3.5e Eberron Against the Giants -- Recruiting closed.


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OK, I've selected the teams. Again, there were so many great concepts, that it made the selection very difficult, so I apologize to those who didn't make it. I would gladly accept your PC's as alternates. (I may very well need them! This could turn into a meat grinder!)

Anyway, here are the teams -- team Black and team Gold. (Yes, I am a Purdue University alum :cool: )

I will set up the RG threads soon, but don't expect to kick off the adventure until at least the 9th, so you have plenty of time to finalize your sheets.

I am looking forward to this -- should be a great campaign, with lots of reputable posters, so I don't expect to have problems with people dropping.

Team Black:

Isida Kep'Tukari - shifter druid 8*
DEFCON 1 - ??? Favored Soul of The Shadow 8
Voadam - Aasimar Wizard 7
Rhun - Wood Elf Ranger 2/Fighter 4/Order of Bow Initiate 2
drothgery - half-elf swashbuckler 6/artificer 1/windwright captain 1*
Pathfinderq1 – Halfling female rogue 3/warlock 5
hero4hire - gnome Ranger 3/Fighter 2/Gnome Giant-Slayer 3*


Team Gold:

Shayuri – warforged fighter 8
Strahd_Von_Zarovich - Githzerai (LA 3) Rogue 2 Monk 4
OnlytheStrong – human cleric 8
Rolzup – gnome archivist 8
EvolutionKB - warforged wizard 3/master transmorgifist 5
Zurai -- Human warlock 8
Nac Mac Feegle - Goliath Ranger 1/Fighter 2/Barbarian 4
 
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Cool. I'll have Sanne 8th level and equipped by this weekend.

Aside: Black text is almost inivisible if you're using the default style sheet (if you look very closely, you can see something against the background image).
 



Wow... I just started re-worked and re-updated the character sheet and history thinking I needed to get the character in a more workable shape come selection time... only to discover in the thirty minutes I started posting that I had already been selected! Heh heh.

Well, at the very least s@squ@atch can now see where I've gone with the character. Of course this also means I now have to starting buying equipment. Oy. :)

Looking forward to it, all! Go Team Black!

**********

Yoggrith M'groth - Halfork Favored Soul of The Shadow

House Tharashk has made many inroads into Droaam, looking for mercenaries to fill out their ranks in their attempt to take away some of the moneys that get filtered through House Deneith. Over the past several decades they have acquired a large number of gnolls, orks, halforks, ogres, minotaurs and the like to fill out their staffs, because the monsters work exceedingly well as bodyguards and hunters throughout southwestern Khorvaire. The guild leaders have dealt with the many power groups within the monster country, including of course with the Daughters of Sora Kell, the Gnoll Brotherhood, and a most unlikely warlord... Lord Gorodan Ashlord.

Lord Gorodan is a fire giant that was exiled from Xen'drik twenty-four years ago (see ECS pg. 166). When he arrived on the shores of Khorvaire and made his way into Droaam, he very easily and quickly established a fiefdom within the land... seizing control of a clan of ogres and their goblin slaves. Over time he built up his small fiefdom into something of an independant power, bringing in several other races of monster to increase his population and his defenses. Despite all of his success, however, the fire giant was always filled with melancholy over his banishment from his homeland. To this day Lord Gorodan continues to want to find ways to get back to the much warmer climate of Xen'drik, but unfrotunately the fire giant clan from which he was banished still remains in power. Until that clan is removed, he is stuck in Droaam.

It was quite precipitous therefore when a House Tharashk representative by the name of Darvir d'Tharashk came to Lord Gorodan looking for additional mercenaries and warriors. The halfork House member told the giant of an excusion heading to Xen'drik to deal with a giant problem involving giants... a problem which just so happens to involve the self-same clan that Lord Gorodan was banished from. Needless to say, Lord Gorodan was quite excited to hear about this plan to possibly see to that clan's destruction, and thus he immediately offered Darvir and House Tharashk one of his most prized countrymen... an young halfork that was blessed by The Shadow.

When Yoggrith M'groth was born, his parents immediately knew something was odd about the babe. For the sun never shone on him. His body always appeared to be in shadow. Even when placed outside directly under the noonday sun, the infant always seemed dim and never, ever burned. To his parents, it was a miracle. A blessing from their god. And almost immediately the child was brought before Lord Gorodan. Several of the fire giant's priests tested the babe, seeking to discover this connection it had with the darkness. The overwhelming opinion was that Yoggrith was infused with the spirit of The Shadow. He was a conduit for The Shadow's hand. And for the next twenty years, this young halfork was raised within Lord Gorodan's church, learning to use the dark blessings he was given.

Yoggrith is a favored soul of The Shadow... and he works hard in His name, as well as the name of his Lord. His hands hold The Shadow's power... either taking life or giving life to those who deserve it. He can inflict or cure any wound to anyone he touches, and many have come to fear his power. However, the one thing that Yoggrith has shown as he has matured is that he does not use his power for no reason. He is dedicated to the will of his Lord. And thus, those that might fear him... need not... if they also are accomplishing the will of his fire giant Lord. And right now, if the fire giant wishes the halfork to travel with House Tharashk and a bunch of other people to the land of Xen'drik to deal with a fire giant problem... then Yoggrith will do so willingly. And despite the darkness that covers him, the others that travel with him need not fear. For they all are doing the will of his Lord.

Code:
[B]Name:[/B]       Yoggrith M'groth
[B]Class:[/B]      Favored Soul
[B]Race:[/B]       Halfork
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral Evil
[B]Deity:[/B]      The Shadow     

[B]Str:[/B] 16 +3  (6p.)     [B]Level:[/B]    8     [B]XP:[/B] 
[B]Dex:[/B] 10 +0  (2p.)     [B]BAB:[/B]     +6/+1  [B]HP:[/B] 74 (8d8+24)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +9     [B]AP:[/B] 9
[B]Int:[/B] 10 +0  (4p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 12 +1  (4p.)     [B]Init:[/B]    +0
[B]Cha:[/B] 14 +2  (6p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 18              10     +8     +0     +0   +0    --
[B]Touch:[/B] 10
[B]Flat:[/B]  18

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +9              +6    +3   --
[B]Ref:[/B]   +6              +6    +0   --
[B]Will:[/B]  +7              +6    +1   --

[B]Weapon:               Attack   Damage  Critical[/B]
Melee Touch Attack    +10/+5 per spell   x2
Quarterstaff          +10/+5   1d6+3     x2
-w/Spikes             +12/+7   1d6+11    19-20
Dart                   +6/+1   1d4+3     x2

[B]Languages:[/B] Orc, Common

[B]Abilities:[/B]
Darkvision 30' (Halfork)
Orc Blood (Halfork)
Weapon Focus - Quarterstaff (Favored Soul 3)
Fire Resistance 10 (Favored Soul 5)

[B]Feats:[/B]
Combat Casting (1)
Weapon Focus - Melee Touch (3)
Spell Focus - Necromancy (6)

[B]Spells Per Day:[/B] 6/7/6/5/3
[B]Spells Known:[/B] 8/6/5/4/3

[B]0th (DC 11/12):[/B] Create Water, Cure Minor Wounds, Detect Magic, Guidance, Inflict Minor Wounds, Light, Mending, Read Magic
[B]1st (DC 12/13):[/B] Bane, Cure Light Wounds, Divine Favor, Inflict Light Wounds, Resurgence (CDiv), Shield Of Faith
[B]2nd (DC 13/14):[/B] Bear's Endurance, Cure Moderate Wounds, Darkness, Inflict Moderate Wounds, Silence
[B]3rd (DC 14/15):[/B] Cure Serious Wounds, Inflict Serious Wounds, Remove Disease, Spikes (CDiv)
[B]4th (DC 15/16):[/B] Cure Critical Wounds, Inflict Critcal Wounds, Restoration

[B]Skill Points:[/B] 22      [B]Max Ranks:[/B] 11/5

[B]Skills:               Ranks  Mod  Misc[/B]
Concentration +18      11     +3    +4
Heal +12               11     +1
Listen +1               0     +1
Spot +1                 0     +1

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     2lb
Bedroll                    1sp     5lb
Belt Pouches (2)           2gp     1lb
Flint & Steel              1gp     0lb
Lantern, Hooded            7gp     2lb
Oil (3)                    3sp     3lb
Rations (4 days)           2gp     4lb
Waterskin                  1gp     4lb
Whetstone                  2cp     1lb

Quartstaff                30gp     8lb
Dart (20)                 10gp    10lb
Full Plate              1500gp    50lb               

[B]Total Weight:[/B] lb
[B]Money:[/B]
 
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DEFCON1: See my post a little up the page. ;) You're on team Black. I'm sure you realize you need a wisdom of at least 14 to cast your 4th level spells.
 
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s@squ@tch said:
OK, I've selected the teams. Again, there were so many great concepts, that it made the selection very difficult, so I apologize to those who didn't make it. I would gladly accept your PC's as alternates. (I may very well need them! This could turn into a meat grinder!)

Did I miss when you informed us you were moving up the deadlinefor submissions by over a week? I never even got a chance to post my proposed character and you have already chosen your players.

I'll survive my disappointment of missing out on the campaign but if you give people a date I think it is only fair to stick to it and give everyone an actual shot. Not too cool man.

If you did inform us of the changed date and I just missed it, then my mistake and forget everything I said.


(Edit: Knowing how this post could read in the tone-free zone that is text, I am not exactly all that angry and I don't mean for this to be snarky, I am just kind of put out and wanted to register my complaint. No hurt or angry feelings. :))
 
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@ Bootmobile: I did consider your master thrower concept -- I considered all concepts who had been submitted, with or without character sheets. I'm sorry yours didn't get selected, but it had nothing to do with not having a finished character sheet. I hope there are no hard feelings. I chose to move up the selection process as there had been a halt to any new submissions over the past several days, and I didn't expect any more to be submitted, as over 20 had been already.
 

s@squ@tch said:
I'm sure you realize you need a wisdom of at least 14 to cast your 4th level spells.

Whoops! Heh heh... actually you're right and wrong as I've just noticed. I do need a 14 to cast 4th level spells... but it's actually my charisma that needs to be it. The only thing that WIS affects a Favored Soul is just the DC of my spells. Everything else is based off of CHA.

I had originally made my 4th and 8th level ability increases as CON, but it looks like I'll need to move them over to CHA instead. Thanx for the catch!
 

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