3.5e Eberron Against the Giants -- Recruiting closed.

Hey s@squ@tch...I'm in the process of throwing together a Wood Elf Archer for the game, for a little ranged support. I don't know much about Eberron, so I need a little help figuring how an elf would fit in, and where he would come from and such? :D
 

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Voadam Reborn

Do you allow the buying off LA rule from Unearthed Arcana http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm

I have an aasimar wizard heading to loremaster concept.

Voadam the Green Wizard
Aasimar Wizard 7
Feats: Craft Wand, Craft Wondrous Item, Extraordinary Artisan, Scribe Scroll, Skill Focus: Knowledge Planar, All martial weapons

Str 12
Dex 14
Con 16
Int 17
Wis 10
Cha 12

Hp 4+18+21=43
AC 12 (+2 dex) Touch 12, FF 10
F +5 R +4 W +5
Init +2
BAB +3
Grapple +4

Skills:
Concentration +13 (10 ranks, +3 con)
Diplomacy +3 (1 Cha, +2 synergy)
Knowledge Arcane +13<15> (10 ranks, +3<5> int)
Knowledge History +4<6> (1 rank, +3<5> int)
Knowledge Local +4<6> (1 rank, +3<5> int)
Knowledge Nature +4<6> (1 rank, +3<5> int)
Knowledge Nobility +8<10> (5 ranks, +3<5> int)
Knowledge Planar +16<18> (10 ranks, +3<5> int, +3 skill focus)
Knowledge Religion +5<7> (2 ranks, +3<5> int)
Listen +2 (+2 racial)
Spot +2 (+2 racial)
Spellcraft +13 (7 ranks, +3 int)

Languages: Common, Celestial, Abyssal, Orcish, Giant


Eqipment: 27K, crafting items = 3/8 market price, spells for spellbook = 50xspell level.
scroll level 4 262.5
scroll level 3 140.625
scroll level 2 56.25
scroll level 1 9.375
scroll level 0 4.6875

wand of knock 1,687.5
wand of web 1,687.5
wand of grease 281.25
wand of comprehend languages 281.25
headband of intellect +4 6,000
blessed book 4,687.5
handy haversack 2,000
winged boots 6,000
120 spell levels for spellbook 6,000
8 level 1 scrolls: disguise selfx2, endure elements, identify, mount, obscuring mistx2, silent imagex2, 175
4 level 2 scrolls: locate object, see invisibility, resist energy, mirror image 225
2 scrolls of dispel magic 462.6
2 scrolls: water breathing, tiny hut 281.3
1 scroll remove curse 262.5
899.9 gp


Spells: all, 8, 4, 4, 4, 2 +120 levels

0 all
1 comprehend languages, charm person, color spray, disguise self, endure elements, grease, identify, mage armor, magic missile, mount, obscuring mist, shield, silent image,
2 fox's cunning, false life, invisibility, knock, locate creature, mirror image, resist energy, see invisibility, scorching ray, web,
3 dispel magic, fly, haste, slow, secret page, tiny hut, water breathing,
4 dimension door, remove curse, wall of ice,

Voadam heard Gamad scream and spun around to see the deformed dwarf had once again pulled out the Fragment of the Rod of Law. "I see Darkness, it is coming … Nooooo!" Gamad wailed. Then all turned black as the Queen of Chaos used Gamad's contact to send her power bubbling through the artefact and banish the heroes to the corners of the multiverse with her raw power.

Voadam recognized the tearing of a planar rift having experienced these before. But there was more this time. Raw Chaos flowed through the rift, warping into the demon hunter and changing him, robbing him of some of his humanity, changing him.

He awoke alone. He felt different and quickly took stock of his situation. His singed black robes were quickly mended by a cantrip. By the stars he was no longer on the same world. Voadam cursed. "Again."However there was also something new within himself, he could see in the dark. When he focused on the fact that it was dark a brightness welled up from within him, illuminating the night as if it was full day.

The demon hunting wizard saw the lights of a city in the distance then narrowed his eyes as he took in the details. The lights were too high for a normal city. The buildings in this city were floating in the air. He decided to head there once he got his bearings, he would have to determine what world he was now on and see if he could find out whether the Queen, the Lord, or the Vaati were active here. He also needed to figure out what had happened to him. Likely this would take money and connections he did not have at the moment. No stranger to the mercenary life or starting anew on unknown worlds Voadam would have to begin all over again. He needed to know more and a magical settlement was a good place to begin. Likely there would be some opportunities for a wizard like himself who was not averse to facing dangers.

A few days later Voadam had enmeshed himself with local sages, avidly diving into all the lore of the land he could acquire. The dream plane was connected to this world, though possibly different from the one he knew from Segmenta. It looked like Chaos was here as well though known locally under the name of Madness. The planes moved in and out of conjunctions with this world of Eberron, though there were some permanent overlap sites such as the city which allowed for the floating cities. The local cosmology posited the world as being composed of three dragons, the sky above, the land below, and the land itself. There were a number of deities in the local faiths, though all were new to the world-traveller.

He was delighted to find that low level magic was pervasive and minor crafters, locally known as magewrights, seemed as common as mundane smiths. Dragonmarks were new to him but Voadam quickly learned of their import for the world's commerce and politics along with the influence of the dragonmarked houses. There were airships similar to the spelljammers he had flown and crafted in the past, though these were powered by bound elementals and not helms. Warforged, sentient pseudo-golem's crafted to be warriors in the last continent-wide war, walked the streets now seeking their place in the world.

Learning of an offer of employ by major Houses for "hale adventurers" to explore a giant filled continent Voadam began to learn giantish and sought out the position.

Tactically Voadam is very much into using field control spells to channel enemies into positions where his allies can concentrate fire on them. He also has a great store of lore on a wide variety of topics and likes to maintain access to a wide variety of utility magics to handle many situations.
 
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Rhun said:
Hey s@squ@tch...I'm in the process of throwing together a Wood Elf Archer for the game, for a little ranged support. I don't know much about Eberron, so I need a little help figuring how an elf would fit in, and where he would come from and such? :D

I don't think it would be too much of a stretch for a Valenar Elf to mechanically be a wood elf; elvish warrior clansmen with standard elf stat modifiers have always been a little wierd. On the other hand, Eberron really doesn't go for subraces. I wouldn't be too surprised if in 4e the Aeranal Elves are Eladrins, and the Valenar are Elves.

And just to throw out background hooks between characters, non-evil half-elves might easily have a place in Sanne's crew, and she could easily have ferried others around before (or in her younger days, served on an airship or wind galleon that did).
 
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drothgery said:
I don't think it would be too much of a stretch for a Valenar Elf to mechanically be a wood elf; elvish warrior clansmen with standard elf stat modifiers have always been a little wierd. On the other hand, Eberron really doesn't go for subraces. I wouldn't be too surprised if in 4e the Aeranal Elves are Eladrins, and the Valenar are Elves.


Yeah, unfortunately, all I have to go on is the Wikipedia entry for Eberron. :(
 

Davan Rowe:

Code:
Race: Human
Gender: Male
Class: Scout lvl 9
Age: 23
Height: 5'10''
Weight: 168lbs
Alignment: Neutral Good


Str: 12  +1 mod
Dex: 18  +4 mod
Con: 12  +1 mod
Int:  14  +2 mod
Wis: 14  +2 mod
Cha:  8  -1 mod


AC: 24 (10+6 armor+4 dex+1 natural armor+3 misc mod)

HP: 65 [8+(6x8)+9 con mod)

Initiative: +11 (4 dex mod + 7 misc mod)

Base Attack Bonus:  +6/+1

Speed: 50ft

Saving Throws:
   Fortitude: 5 (3 base+ 1 con mod + 1 misc mod)
   Reflex:   10/12  (6 base+ 4 dex mod)+ 2 misc mod
   Will:     5    (3 base+ 2 wis mod)

Attacking:
   Grapple: +7/+2 (6/1 base + 1 str mod)
   
   Composite Shortbow:  +10/+5   dmg:1d6    crit:x3   range: 70ft

Skills: (only those with ranks or misc mods)

(8 + int mod)x 4, 8 + int mod per level, + 1 per level/race

  Balance: 18/20 (12 ranks + 4 dex mod + 2 misc mod) +2 misc mod
  Climb:  13 (12 ranks + 1 str mod)
  Hide:  16/18  (12 ranks + 4 dex mod)+2 misc mod
  Jump:  5  (0 ranks + 5 misc mod)
  Knowledge (dungeoneering): 6 (4 ranks + 2 int mod)
  Knowledge (geography):  12 (10 ranks + 2 int mod)
  Knowledge (nature): 12 (8 ranks + 2 int mod + 2 misc mod)
  Listen:  16 (12 ranks + 2 wis mod + 2 misc mod)
  Move Silently: 16/18 (12 ranks +4 dex mod) +2 misc mod 
  Search:  14  (12 ranks + 2 int mod)
  Spot:  16  (12 ranks + 2 wis mod +2 misc mod)
  Survival:  14/16 (12 ranks + 2 wis mod) +2 when following tracks
  Tumble:  16/18  (12 ranks + 4 dex mod) +2 misc mod  

Class Features:
  Skirmish (+3d6, +2AC when moving at least 10ft)
  Trapfinding
  Battle Fortitude +1 (+1 to fortitude saves and initiative)
  Uncanny Dodge
  Trackless Step
  Evasion
  Flawless Stride
  Camouflage
  Fast Movement +10ft 

Feats: (1 for 1st level, 1 for race, 2 bonus feats, 3 for levels)
  Track
  Improved Initiative
  Point Blank Shot (+1 on attack and dmg within 30ft)
  Precise Shot (no -4 penalty for shooting into melee)
  Rapid Shot (one extra ranged attack per round)
  Alertness (+2 on listen and spot)
  Far Shot

Equipment:
  Worn:
Composite Shortbow, 20 arrows, Studded Leather Armor +3 (shadow), 
Goggles of Night, Boots of Striding and Springing, Gloves of 
Dexterity+2, Amulet of Natural Armor+1, Bracers of Armor+2, pouch (4)
Ring of Protection+1, Ring of Sustence
  In pouches: 
Caltrops (2), Smokestick (5), Tindertwig (20), Antitoxin (5), 
Thunderstone (5), Potion of Mage Armor (4), Potion of Cure
Moderate Wounds (3) 

Carrying Capacity: 
  Light Load: 43lbs                   Weight carried: 38lbs
  Med Load: 86lbs
  Heavy Load: 130lbs

Languages:
  Common
  Goblin
  Giant

Money:

36000gp - 35970gp = 30 gp left

s@squ@tch: Here is Davan's concept, personality, and background.

[sblock=concept]Davan Rowe is a recon expert, but very adapt at battling as well. He prefers to be out in front of the group, and checks on the party continually. He never moves so far ahead that he cannot return if he is needed, but that rarely happens as he usually discovers their foes before they discover him. He prefers ranged attacks and will use several different tactics to keep enemies from closing in on him. [/sblock]

[sblock=personality]Davan is not the most charismatic person most people will ever know. He is a kind hearted person and tries to do what is right and good for everyone. He prefers being alone to being in a crowd, but welcomes company while out on the trail. He loves nature, but does not worship it in the least. When in a party, he charges himself with the groups safety. If a member dies as a result of surprise or poor recon, then he takes it quite personal. However, if they die as a result of a face to face, equal (hopefully less than equal, but in our favor) combat, then he views their death as a good death, gives his respect, and moves on.[/sblock]

[sblock=background]He survived everywhere from the tropical regions of the Skyfall Peninsula to the desert of Menechatrun. Davan works mostly as a mercenary for whatever village needs his help. He feels guilty for charging for his services, so he usually charges as little as he can, sometimes just a place to stay for a couple of days and supplies.
He was born somewhere around Obsidian City, in a small, rustic house. His father was a ranger and rarely seen. He was raised by his mother until he was 11, when his father came back and urged Davan to travel with him. While Davan did learn the ways of nature and the wild, he did not worship it, as his father did. He left his fathers care when he was 17, and returned to find that his mother had fallen ill. He cared for her the best he could, even paid for priests to come and heal her, but her sickness overtook her and she died before his 18th birthday. He began to grow a reputation among some of the Dragonmarked Houses as an excellent scout and they began to employ him. He was usually hired as a simple guide, but occasionally was employed to track a man or beast and assist in it's demise. He refuses to track men for any reason but to bring a criminal to justice. Davan currently resides in the same house he grew up in. His house is almost bare, with just the essentials of life in it. [/sblock]



I reposted Davan's character sheet and background. I changed his background some, which is why I reposted it.
 
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Rhun said:
Yeah, unfortunately, all I have to go on is the Wikipedia entry for Eberron. :(
Heh, I was looking that up this morning too as I only have a few dragon magazine articles on Eberron (the ones on warforged, magewrights and dragonmarks). I think it is a pretty good wiki entry.

With the line about anything in D&D being able to fit into Eberron I wouldn't have thought a standard MM wood elf would be difficult to be situated somewhere in the world though.
 


Voadam said:
With the line about anything in D&D being able to fit into Eberron I wouldn't have thought a standard MM wood elf would be difficult to be situated somewhere in the world though.

That was my thought as well.
 

Rhun said:
Hey s@squ@tch...I'm in the process of throwing together a Wood Elf Archer for the game, for a little ranged support. I don't know much about Eberron, so I need a little help figuring how an elf would fit in, and where he would come from and such? :D


Any subrace of elf is fine with me -- possibly from the Eldeen Reaches?
 


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