3.5e Eberron Against the Giants -- Recruiting closed.

OnlytheStrong said:
Hope he just decided to take a long vacation and nothing happened to him.

Agreed. Unfortunately, disappearing players and DMs seems to be a common occurrence on these boards.
 

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Updated Sheet

Code:
[B]Name:[/B] Jaxel Wyldwalker
[B]Class:[/B] Ranger 3/Fighter 2/Gnome Giant-Slayer 3
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NG

[B]Deity:[/B] Sovereign Host

[B]Str:[/B] 18 +4 (10p.)	[B]Level:[/B] 8	[B]XP[/B]: xx
[B]Dex:[/B] 14 +2 (6p.)	[B]BAB:[/B] +8		[B]HP:[/B] 75 (3d8+5d10+16)
[B]Con:[/B] 14 +2 (4p.)	[B]Grapple:[/B] +7
[B]Int:[/B] 12 +1 (4p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] +2 Str level +2 Str Belt
[B]Wis:[/B] 14 +2 (6p.)	[B]Init:[/B] +2	[B]Spell Save:[/B]  
[B]Cha:[/B] 10 +0 (2p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] na%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+2	+2	+1	+2	+1	23
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 21
[B]Notes:[/B] +8 Dodge vs Giants. +2 Dodge vs Large or Bigger

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+11	+9	+2	--
[B]Ref:[/B]	+6	+4	+2	--
[B]Will:[/B]	+4	+2	+2	--
[B]Notes:[/B] +2 racial bonus on saving throws against illusions. 

[B]Weapon           		Attack	Damage	Critical   Range[/B]
Giantbane Tortoise Blade	+14	1d4+5	19-20x2	   ------
MW Tortoise Blade		+14	1d4+4	19-20x2    ------
Longbow              		+13	1d6	x3	   100 ft
[B]Notes:[/B] +5 weapon damage vs Giants, +1d6 weapon damage vs Evil Giants.

[B]Languages:[/B] Common, Giant, Burrowing Creatures

[B]Abilities:[/B] 
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, 
torchlight, and similar conditions of poor illumination. He retains the ability to 
distinguish color and detail under these conditions. 
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons 
rather than exotic weapons. 
+2 racial bonus on saving throws against illusions. 
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by 
gnomes. This adjustment stacks with those from similar effects. 
+1 racial bonus on attack rolls against kobolds and goblinoids. 
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a 
creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught 
flat-footed, it loses its dodge bonus, too. 
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 
minute). A gnome with a Charisma score of at least 10 also has the following 
spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 
1st; save DC 10 + gnome’s Cha modifier + spell level. 

Gnome Ranger Substitution/Gnome Favored Enemy: Giant +3
Track
Wild Empathy
Combat Style: Two Weapon
Favored Enemy: Giant +2
Crafty Fighter: +4 Dodge vs Giants, +2 Dodge vs. Large or bigger.
Slippery: +3 Grapple Checks vs Large or Bigger. Can Move through squares of Large 
or Bigger creatures.

[B]Feats: [/B] 
[I]Dodge[/I]
Type: General
Source: Player's Handbook v.3.5 

You are adept at dodging blows.

Prerequisite: Dex 13+
Benefit: During your action, you designate an opponent and receive a +1 dodge 
bonus to Armor Class against attacks from that opponent. You can select a new 
opponent on any action, Note: A condition that makes you lose your Dexterity 
bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge 
bonuses (such as this one and a dwarf's racial bonus to dodge giants) stack with 
each other, unlike most other types of bonuses.

[I]Endurance[/I]
Type: General
Source: Player's Handbook v.3.5 

You are capable of amazing feats of stamina.

Benefit: Whenever you make a check for performing a physical action that extends 
over a period of time (running, swimming, holding your breath, and so on), you get 
a +4 bonus to the check.


[I]Giantbane[/I]
Type: Tactical
Source: Complete Warrior 

You are trained in fighting foes larger than you are.

Prerequisite: Medium or smaller size, Tumble 5 ranks, base attack bonus +6.
Benefit: The Giantbane feat enables the use of three tactical maneuvers.
[COLOR=White]Duck Underneath:[/COLOR] To use this maneuver, you must have 
taken a total defense action, then have been attacked by a foe at least two size 
categories larger than you. You gain a +4 dodge bonus to your Armor Class, which 
stacks with the bonus for total defense. If that foe misses you, on your next turn, 
as a free action, you may make a DC 15 Tumble check. If the check succeeds, 
you move immediately to any unoccupied square on the opposite side of the foe 
(having successfully ducked underneath your foe). If there is no unoccupied 
square on the opposite side of the foe or you fail the Tumble check, you remain in 
the square you are in and have failed to duck underneath your foe.
[COLOR=White]Death from Below:[/COLOR] To use this maneuver, you must have 
successfully used the duck underneath maneuver. You may make an immediate 
single attack against the foe you ducked underneath. That foe is treated as 
flat-footed, and you gain a +4 bonus on your attack roll.
[COLOR=White]Climb Aboard: [/COLOR] To use this maneuver, you must move 
adjacent to a foe at least two size categories larger than you. In the following 
round, you may make a DC 10 Climb check as a free action to clamber onto the 
creature's back or limbs (you move into one of the squares the creature occupies). 
The creature you're standing on takes a -4 penalty on attack rolls against you, 
because it can strike at you only awkwardly. If the creature moves during its action, 
you move along with it. The creature can try to shake you off by making a grapple 
check opposed by your Climb check. If the creature succeeds, you wind up in a 
random adjacent square.
Special: A fighter may select Giantbane as one of his fighter bonus feats.

[I]Mobility[/I]
Type: General
Source: Player's Handbook v.3.5 

You are skilled at dodging past opponents and avoiding blows.

Prerequisite: Dex 13+, Dodge
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity 
caused when you move out of or within a threatened area. Note: A condition that 
makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge 
bonuses. Also, dodge bonuses (such as this one and a dwarf's racial bonus to dodge 
giants) stack with each other, unlike most types of bonuses.

[I]Nemesis[/I]
Type: Exalted
Source: Book of Exalted Deeds 

You are the holy bane of creatures of a particular type.

Prerequisite: Favored enemy class ability
Benefit: Choose one of your favored enemies. You can sense the presence of creatures 
of this type within 60 feet, as well as pinpoint their exact location (distance and 
direction) relative to you. Normal barriers and obstructions do not block this 
supernatural ability, allowing you to sense the presence and location of creatures 
behind doors or walls, for example. This feat does nor allow you to see an invisible or 
hidden creature (although you can still discern its location).

In addition to sensing the presence of your favored enemy you deal +1d6 points of 
damage on weapon attack rolls made against evil representatives of the favored 
enemy creature type.
Special: You can choose this feat multiple times. Its effects do not stack. Each time 
you select this feat, it applies to a different favored enemy.

[I]Spring Attack[/I]
Type: General
Source: Player's Handbook v.3.5 

You are trained in fast melee attacks and fancy footwork.

Prerequisite: Dex 13+, Dodge, Mobility, base attack bonus +4 or higher
Benefit: When using the attack action with a melee weapon, you can move both 
before and after the attack, provided that your total distance moved is not greater 
than your speed. Moving in this way does not provoke an attack of opportunity from 
the defender you attack. You can't use this feat if you are in heavy armor.

[I]Titan Fighting[/I]
Type: Racial
Source: Races of Stone 

You have been trained to fight larger creatures, and you are adept at dodging their 
attacks.

Prerequisite: Dodge, racial dodge bonus to Armor Class against monsters of the giant 
type.
Benefit: When you designate a creature at least one size category larger than you as 
the target of your Dodge feat, you apply your racial dodge bonus to Armor Class against 
monsters of the giant type against attacks from that opponent (regardless of its 
creature type) instead of the +1 bonus granted by the Dodge feat.
Special: A fighter may select Titan Fighting as one of his fighter bonus feats.




[B]Skill Points:[/B] 57	[B]Max Ranks:[/B] 11/5.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+4	0	+2	+2
Bluff       	+0	0	+0	--
Climb      	+9	6	+3	--
Craft-Alchemy  	+3	0	+1	+2
Concentration  	+2	0	+2	--
Diplomacy	+0	0	+0	--
Disguise   	+0	0	+2	--
Escape Artist	+5	3	+2	--
Forgery   	+0	0	+1	--
Gather Info     +0	0	+0	--
Hide        	+15	9	+2	+4
Intimidate	+0	0	+0	--
Jump       	+1	0	+3	-2
Listen     	+10	6	+2	+2
Move Silently	+10	8	+2	--
Perform   	+0	0	+0	--
Search    	+1	0	+1	--
Sense Motive	+2	0	+2	--
Spot       	+2	0	+2	--
Survival      	+10	8	+2	--
Swim       	+3	0	+3	--
Tumble      	+2	9	+2	--
Use Rope 	+2	0	+2	--

[B]Notes:[/B] 
Versus Giants: 
+2 Bluff, +3 Hide, +5 Listen, +3 Move Silent, +2 Sense Motive, +5 Spot, +5 Survival

[B]Equipment:		        Cost	Weight[/B]
+1 Giantbane Tortoise Blade     8310 
MW Tortoise Blade (+1 shield)   1460                 
+1 Mithral Chain Shirt          2100
Gauntlets of Giantfelling-m103  2000
Ring of Sustenance              2500
+1 Ring of Protection           2000
+1 Amulet of Natural Armor      2000
Belt of Priestly Might m94      6000
Trollgut Rope m190              500
Longbow                         75
20 arrows                       1
Backpack                        2
Bedroll                         0.1
Scrollcase                      1
Flint and Steel                 1
Grappling Hook                  1
10 sheets Paper                 4
Belt Pouch                      1
Sack                            0.1
Waterskin                       1

[B]Total Weight:[/B]xxlb	[B]Money:[/B] 4pp 2gp 8sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	57/75	115/150	173/225	345/450	863/1125

[B]Age:[/B] 72
[B]Height:[/B] 3' 3"
[B]Weight:[/B] 43 lbs.
[B]Eyes:[/B] Brown
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Appearance:
gnome_barbarian.jpg


Background:
Jaxel Wyldwalker was born to a fairly ordinary pair of Gnomes in Zilargo. One day while minding his parents shoppe a diplomat from House Sivis stumbled in. The Dragonmarked Noble had been poisoned, but before he died he gave Jaxel a scrolltube and bade him to do his best to bring it to Stormreach. This involved Jaxel in a world of intrigue and adventure. When all was said and done he delivered the scrolltube...unopened. So began a long term business relationship with House Sivis wherein the young gnome delivered "sensitive" packages to dangerous locations across the lands. He gained a reputation for being fearless and specialized in travelling giant infested lands.
Naturally, when several expeditions disappeared and Giants are rumoured to be involved...Who you going to call?

[sblock=Notes]
cost: 10 gp, small damage: 1d4, medium damage: 1d6, crit 19-20 x2, weight: 3 lb., type: P
Tortoise Blade, Gnome: This contraption is designed to be used by a gnome in his or her off hand. It is particularly useful in cramped tunnels or warrens where swinging a weapon is difficult or impossible. It looks likea turtle shell strapped to the weilder's wrist, with a daggerlike blade jutting out where the weilders fingers should be.
A tortoise blade grants a +1 shield bonus to Armor Class. As with any shield, when you attack with a tortoise blade, you do not get the shield bonus to your AC.
A tortoise blade also provides a -1 armor check penalty and a 5% arcane spell failure chance. Like a spiked shield, a tortoise blade can be enchanted as a weapon, as a shield or both, but such enchantments mst be paid for and applied separately. [/sblock]
 

Void - Githzerai (2) Sleeping Tiger Monk 5 / Rogue 1

I updated Void to level 8.
Githzerai is LA 2.
EDIT: Equipment update.
[sblock=character]
Male Githzerai Sleeping Tiger Monk 5 / Rogue 1
Lawful Neutral

Strength 14 (+2)
Dexterity 24 (+7) (+2 Gloves)
Constitution 12 (+1) (+2 Amulet)
Intelligence 8 (-1)
Wisdom 20 (+5) (+2 Periapt)
Charisma 12 (+1)

Total Hit Points: 37
Speed: 40 feet [monk]

Armor Class: 28 = 10 +7 [dexterity] +5 [wisdom] +1 [monk level] +4 [inertial armor] +1 [Ring]
Touch AC: 28
Flat-footed: 21
Spell Resistance: 12

Initiative modifier: +11 = +7 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 4 [base] +1 [Constitution]
Reflex save: +13 = 6 [base] +7 [dexterity]
Will save: +9/+11 = 4 [base] +5 [wisdom] +2 [vs. enchantment]
Attack (handheld): +6 = 3 [base] +2 [strength]
Weapon Finesse: +11 = 3 [base] +7 [dexterity]
Attack (unarmed): +6 = 3 [base] +2 [strength] +1 [Weapon Focus]
Flurry of Blows: +5/+5 [includes strength modifier]
Attack (missile): +10 = 3 [base] +7 [dexterity]
Grapple check: +4 = 3 [base] +2 [strength]


Languages: Common Gith
Unarmed Damage: 1d8 +2 [strength]

[sblock=Feats]
Weapon Finesse (Kama) [sleeping tiger]
Improved Initiative [sleeping tiger]
Improved Unarmed Strike [monk]
Power Attack
Flying Kick (+1d12 dmg when charging)
Weapon Focus (Unarmed Strike)
[/sblock]
[sblock=Skills] Name Key Ability Skill Modifier = Ability Modifier + Ranks + Misc Modifier .

Appraise Int -1 = -1
Balance Dex* 10 = +7 +1 +2 [tumble]
Bluff Cha 1 = +1
Climb Str* 2 = +2
Concentration Con 1 = +1
Diplomacy Cha 1 = +1
Disable Device Int 0 = -1 +1
Disguise Cha 1 = +1
Escape Artist Dex* 8 = +7 +1
Forgery Int -1 = -1
Gather Information Cha 1 = +1
Heal Wis 5 = +5
Hide Dex* 19 = +7 +2 +2 [sleeping tiger] +5 [Cloak]
Intimidate Cha 1 = +1
Jump Str* 12 = +2 +4 +2 [tumble] +4 [speed 40]
Knowledge (religion) Int 1 = -1 +2
Listen Wis 5 = +5
Move Silently Dex* 18 = +7 +6 +5 [Boots]
Ride Dex 7 = +7
Search Int 2 = -1 +3
Sense Motive Wis 5 = +5
Spot Wis 6 = +5 +1
Survival Wis 5= +5
Swim Str** 2 = +2
Tumble Dex* 13 = +7 +6
Use Rope Dex 8 = +7
* = check penalty for wearing armor
[/sblock]
[sblock=Githzerai Traits]
• +6 dexterity, -2 intelligence, +2 wisdom
• Darkvision to 60 feet
• Spell resistance 5+class level
• Daze DC 9, shatter DC 11, feather fall 3/day each
• Inertial armor +4 to AC
• Character level +2
[/sblock]
[sblock=Sleeping Tiger Monk Traits]
• Need Hide, Power Attack
• AC Bonus for Wisdom
• AC Bonus for level (begins level 5)
• Flurry of Blows
• Unarmed Strike
• +2 on Hide
• Fast Movement (already included)
• Weapon Finesse (bonus feat level 1)
• Evasion (level 2)
• Improved Initiative (bonus feat level 2)
• Fast Movement (level 3)
• Still Mind level 3)
• Ki Strike (level 4) unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction
• Slow Fall (level 4)
• Purity of Body (level 5) immunity to all diseases except for supernatural and magical diseases
[/sblock]
[sblock=Rogue Traits]
• Sneak Attack +1d6
• Trapfinding
[/sblock]
[sblock=Void's Equipment]
Light load: 58 lb. or less.
Medium load: 59-116 lb
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.


Kama +1 (2302gp)
20 Shurikans
10 Shurikans +1 (2301gp)
Gloves of Dex +2 (4000gp)
Periapt of Wisdom +2 (4000gp)
Amulet of Health +2 (4000gp)
Cloak of Elven kind (2500gp)
Boots of Elven kind (2500gp)
Ring of Sustenance (2500gp)
Ring of Protection +1 (2000gp)
Monk’s outfit.
Thieves’ tools.
Backpack.
Winter Blanket
Caltrops
Potions: Magic Fang (4), Pass without trace(1), Invisibility (1), universal Solvent (1)

Wealth - 276 gp 5 sp
[/sblock]
[/sblock]
[sblock=Background and Appearance]
Size: Medium
Height: 6' 0"
Weight: 145 lb
Skin: Gray
Eyes: Amber
Hair: None

Second generation to the ones who fought the Illithids, Void grew up on stories of exalted and heroic deeds and legends of glorified battles and bravery.
In recent years, the great Sensai of his temple suspected an activity of Illithids in the Giant infested land of Xendrik.
Void is asked by his sensei to track any activity that might occur in the ruined land, using his stealth abilities, Void can invade deep into the Giant's land and gather information of probability cooperation between Giants and Illithids.

Void is a scout, infiltrator type of character, using stealth to overcome obstacles.
He can't take down powerful opponents in melee but can slow them down with ranged attacks and then disappear.

[/sblock]
 
Last edited:

I am not that knowledgable about Psionic stuff so forgive me if I am wrong but
I dont think Bracers of Armor stack with Inertial Armor as they both give an armor bonus.
 


If s@squ@tch doesn't mind, I'm going to hold off on pulling a level from Sanne (and equipping her) until I know if she's going to be in the game.
 

Oops in my last post I made an error. I am missing the eschew materials components feat in the feats I have listed. I'll drop unarmored body feat at first level.

Also S@squ@tch, not sure if you noticed but I decided to add the master specialist PrC to the mix as well, so the build would be Transmuter3/Masterspec4/MasterTransmorg1. Since PHBII is not allowed, would it be possible for me to take the ehance attribute alternate abiltity from the SRD? It will let me once per day gain a +2 enhancement bonus to one ability score for 3 minutes as a swift action. Here are the typical spells prepared(w/ench and necro barred and bonus spells assuming a 20 int):

0: detect and read magic, mage hand, open/close
1: enlarge person, feather fall, lesser orb of fire, magic missle, fist of stonex2, ray of clumsiness
2: alter self, repair moderate damage, fireburst, combust, invisibility
3: fly, haste, slow, repair serious damage
4: Polymorphx2, flame whips

Equipment would include: a headband of intellect+2, an enhancement to the warforged plating(+2 twilight), ring of prot +1, +1 mith buckler, cloak of resist+2, and various scrolls and potions.
 

@ EvolutionKB: PHB2 is an allowed source. Sorry if it wasn't clear.

@ Everyone: Because of the amazing turnout for character concepts, I am going to run 2 groups of 7. I am trying to figure out the best characters for each group, so bear with me. But thanks so much for the interest and submissions so far. Obviously, that still means that 4 folks will most likely be left out, and for that I am truly sorry.

@ Strahd -- the ring of invisibility is 20K, well over the 1/2 limit for the wealth at lvl 8 of 27K total. I'm sorry, but I can't allow it at this point.
 


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