Aeranduil Warraven, update to 8th level
Aeranduil Warraven
Neutral Good Wood Elf Male
Ranger 2 / Fighter 4 / Order of Bow Initiate 2
[sblock=CRUNCH]
STR 16 (+3) (6 points, +2 race)
DEX 22 (+6) (10 points, +2 race, +2 level increase, +2 gloves)
CON 12 (+1) (6 points, -2 race)
INT 12 (+1) (6 points, -2 race)
WIS 12 (+1) (4 points)
CHA 08 (-1) (0 points)
Armor Class 23 (+5 armor, +6 dex, +1 shield, +1 deflection)
Hit Points 64 (14+7+8+7+8+6+6+8 CON)
Speed 40' (30 base + 10 boots)
Fort Save +9 (+7 base, +1 con, +1 resistance)
Refl Save +14 (+7 base, +6 dex, +1 resistance)
Will Save +6 (+4 base, +1 wis, +1 resistance)
BAB: +8
Melee: +11
-Greatsword +12/+17 (2d6+4)
Ranged: +14
-Comp. Longbow +16/+11 (1d8+6) OR +17/+12 (1d8+7) within 30'
-w/Rapid Shot +14/+9/+14 OR +15/+10/+15 within 30'
-vrs Giants +18/+13 (1d8+10+2d6 bane) OR +19/+14 withing 30'
FEATS
1st Level: Point Blank Shot
3rd Level: Precise Shot
Fighter 1: Weapon Focus (Composite Longbow)
Fighter 2: TBD
6th Level: Manyshot
Fighter 4: Weapon Specialization (Composite Longbow)
9th Level: Ranged Weapon Mastery
RACIAL TRAITS
- +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence
- Medium Size
- Base land speed 30'
- Immunity to sleep spells and effects
- +2 racial saving throw bonus vrs. enchantment spells/effects
- Low light vision
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite
longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search and Spot checks
- An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to
notice it as if she were actively looking for it.
CLASS FEATURES
- Favored Enemy (Giants)
- Track
- Wild Empathy
- Combat Style (Rapid Shot)
- Fighter Bonus Feats
- Ranged Precision +1d8
- Close Combat Shot
SKILLS
- Climb +6 (3 ranks, +3 str)
- Craft (bowmaking) +8/+10 (5 ranks, +1 int, +2 circumstance)
- Hide +11 (5 ranks, +6 dex)
- Jump +12 (4 ranks, +3 str, +5 competence)
- Knowledge (religion) +3 (2 cc ranks, +1 int)
- Listen +8 (5 ranks, +1 wis, +2 race)
- Move Silently +11 (5 ranks, +6 dex)
- Search +8 (5 ranks, +1 int, +2 race)
- Spot +13 (10 ranks, +1 wis, +2 race)
- Survival +7/+9 (6 ranks, +1 wis, +2 circumstance)
- Swim +6 (3 ranks, +3 str)
LANGUAGES
- Elven
- Common
- Giant
EQUIPMENT
- Mithril Shirt +1 (2100gp, 10lb)
- Buckler, masterwork (165gp, 5lb)
- Gloves of Dexterity +2 (4000gp, 1lb)
- Ring of Protection +1 (2000gp, -)
- Boots of Striding & Springing (5500gp, 1lb)
- Cloak of Resistance +1 (1000gp, 1lb)
-
Taurionamarth: Mighty (+3) Composite Longbow +1, giant's bane (8700gp, 3lb)
- Quiver of Endless Arrows (900gp, 3lb)
[sblock=Quiver of Endless Arrows]
http://www.andycollins.net/Features/stuff_that_holds_stuff.htm said:
Quiver of Endless Arrows: This quiver is a boon to the expert archer, for it magically creates an endless supply of masterwork arrows (of an appropriate size for the wearer). Each arrow exists for only a single round after it is drawn. The arrows don't exist until they are drawn, so they can't receive magical enhancements while still "in the quiver," even by such means as greater magic weapon (though such effects can be added after the arrow is drawn).
Caster Level: 7th; Prerequisites: Craft Wondrous Item, minor creation; Market Price: 900 gp; Weight: 3 lb.
[/sblock]
- Quiver, 20 adamantine arrows (61gp, 3lb)
- Greatsword, masterwork (350gp, 8lb)
- Handy Haversack (2000gp, 5lb)
--- Bedroll (1sp, 5lb)
--- Winter Blanket (5sp, 3lb)
--- Crowbar (2gp, 5lb)
--- Bowyer's Tools (masterwork tools: +2 craft bowmaking, 50gp, 1lb)
--- Survival Kit (masterwork tools: +2 survival, 50gp, 1lb)
--- Rope, silk 50' (10gp, 5lb)
--- 2 sacks (2sp, 1lb)
--- Waterskin (1gp, 4lb)
--- 12 sunrods (24gp, 12lb)
--- Cold Weather Outfit (8gp, 7lb)
--- Quiver, 20 adamantine arrows (61gp, 3lb)
- Beltpouch (1gp, 0.5lb)
--- Flint & Steel (1gp, -)
--- Signal Whistle (8sp, -)
- Explorer's Outfit (10gp, worn)
Carrying Capacity: 76lb/153lb/230lb
Encumbrance: Light (40.5 lb)
Cash: 2gp, 22sp, 20cp
[/sblock]
[sblock=FLUFF]
Aeranduil is tall, standing near six feet in height, his athletic frame extremely well muscled, especially for an elf. His lustrous copper-colored hair is long, and usually worn braided with feathers and beads of polished agate. Aeranduil has emerald green eyes, and dresses in the colors of the woodlands: shades of greens and browns. He wears clothing designed for both comfort and function: soft leathers and warm wools. He wears a few pieces of jewelry, but nothing fancy: most of it is crafted of beads of polished stones and carved wood.
An expert archer, Aeranduil is known for his prowess at hunting giants. His bow Taurionamarth (lit. Giant Doom) is his weapon of choice in this pursuit, and he uses it with incredible skill. Although quite capable of using a bow even in the midst of melee, he is also known for wielding a greatsword during those few times his bow is not enough.
The elf hails from the heavily forested Eldeen Reaches. The vast Towering Wood is the only home Aeranduil has ever known...his tribe lived peacefully within the ancient forest, hunting of the plentiful game, aiding the druids and rangers of the woods against the many dangers of the wilderness, and trading with the farmers along the wood's edge. Aeranduil grew up learning the ways of the woodlands, of the earth, and of the animals. He befriended nomadic centaurs and feral shifters, and life was good.
Although young, Aeranduil's skill was enough that he was able to join the patrols of those rangers that guard the woods. A short time after this, his patrol was ambushed by Byeshk trolls and was decimated. Aeranduil was the lone survivor, and even he did not escape without wounds. Aeranduil's hate of giants began that day. After his wounds healed, the elf proceeded to learn all he could about giants and how to hunt them.
Eventually, the elf's efforts led him away from his home in the Towering Wood. He travelled Khorvaire, gaining in experience and knowledge as he did. He visisted Aundair, and the lands of Thrane. The prevalence of the Church of the Silver Flame was not to his liking, though, and he left Thrane after only a short time. He visited the edges of the Mournlands simply to see the remains of Cyre with his own eyes. Aeranduil spent some time among the gnomes of Zilargo, and eventually found himself in the City of Sharn in Breland. It is here that Aeranduil hears the stories of the giant attacks on Xendrik, and knowing that he had a duty to put an end to his hated foes, the elf does not hesitate to answer the call for hale adventurers.
[/sblock]
I still need to choose 1 more feat that I can't make up my mind on. Also, I know his background may be a bit soft, but it is the best I can do with my limited knowledge of Eberron.
