)
--- Everburning Torch (110gp, 1lb)
--- Cold Weather Outfit (8gp, 7lb)
- Beltpouch (1gp, 0.5lb)
--- Flint & Steel (1gp, -)
--- Signal Whistle (8sp, -)
- Explorer's Outfit (10gp, worn)
[/sblock]
Sasquatch, I have one magical item (Quiver of Endless Arrows) not from an official source, so please let me know if you don't approve it. I've included all info on it in the sblock. It is from Andy Collins' site, so I'm guessing it is well-balanced.
Fluff to follow.
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