Rhun
First Post
OnlytheStrong said:Hope he just decided to take a long vacation and nothing happened to him.
Agreed. Unfortunately, disappearing players and DMs seems to be a common occurrence on these boards.
OnlytheStrong said:Hope he just decided to take a long vacation and nothing happened to him.
[B]Name:[/B] Jaxel Wyldwalker
[B]Class:[/B] Ranger 3/Fighter 2/Gnome Giant-Slayer 3
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Sovereign Host
[B]Str:[/B] 18 +4 (10p.) [B]Level:[/B] 8 [B]XP[/B]: xx
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +8 [B]HP:[/B] 75 (3d8+5d10+16)
[B]Con:[/B] 14 +2 (4p.) [B]Grapple:[/B] +7
[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] +2 Str level +2 Str Belt
[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +2 [B]Spell Save:[/B]
[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] na%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +2 +2 +1 +2 +1 23
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 21
[B]Notes:[/B] +8 Dodge vs Giants. +2 Dodge vs Large or Bigger
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +11 +9 +2 --
[B]Ref:[/B] +6 +4 +2 --
[B]Will:[/B] +4 +2 +2 --
[B]Notes:[/B] +2 racial bonus on saving throws against illusions.
[B]Weapon Attack Damage Critical Range[/B]
Giantbane Tortoise Blade +14 1d4+5 19-20x2 ------
MW Tortoise Blade +14 1d4+4 19-20x2 ------
Longbow +13 1d6 x3 100 ft
[B]Notes:[/B] +5 weapon damage vs Giants, +1d6 weapon damage vs Evil Giants.
[B]Languages:[/B] Common, Giant, Burrowing Creatures
[B]Abilities:[/B]
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight,
torchlight, and similar conditions of poor illumination. He retains the ability to
distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons
rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by
gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a
creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught
flat-footed, it loses its dodge bonus, too.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1
minute). A gnome with a Charisma score of at least 10 also has the following
spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level
1st; save DC 10 + gnome’s Cha modifier + spell level.
Gnome Ranger Substitution/Gnome Favored Enemy: Giant +3
Track
Wild Empathy
Combat Style: Two Weapon
Favored Enemy: Giant +2
Crafty Fighter: +4 Dodge vs Giants, +2 Dodge vs. Large or bigger.
Slippery: +3 Grapple Checks vs Large or Bigger. Can Move through squares of Large
or Bigger creatures.
[B]Feats: [/B]
[I]Dodge[/I]
Type: General
Source: Player's Handbook v.3.5
You are adept at dodging blows.
Prerequisite: Dex 13+
Benefit: During your action, you designate an opponent and receive a +1 dodge
bonus to Armor Class against attacks from that opponent. You can select a new
opponent on any action, Note: A condition that makes you lose your Dexterity
bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge
bonuses (such as this one and a dwarf's racial bonus to dodge giants) stack with
each other, unlike most other types of bonuses.
[I]Endurance[/I]
Type: General
Source: Player's Handbook v.3.5
You are capable of amazing feats of stamina.
Benefit: Whenever you make a check for performing a physical action that extends
over a period of time (running, swimming, holding your breath, and so on), you get
a +4 bonus to the check.
[I]Giantbane[/I]
Type: Tactical
Source: Complete Warrior
You are trained in fighting foes larger than you are.
Prerequisite: Medium or smaller size, Tumble 5 ranks, base attack bonus +6.
Benefit: The Giantbane feat enables the use of three tactical maneuvers.
[COLOR=White]Duck Underneath:[/COLOR] To use this maneuver, you must have
taken a total defense action, then have been attacked by a foe at least two size
categories larger than you. You gain a +4 dodge bonus to your Armor Class, which
stacks with the bonus for total defense. If that foe misses you, on your next turn,
as a free action, you may make a DC 15 Tumble check. If the check succeeds,
you move immediately to any unoccupied square on the opposite side of the foe
(having successfully ducked underneath your foe). If there is no unoccupied
square on the opposite side of the foe or you fail the Tumble check, you remain in
the square you are in and have failed to duck underneath your foe.
[COLOR=White]Death from Below:[/COLOR] To use this maneuver, you must have
successfully used the duck underneath maneuver. You may make an immediate
single attack against the foe you ducked underneath. That foe is treated as
flat-footed, and you gain a +4 bonus on your attack roll.
[COLOR=White]Climb Aboard: [/COLOR] To use this maneuver, you must move
adjacent to a foe at least two size categories larger than you. In the following
round, you may make a DC 10 Climb check as a free action to clamber onto the
creature's back or limbs (you move into one of the squares the creature occupies).
The creature you're standing on takes a -4 penalty on attack rolls against you,
because it can strike at you only awkwardly. If the creature moves during its action,
you move along with it. The creature can try to shake you off by making a grapple
check opposed by your Climb check. If the creature succeeds, you wind up in a
random adjacent square.
Special: A fighter may select Giantbane as one of his fighter bonus feats.
[I]Mobility[/I]
Type: General
Source: Player's Handbook v.3.5
You are skilled at dodging past opponents and avoiding blows.
Prerequisite: Dex 13+, Dodge
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity
caused when you move out of or within a threatened area. Note: A condition that
makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge
bonuses. Also, dodge bonuses (such as this one and a dwarf's racial bonus to dodge
giants) stack with each other, unlike most types of bonuses.
[I]Nemesis[/I]
Type: Exalted
Source: Book of Exalted Deeds
You are the holy bane of creatures of a particular type.
Prerequisite: Favored enemy class ability
Benefit: Choose one of your favored enemies. You can sense the presence of creatures
of this type within 60 feet, as well as pinpoint their exact location (distance and
direction) relative to you. Normal barriers and obstructions do not block this
supernatural ability, allowing you to sense the presence and location of creatures
behind doors or walls, for example. This feat does nor allow you to see an invisible or
hidden creature (although you can still discern its location).
In addition to sensing the presence of your favored enemy you deal +1d6 points of
damage on weapon attack rolls made against evil representatives of the favored
enemy creature type.
Special: You can choose this feat multiple times. Its effects do not stack. Each time
you select this feat, it applies to a different favored enemy.
[I]Spring Attack[/I]
Type: General
Source: Player's Handbook v.3.5
You are trained in fast melee attacks and fancy footwork.
Prerequisite: Dex 13+, Dodge, Mobility, base attack bonus +4 or higher
Benefit: When using the attack action with a melee weapon, you can move both
before and after the attack, provided that your total distance moved is not greater
than your speed. Moving in this way does not provoke an attack of opportunity from
the defender you attack. You can't use this feat if you are in heavy armor.
[I]Titan Fighting[/I]
Type: Racial
Source: Races of Stone
You have been trained to fight larger creatures, and you are adept at dodging their
attacks.
Prerequisite: Dodge, racial dodge bonus to Armor Class against monsters of the giant
type.
Benefit: When you designate a creature at least one size category larger than you as
the target of your Dodge feat, you apply your racial dodge bonus to Armor Class against
monsters of the giant type against attacks from that opponent (regardless of its
creature type) instead of the +1 bonus granted by the Dodge feat.
Special: A fighter may select Titan Fighting as one of his fighter bonus feats.
[B]Skill Points:[/B] 57 [B]Max Ranks:[/B] 11/5.5
[B]Skills Total Ranks Mod Misc[/B]
Appraise +1 0 +1 --
Balance +4 0 +2 +2
Bluff +0 0 +0 --
Climb +9 6 +3 --
Craft-Alchemy +3 0 +1 +2
Concentration +2 0 +2 --
Diplomacy +0 0 +0 --
Disguise +0 0 +2 --
Escape Artist +5 3 +2 --
Forgery +0 0 +1 --
Gather Info +0 0 +0 --
Hide +15 9 +2 +4
Intimidate +0 0 +0 --
Jump +1 0 +3 -2
Listen +10 6 +2 +2
Move Silently +10 8 +2 --
Perform +0 0 +0 --
Search +1 0 +1 --
Sense Motive +2 0 +2 --
Spot +2 0 +2 --
Survival +10 8 +2 --
Swim +3 0 +3 --
Tumble +2 9 +2 --
Use Rope +2 0 +2 --
[B]Notes:[/B]
Versus Giants:
+2 Bluff, +3 Hide, +5 Listen, +3 Move Silent, +2 Sense Motive, +5 Spot, +5 Survival
[B]Equipment: Cost Weight[/B]
+1 Giantbane Tortoise Blade 8310
MW Tortoise Blade (+1 shield) 1460
+1 Mithral Chain Shirt 2100
Gauntlets of Giantfelling-m103 2000
Ring of Sustenance 2500
+1 Ring of Protection 2000
+1 Amulet of Natural Armor 2000
Belt of Priestly Might m94 6000
Trollgut Rope m190 500
Longbow 75
20 arrows 1
Backpack 2
Bedroll 0.1
Scrollcase 1
Flint and Steel 1
Grappling Hook 1
10 sheets Paper 4
Belt Pouch 1
Sack 0.1
Waterskin 1
[B]Total Weight:[/B]xxlb [B]Money:[/B] 4pp 2gp 8sp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 57/75 115/150 173/225 345/450 863/1125
[B]Age:[/B] 72
[B]Height:[/B] 3' 3"
[B]Weight:[/B] 43 lbs.
[B]Eyes:[/B] Brown
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan
hero4hire said:I am not that knowledgable about Psionic stuff so forgive me if I am wrong but
I dont think Bracers of Armor stack with Inertial Armor as they both give an armor bonus.