(Psi)SeveredHead said:
Hmm... a typical 20th-level fighter should have an AC of around 42, so he probably gets hit a bit too often.
If we assume that the typical 20th level fighter wears a +5 amulet of natural armor, +5 fullplate, and a +5 ring of protection, has a 12 dex and the dodge feat, that's still only AC 40. If the character also uses a +5 large shield, it can go up to 47. It goes all the way up to 49 if the fighter wears Mithral fullplate and has a 16 modified dex but it stops there. And at that point, the titan still hits on a roll of a 12.
That's what Spring Attack is for. I hope they add some balanced options to boost a fighter's speed ... it's difficult to move at 45 ft. in full-plate
If you assume that every fighter-type character has Spring Attack or Ride By Attack that's fine. For fighter types who don't have those feats though (and it ought to be viable to create a viable fighter-type without the spring attack feat chain; if it's not practical to do so, then the whole "options" aspect of playing a fighter which was so interesting in 3e is only an illusion in 3.5e)
Besides, you might need to use the new Power Attack if penetrating DR is a problem. That's very useful with Spring Attack
The new Haste and the fatigue and exhaustion spells are also very useful in conjunction with Spring Attack. That doesn't make it fun to spring attack an exhausted opponent (who can't charge) to death though.
The wizard ... heh heh. Wow! Now maybe his save-or-die spells might not work half the time, which IMO is a good thing. (Same for the cleric, although a cleric doesn't have many high-level Will save or die spells).
True. In fact, save or dies will hardly ever work unless the wizard uses some spellpower granting prestige class. 20th level and greater spell penetration will give a 65% chance of beating SR. A 28 int (15 starting +5 level, +6 item, +2 wish or tome), greater spell focus (3.5e version), and a 9th level spell give a DC of 30. Since Save or Dies are almost always Fort, the Titan will save on a roll of 3 for fort saves (and a roll of 9 for will saves for the "save or consequences spells). So make that a 7% chance of actually effecting the Titan with a Save or Die and a 26% chance to actually effect the Titan with a save or consequences spell. (An 18 starting int and +5 int from wish or tomes yields 32 int and DC 33 which is a 9% chance to get a fort save spell to work and a 30% chance to get a will save spell to work). And that's with all the appropriate feats. When those are the odds for effecting the Titan with a 9th level spell that will actually effect the combat in an interesting way (wave of exhaustion would effect combat but it would make it boring) is that low, it tips the wizard balance even more in the "You must be a max starting int, sun/grey elf greater spell focussed, greater spell penetrating, Archmage/Red Wizard/Incantatrix if you want to play the game past level 10" direction. Not a good change if you ask me.
The apparent across the board dramatic SR increases, and save increases combined with the spell focus nerf exponentially effects the viability of all wizards--and the less min/maxed the wizard, the worse they get hammered.