You can find the new spotlight here
The new Mummy has a few interesting changes...
Hit Dice: from 6d12+3 to 8d12+3
Initiative: from -1 to +0
Speed: lists #squares (so 20 ft, 4 squares)
Armor Class: from 17 to 20
Attack: from +6 melee to +11 melee
Damage: from 1d6+4 to 1d6+10
Face/Reach is now called Space/Reach
Special Attacks: same (although DCs will be higher based on HD, I wager).
Special Qualities: gained DR 5/-- instead of DR 5/+1; lost "resistant to blows".
Saves: 4/2/8 rather than 2/1/7
Abilities: Str 17->24; Dex 8->10.
Skills: Hide +8->+7; Listen +9->+8; Move Silently +8->+7; Spot +9->+8.
Feats: gained Great Fortitude
Despair save from DC 15 to DC 16
Mummy Rot save from DC 20 to DC 16. Also, healing will fail to work unless a DC 20 caster level check is successful. Much more interesting description here!
The Mummy Lord is fairly insane.
Cheers!
The new Mummy has a few interesting changes...
Hit Dice: from 6d12+3 to 8d12+3
Initiative: from -1 to +0
Speed: lists #squares (so 20 ft, 4 squares)
Armor Class: from 17 to 20
Attack: from +6 melee to +11 melee
Damage: from 1d6+4 to 1d6+10
Face/Reach is now called Space/Reach
Special Attacks: same (although DCs will be higher based on HD, I wager).
Special Qualities: gained DR 5/-- instead of DR 5/+1; lost "resistant to blows".
Saves: 4/2/8 rather than 2/1/7
Abilities: Str 17->24; Dex 8->10.
Skills: Hide +8->+7; Listen +9->+8; Move Silently +8->+7; Spot +9->+8.
Feats: gained Great Fortitude
Despair save from DC 15 to DC 16
Mummy Rot save from DC 20 to DC 16. Also, healing will fail to work unless a DC 20 caster level check is successful. Much more interesting description here!
The Mummy Lord is fairly insane.

Cheers!
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