(Psi)SeveredHead
Adventurer
Grog
Hmm... a typical 20th-level fighter should have an AC of around 42, so he probably gets hit a bit too often.
That's what Spring Attack is for. I hope they add some balanced options to boost a fighter's speed ... it's difficult to move at 45 ft. in full-plate
Besides, you might need to use the new Power Attack if penetrating DR is a problem. That's very useful with Spring Attack
I need to take a look at my "stock 20th-level rogue" again to be on the safe side. I think his attack bonus was around +30 to +33, so he still hits more than half the time with his first attack. (Add another +2 for flanking?) I have to alter his archery stats, however, now that I know enhancement bonuses to bows and arrows don't stack. However, his short sword attack bonus was +30 to +33.
The cleric can only reliably hit if he buffs (assuming he doesn't have a +6 Strength boosting item like Jozan in Enemies and Allies).
The wizard ... heh heh. Wow! Now maybe his save-or-die spells might not work half the time, which IMO is a good thing. (Same for the cleric, although a cleric doesn't have many high-level Will save or die spells).
I'm glad the titan's mobility was reduced, so he can't squash the wizard in melee. Picture one of those things with boots of flying!
Agreed, although the titan's offense and defense seem a bit much...
Hmm... a typical 20th-level fighter should have an AC of around 42, so he probably gets hit a bit too often.
Anyway, +36 bonus vs. AC 40 means his third and fourth attacks will almost always miss.
That's what Spring Attack is for. I hope they add some balanced options to boost a fighter's speed ... it's difficult to move at 45 ft. in full-plate

Besides, you might need to use the new Power Attack if penetrating DR is a problem. That's very useful with Spring Attack

And what about the poor rogue?
I need to take a look at my "stock 20th-level rogue" again to be on the safe side. I think his attack bonus was around +30 to +33, so he still hits more than half the time with his first attack. (Add another +2 for flanking?) I have to alter his archery stats, however, now that I know enhancement bonuses to bows and arrows don't stack. However, his short sword attack bonus was +30 to +33.
The cleric can only reliably hit if he buffs (assuming he doesn't have a +6 Strength boosting item like Jozan in Enemies and Allies).
The wizard ... heh heh. Wow! Now maybe his save-or-die spells might not work half the time, which IMO is a good thing. (Same for the cleric, although a cleric doesn't have many high-level Will save or die spells).
I'm glad the titan's mobility was reduced, so he can't squash the wizard in melee. Picture one of those things with boots of flying!
